Re: [Piglit] [PATCH 2/2] arb_stencil_texturing: Verify that glBlitFramebuffer does not corrupt state

2016-01-13 Thread Ian Romanick
On 01/13/2016 09:02 AM, Ilia Mirkin wrote: > On Wed, Jan 13, 2016 at 4:08 AM, Ian Romanick wrote: >> From: Ian Romanick >> >> I recently found (by inspection) that >> glBlitFramebuffer(GL_STENCIL_BUFFER_BIT) from a GL_READ_FRAMEBUFFER with >> a GL_TEXTURE_RECTANGLE target stencil texture would co

Re: [Piglit] [PATCH 2/2] arb_stencil_texturing: Verify that glBlitFramebuffer does not corrupt state

2016-01-13 Thread Ilia Mirkin
On Wed, Jan 13, 2016 at 4:08 AM, Ian Romanick wrote: > From: Ian Romanick > > I recently found (by inspection) that > glBlitFramebuffer(GL_STENCIL_BUFFER_BIT) from a GL_READ_FRAMEBUFFER with > a GL_TEXTURE_RECTANGLE target stencil texture would corrupt the > GL_DEPTH_STENCIL_TEXTURE_MODE. > > I w

[Piglit] [PATCH 2/2] arb_stencil_texturing: Verify that glBlitFramebuffer does not corrupt state

2016-01-13 Thread Ian Romanick
From: Ian Romanick I recently found (by inspection) that glBlitFramebuffer(GL_STENCIL_BUFFER_BIT) from a GL_READ_FRAMEBUFFER with a GL_TEXTURE_RECTANGLE target stencil texture would corrupt the GL_DEPTH_STENCIL_TEXTURE_MODE. I was not able to fully test the GL_TEXTURE_3D mode. If I set MESA_EXT