On Wed, Oct 15, 2014 at 11:24 AM, Laura Ekstrand la...@jlekstrand.net wrote:
It's really not a good use of time to check for overlaps between the glsl1
tests and the shader runner tests, because that would take a lot of
searching.
I don't really think so. I've already deleted a pile of these
On 10/13/2014 07:12 PM, Laura Ekstrand wrote:
---
tests/all.py |1 +
tests/spec/glsl-1.10/execution/CMakeLists.gl.txt |1 +
tests/spec/glsl-1.10/execution/glean-glsl1.c | 2104 ++
3 files changed, 2106 insertions(+)
On Wed, Oct 15, 2014 at 8:13 AM, Brian Paul bri...@vmware.com wrote:
I'm not sure that porting this test to Piglit is worthwhile. I'd bet that
most of the little subtests here are already sufficiently covered by
existing piglit shader tests. It would probably be simpler to make shader
test
It's really not a good use of time to check for overlaps between the glsl1
tests and the shader runner tests, because that would take a lot of
searching. So, the basic question is: do we want to convert these tests to
shader runner (and not care about overlap), keep glsl1.c, or just throw
glsl1.c
I applied the style fixes pointed out by Brian Paul and Dylan Baker in the
blend func patch to my local repo (see
http://cgit.freedesktop.org/~ldeks/piglit/?h=glsl1).
Laura
P.S.: I apologize if this is a repeat email.
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---
tests/all.py |1 +
tests/spec/glsl-1.10/execution/CMakeLists.gl.txt |1 +
tests/spec/glsl-1.10/execution/glean-glsl1.c | 2104 ++
3 files changed, 2106 insertions(+)
create mode 100644