Re: [Piglit] [PATCH 03/24] framework: add --glsl option

2018-06-27 Thread Dylan Baker
Quoting Alejandro Piñeiro (2018-06-27 03:43:35) > On 26/06/18 17:35, Dylan Baker wrote: > > Quoting Alejandro Piñeiro (2018-06-26 03:44:53) > >> On 25/06/18 17:59, Dylan Baker wrote: > >>> Quoting Alejandro Piñeiro (2018-06-23 04:26:33) > On 22/06/18 19:14, Dylan Baker wrote: > > Quoting A

Re: [Piglit] [PATCH 03/24] framework: add --glsl option

2018-06-27 Thread Alejandro Piñeiro
On 26/06/18 17:35, Dylan Baker wrote: > Quoting Alejandro Piñeiro (2018-06-26 03:44:53) >> On 25/06/18 17:59, Dylan Baker wrote: >>> Quoting Alejandro Piñeiro (2018-06-23 04:26:33) On 22/06/18 19:14, Dylan Baker wrote: > Quoting Alejandro Piñeiro (2018-06-20 05:40:38) >> So when execut

Re: [Piglit] [PATCH 03/24] framework: add --glsl option

2018-06-26 Thread Dylan Baker
Quoting Alejandro Piñeiro (2018-06-26 03:44:53) > On 25/06/18 17:59, Dylan Baker wrote: > > Quoting Alejandro Piñeiro (2018-06-23 04:26:33) > >> On 22/06/18 19:14, Dylan Baker wrote: > >>> Quoting Alejandro Piñeiro (2018-06-20 05:40:38) > So when executing shader tests, they will be executed w

Re: [Piglit] [PATCH 03/24] framework: add --glsl option

2018-06-26 Thread Alejandro Piñeiro
On 25/06/18 17:59, Dylan Baker wrote: > Quoting Alejandro Piñeiro (2018-06-23 04:26:33) >> On 22/06/18 19:14, Dylan Baker wrote: >>> Quoting Alejandro Piñeiro (2018-06-20 05:40:38) So when executing shader tests, they will be executed with -glsl. This is the force GLSL mode, that is only

Re: [Piglit] [PATCH 03/24] framework: add --glsl option

2018-06-25 Thread Dylan Baker
Quoting Alejandro Piñeiro (2018-06-23 04:26:33) > On 22/06/18 19:14, Dylan Baker wrote: > > Quoting Alejandro Piñeiro (2018-06-20 05:40:38) > >> So when executing shader tests, they will be executed with -glsl. This > >> is the force GLSL mode, that is only relevant if the shader test > >> includes

Re: [Piglit] [PATCH 03/24] framework: add --glsl option

2018-06-23 Thread Alejandro Piñeiro
On 22/06/18 19:14, Dylan Baker wrote: > Quoting Alejandro Piñeiro (2018-06-20 05:40:38) >> So when executing shader tests, they will be executed with -glsl. This >> is the force GLSL mode, that is only relevant if the shader test >> includes SPIR-V shaders. > I'm not sure I understand what you're d

Re: [Piglit] [PATCH 03/24] framework: add --glsl option

2018-06-22 Thread Dylan Baker
Quoting Alejandro Piñeiro (2018-06-20 05:40:38) > So when executing shader tests, they will be executed with -glsl. This > is the force GLSL mode, that is only relevant if the shader test > includes SPIR-V shaders. I'm not sure I understand what you're doing. It looks like you're planning to build

[Piglit] [PATCH 03/24] framework: add --glsl option

2018-06-20 Thread Alejandro Piñeiro
So when executing shader tests, they will be executed with -glsl. This is the force GLSL mode, that is only relevant if the shader test includes SPIR-V shaders. So for example: ./piglit run tests/shader.py -t ARB_gl_spirv --glsl results/results Will try to run all the shader tests for ARB_gl_spir