Jordan Justen writes:
> Thanks for looking at this! I wanted to add the memory barrier command
> to shader_runner to, but I also found that
> piglit_get_gl_enum_from_name would not handle those strings.
>
> My question is, why not just make piglit_get_gl_enum_from_name handle
> more strings?
>
B
Thanks for looking at this! I wanted to add the memory barrier command
to shader_runner to, but I also found that
piglit_get_gl_enum_from_name would not handle those strings.
My question is, why not just make piglit_get_gl_enum_from_name handle
more strings?
I think the enum=>string translation i
---
tests/util/gen_dispatch.py| 14 +-
tests/util/piglit-util-gl-enum-gen.c.mako | 24
tests/util/piglit-util-gl.h | 3 +++
3 files changed, 40 insertions(+), 1 deletion(-)
diff --git a/tests/util/gen_dispatch.py b/tests/util/gen