On 10/16/2013 04:37 PM, Jon Ashburn wrote:
> When calling glTextureView() only certain formats are valid based on the
> format
> of the original texture. This tests valid/invalid combinations.
>
> Tested on Nvidia Quadro 600, all tests pass.
> ---
> tests/all.tests
On 10/17/2013 01:39 PM, Jon Ashburn wrote:
>
> On 10/17/2013 12:46 PM, Ian Romanick wrote:
>> On 10/16/2013 04:37 PM, Jon Ashburn wrote:
>>> diff --git a/tests/spec/arb_texture_view/common.c
>>> b/tests/spec/arb_texture_view/common.c
>>> new file mode 100644
>>> index 000..c5f5a23
>>> --- /dev
On 10/17/2013 12:46 PM, Ian Romanick wrote:
On 10/16/2013 04:37 PM, Jon Ashburn wrote:
diff --git a/tests/spec/arb_texture_view/common.c
b/tests/spec/arb_texture_view/common.c
new file mode 100644
index 000..c5f5a23
--- /dev/null
+++ b/tests/spec/arb_texture_view/common.c
@@ -0,0 +1,48 @@
On 10/17/2013 12:42 PM, Ian Romanick wrote:
On 10/17/2013 07:29 AM, Brian Paul wrote:
On 10/16/2013 05:37 PM, Jon Ashburn wrote:
+/* skip compressed internal formats for now including extensions */
+assert(format_class == GL_VIEW_CLASS_128_BITS ||
+ format_class == GL_VIEW_C
On 10/16/2013 04:37 PM, Jon Ashburn wrote:
> diff --git a/tests/spec/arb_texture_view/common.c
> b/tests/spec/arb_texture_view/common.c
> new file mode 100644
> index 000..c5f5a23
> --- /dev/null
> +++ b/tests/spec/arb_texture_view/common.c
> @@ -0,0 +1,48 @@
> +/*
> + * Copyright © 2013 Lunar
On 10/17/2013 07:29 AM, Brian Paul wrote:
> On 10/16/2013 05:37 PM, Jon Ashburn wrote:
>> When calling glTextureView() only certain formats are valid based on
>> the format
>> of the original texture. This tests valid/invalid combinations.
>>
>> Tested on Nvidia Quadro 600, all tests pass.
>> ---
>
On 10/16/2013 05:37 PM, Jon Ashburn wrote:
When calling glTextureView() only certain formats are valid based on the format
of the original texture. This tests valid/invalid combinations.
Tested on Nvidia Quadro 600, all tests pass.
---
tests/all.tests | 1 +
te
When calling glTextureView() only certain formats are valid based on the format
of the original texture. This tests valid/invalid combinations.
Tested on Nvidia Quadro 600, all tests pass.
---
tests/all.tests | 1 +
tests/spec/arb_texture_view/CMakeLists.gl.txt |