From: Ian Romanick <ian.d.roman...@intel.com>

I don't think piglit_build_simple_program supported piglit_vertex and
piglit_texcoord when this test was written, but it does now.  Use it!

Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
---
 tests/spec/ext_texture_array/compressed.c | 17 +++++------------
 1 file changed, 5 insertions(+), 12 deletions(-)

diff --git a/tests/spec/ext_texture_array/compressed.c 
b/tests/spec/ext_texture_array/compressed.c
index cc45cc9..f8acc1d 100644
--- a/tests/spec/ext_texture_array/compressed.c
+++ b/tests/spec/ext_texture_array/compressed.c
@@ -86,24 +86,22 @@ PIGLIT_GL_TEST_CONFIG_END
 static const char vs_text[] =
 #ifdef PIGLIT_USE_OPENGL
        "#version 120\n"
-       "#define piglit_Vertex gl_Vertex\n"
-       "#define piglit_MultiTexCoord0 gl_MultiTexCoord0\n"
        "#define piglit_in attribute\n"
        "#define piglit_out varying\n"
 #else // PIGLIT_USE_OPENGL_ES3
        "#version 300 es\n"
        "#define piglit_in in\n"
        "#define piglit_out out\n"
-       "piglit_in vec4 piglit_Vertex;\n"
-       "piglit_in vec4 piglit_MultiTexCoord0;\n"
 #endif
+       "piglit_in vec4 piglit_vertex;\n"
+       "piglit_in vec4 piglit_texcoord;\n"
        "piglit_out vec3 texcoord;\n"
        "uniform mat4 proj;\n"
        "uniform int layer;\n"
        "void main()\n"
        "{\n"
-       "  gl_Position = proj * piglit_Vertex;\n"
-       "  texcoord = vec3(piglit_MultiTexCoord0.xy, float(layer));\n"
+       "  gl_Position = proj * piglit_vertex;\n"
+       "  texcoord = vec3(piglit_texcoord.xy, float(layer));\n"
        "}\n";
 
 static const char fs_text[] =
@@ -251,12 +249,7 @@ piglit_init(int argc, char **argv)
        }
 
        /* Create the shaders */
-       prog = piglit_build_simple_program_unlinked(vs_text, fs_text);
-       glBindAttribLocation(prog, PIGLIT_ATTRIB_POS, "piglit_Vertex");
-       glBindAttribLocation(prog, PIGLIT_ATTRIB_TEX, "piglit_MultiTexCoord0");
-       glLinkProgram(prog);
-       if (!piglit_link_check_status(prog))
-               piglit_report_result(PIGLIT_FAIL);
+       prog = piglit_build_simple_program(vs_text, fs_text);
        proj_loc = glGetUniformLocation(prog, "proj");
        layer_loc = glGetUniformLocation(prog, "layer");
        if (!piglit_check_gl_error(GL_NO_ERROR))
-- 
2.5.0

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