Quoting Alejandro Piñeiro (2018-06-27 03:43:35)
> On 26/06/18 17:35, Dylan Baker wrote:
> > Quoting Alejandro Piñeiro (2018-06-26 03:44:53)
> >> On 25/06/18 17:59, Dylan Baker wrote:
> >>> Quoting Alejandro Piñeiro (2018-06-23 04:26:33)
> On 22/06/18 19:14, Dylan Baker wrote:
> > Quoting A
On 26/06/18 17:35, Dylan Baker wrote:
> Quoting Alejandro Piñeiro (2018-06-26 03:44:53)
>> On 25/06/18 17:59, Dylan Baker wrote:
>>> Quoting Alejandro Piñeiro (2018-06-23 04:26:33)
On 22/06/18 19:14, Dylan Baker wrote:
> Quoting Alejandro Piñeiro (2018-06-20 05:40:38)
>> So when execut
Quoting Alejandro Piñeiro (2018-06-26 03:44:53)
> On 25/06/18 17:59, Dylan Baker wrote:
> > Quoting Alejandro Piñeiro (2018-06-23 04:26:33)
> >> On 22/06/18 19:14, Dylan Baker wrote:
> >>> Quoting Alejandro Piñeiro (2018-06-20 05:40:38)
> So when executing shader tests, they will be executed w
On 25/06/18 17:59, Dylan Baker wrote:
> Quoting Alejandro Piñeiro (2018-06-23 04:26:33)
>> On 22/06/18 19:14, Dylan Baker wrote:
>>> Quoting Alejandro Piñeiro (2018-06-20 05:40:38)
So when executing shader tests, they will be executed with -glsl. This
is the force GLSL mode, that is only
Quoting Alejandro Piñeiro (2018-06-23 04:26:33)
> On 22/06/18 19:14, Dylan Baker wrote:
> > Quoting Alejandro Piñeiro (2018-06-20 05:40:38)
> >> So when executing shader tests, they will be executed with -glsl. This
> >> is the force GLSL mode, that is only relevant if the shader test
> >> includes
On 22/06/18 19:14, Dylan Baker wrote:
> Quoting Alejandro Piñeiro (2018-06-20 05:40:38)
>> So when executing shader tests, they will be executed with -glsl. This
>> is the force GLSL mode, that is only relevant if the shader test
>> includes SPIR-V shaders.
> I'm not sure I understand what you're d
Quoting Alejandro Piñeiro (2018-06-20 05:40:38)
> So when executing shader tests, they will be executed with -glsl. This
> is the force GLSL mode, that is only relevant if the shader test
> includes SPIR-V shaders.
I'm not sure I understand what you're doing. It looks like you're planning to
build
So when executing shader tests, they will be executed with -glsl. This
is the force GLSL mode, that is only relevant if the shader test
includes SPIR-V shaders.
So for example:
./piglit run tests/shader.py -t ARB_gl_spirv --glsl results/results
Will try to run all the shader tests for ARB_gl_spir