These don't need to remain in the GL-specific utility library.

Signed-off-by: Josh Triplett <j...@joshtriplett.org>
---
 tests/util/piglit-util-gl-common.c | 40 ++++++++++++++++++++++++++++++++++++++
 tests/util/piglit-util-gl.c        | 40 --------------------------------------
 2 files changed, 40 insertions(+), 40 deletions(-)

diff --git a/tests/util/piglit-util-gl-common.c 
b/tests/util/piglit-util-gl-common.c
index c00c9c7..f84fd2c 100644
--- a/tests/util/piglit-util-gl-common.c
+++ b/tests/util/piglit-util-gl-common.c
@@ -1877,3 +1877,43 @@ GLuint piglit_compile_program(GLenum target, const char* 
text)
 
        return program;
 }
+
+/**
+ * Convenience function to draw a triangle.
+ */
+GLvoid
+piglit_draw_triangle(float x1, float y1, float x2, float y2,
+                    float x3, float y3)
+{
+       piglit_draw_triangle_z(0.0, x1, y1, x2, y2, x3, y3);
+}
+
+/**
+ * Convenience function to draw a triangle at a given depth.
+ */
+GLvoid
+piglit_draw_triangle_z(float z, float x1, float y1, float x2, float y2,
+                    float x3, float y3)
+{
+       float verts[3][4];
+
+       verts[0][0] = x1;
+       verts[0][1] = y1;
+       verts[0][2] = z;
+       verts[0][3] = 1.0;
+       verts[1][0] = x2;
+       verts[1][1] = y2;
+       verts[1][2] = z;
+       verts[1][3] = 1.0;
+       verts[2][0] = x3;
+       verts[2][1] = y3;
+       verts[2][2] = z;
+       verts[2][3] = 1.0;
+
+       glVertexPointer(4, GL_FLOAT, 0, verts);
+       glEnableClientState(GL_VERTEX_ARRAY);
+
+       glDrawArrays(GL_TRIANGLES, 0, 3);
+
+       glDisableClientState(GL_VERTEX_ARRAY);
+}
diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c
index bec2940..346a985 100644
--- a/tests/util/piglit-util-gl.c
+++ b/tests/util/piglit-util-gl.c
@@ -37,46 +37,6 @@
 
 
 /**
- * Convenience function to draw a triangle.
- */
-GLvoid
-piglit_draw_triangle(float x1, float y1, float x2, float y2,
-                    float x3, float y3)
-{
-       piglit_draw_triangle_z(0.0, x1, y1, x2, y2, x3, y3);
-}
-
-/**
- * Convenience function to draw a triangle at a given depth.
- */
-GLvoid
-piglit_draw_triangle_z(float z, float x1, float y1, float x2, float y2,
-                    float x3, float y3)
-{
-       float verts[3][4];
-
-       verts[0][0] = x1;
-       verts[0][1] = y1;
-       verts[0][2] = z;
-       verts[0][3] = 1.0;
-       verts[1][0] = x2;
-       verts[1][1] = y2;
-       verts[1][2] = z;
-       verts[1][3] = 1.0;
-       verts[2][0] = x3;
-       verts[2][1] = y3;
-       verts[2][2] = z;
-       verts[2][3] = 1.0;
-
-       glVertexPointer(4, GL_FLOAT, 0, verts);
-       glEnableClientState(GL_VERTEX_ARRAY);
-
-       glDrawArrays(GL_TRIANGLES, 0, 3);
-
-       glDisableClientState(GL_VERTEX_ARRAY);
-}
-
-/**
  * Generate a checkerboard texture
  *
  * \param tex                Name of the texture to be used.  If \c tex is
-- 
2.0.1

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