I've pushed the fix to piglit master.
Marek
On Wed, Nov 1, 2017 at 2:57 PM, Marek Olšák wrote:
> It's a test bug.
>
> Marek
>
> On Wed, Nov 1, 2017 at 5:51 AM, Jason Ekstrand wrote:
>> FYI, the new test fails on i965 with this:
>>
>> Failed to compile
It's a test bug.
Marek
On Wed, Nov 1, 2017 at 5:51 AM, Jason Ekstrand wrote:
> FYI, the new test fails on i965 with this:
>
> Failed to compile vertex shader: 0:1(10): error: GLSL 1.40 is not supported.
> Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES
>
>
>
FYI, the new test fails on i965 with this:
Failed to compile vertex shader: 0:1(10): error: GLSL 1.40 is not
supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00
ES
Is this expected? I'm guessing it is since we don't support compat.
On Mon, Oct 23, 2017 at 5:31 AM, Marek
On Sat, Oct 21, 2017 at 7:57 PM, Ilia Mirkin wrote:
> On Sat, Oct 21, 2017 at 8:55 AM, Marek Olšák wrote:
>> From: Marek Olšák
>>
>> and run one TBO test with it.
>> ---
>> tests/all.py | 1 +
>>
On Sat, Oct 21, 2017 at 8:55 AM, Marek Olšák wrote:
> From: Marek Olšák
>
> and run one TBO test with it.
> ---
> tests/all.py | 1 +
> tests/util/piglit-framework-gl.c | 9 +
> 2 files changed, 10 insertions(+)
>
> diff --git
From: Marek Olšák
and run one TBO test with it.
---
tests/all.py | 1 +
tests/util/piglit-framework-gl.c | 9 +
2 files changed, 10 insertions(+)
diff --git a/tests/all.py b/tests/all.py
index ff2ff1f..e25a5f6 100644
--- a/tests/all.py
+++