Reviewed-by: Antia Puentes
On 10/11/17 19:05, Neil Roberts wrote:
The ‘first’ parameter should not affect the value of gl_BaseVertex put
it should be added to gl_VertexID. This patch adds an extra rectangle
to the drawn area to test a non-zero ‘first’ parameter. This is
The ‘first’ parameter should not affect the value of gl_BaseVertex put
it should be added to gl_VertexID. This patch adds an extra rectangle
to the drawn area to test a non-zero ‘first’ parameter. This is worth
testing because Mesa is currently getting this wrong.
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