On 01/13/2016 09:02 AM, Ilia Mirkin wrote:
> On Wed, Jan 13, 2016 at 4:08 AM, Ian Romanick wrote:
>> From: Ian Romanick
>>
>> I recently found (by inspection) that
>> glBlitFramebuffer(GL_STENCIL_BUFFER_BIT) from a GL_READ_FRAMEBUFFER with
>> a GL_TEXTURE_RECTANGLE target stencil texture would co
On Wed, Jan 13, 2016 at 4:08 AM, Ian Romanick wrote:
> From: Ian Romanick
>
> I recently found (by inspection) that
> glBlitFramebuffer(GL_STENCIL_BUFFER_BIT) from a GL_READ_FRAMEBUFFER with
> a GL_TEXTURE_RECTANGLE target stencil texture would corrupt the
> GL_DEPTH_STENCIL_TEXTURE_MODE.
>
> I w
From: Ian Romanick
I recently found (by inspection) that
glBlitFramebuffer(GL_STENCIL_BUFFER_BIT) from a GL_READ_FRAMEBUFFER with
a GL_TEXTURE_RECTANGLE target stencil texture would corrupt the
GL_DEPTH_STENCIL_TEXTURE_MODE.
I was not able to fully test the GL_TEXTURE_3D mode. If I set
MESA_EXT