bind various stages (including geometry and tesselation to the pipeline and check the result with GetProgramPipelineiv. I take also the opportunity to use glCreateShaderProgramv. Note: I got an GL_INVALID_VALUE when glActiveShaderProgram is called with a program that isn't bound to any stage to the pipeline. For me there isn't such limitation in the spec but I could be wrong. Spec quote: "An INVALID_VALUE error is generated if program is not the name of ei- ther a program or shader object. An INVALID_OPERATION error is generated if program is the name of a shader object."
V4: * split new test in a separate commit * Merge the 2 vertex shaders with the help of the __VERSION__ macro * Properly set shader version with asprintf --- tests/all.tests | 5 + tests/spec/CMakeLists.txt | 1 + .../arb_separate_shader_objects/CMakeLists.gl.txt | 14 + .../arb_separate_shader_objects/CMakeLists.txt | 1 + .../GetProgramPipelineiv.c | 277 ++++++++++++++++++++ 5 files changed, 298 insertions(+) create mode 100644 tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt create mode 100644 tests/spec/arb_separate_shader_objects/CMakeLists.txt create mode 100644 tests/spec/arb_separate_shader_objects/GetProgramPipelineiv.c diff --git a/tests/all.tests b/tests/all.tests index 0f80e0b..8047cd1 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -1100,6 +1100,11 @@ add_concurrent_test(arb_occlusion_query, 'occlusion_query_meta_fragments') add_concurrent_test(arb_occlusion_query, 'occlusion_query_meta_no_fragments') add_concurrent_test(arb_occlusion_query, 'occlusion_query_order') +# Group ARB_separate_shader_objects +arb_separate_shader_objects = Group() +spec['ARB_separate_shader_objects'] = arb_separate_shader_objects +arb_separate_shader_objects['sso-GetProgramPipelineiv'] = concurrent_test('arb_separate_shader_object-GetProgramPipelineiv') + # Group ARB_sampler_objects arb_sampler_objects = Group() spec['ARB_sampler_objects'] = arb_sampler_objects diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt index a1492cc..e98107b 100644 --- a/tests/spec/CMakeLists.txt +++ b/tests/spec/CMakeLists.txt @@ -16,6 +16,7 @@ add_subdirectory (arb_robustness) add_subdirectory (arb_sampler_objects) add_subdirectory (arb_seamless_cube_map) add_subdirectory (amd_seamless_cubemap_per_texture) +add_subdirectory (arb_separate_shader_objects) add_subdirectory (arb_shader_texture_lod/execution) add_subdirectory (arb_shader_objects) add_subdirectory (arb_sync) diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt new file mode 100644 index 0000000..e651956 --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt @@ -0,0 +1,14 @@ +include_directories( + ${GLEXT_INCLUDE_DIR} + ${OPENGL_INCLUDE_PATH} +) + +link_libraries ( + piglitutil_${piglit_target_api} + ${OPENGL_gl_LIBRARY} + ${OPENGL_glu_LIBRARY} +) + +piglit_add_executable (arb_separate_shader_object-IsProgramPipeline IsProgramPipeline.c) +piglit_add_executable (arb_separate_shader_object-GetProgramPipelineiv GetProgramPipelineiv.c) +piglit_add_executable (arb_separate_shader_object-mix_pipeline_useprogram mix_pipeline_useprogram.c) diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.txt b/tests/spec/arb_separate_shader_objects/CMakeLists.txt new file mode 100644 index 0000000..144a306 --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/CMakeLists.txt @@ -0,0 +1 @@ +piglit_include_target_api() diff --git a/tests/spec/arb_separate_shader_objects/GetProgramPipelineiv.c b/tests/spec/arb_separate_shader_objects/GetProgramPipelineiv.c new file mode 100644 index 0000000..8ce8b72 --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/GetProgramPipelineiv.c @@ -0,0 +1,277 @@ +/* + * Copyright © 2013 Gregory Hainaut <gregory.hain...@gmail.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "piglit-util-gl-common.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + + config.supports_gl_compat_version = 10; + + config.window_width = 32; + config.window_height = 32; + +PIGLIT_GL_TEST_CONFIG_END + +static GLboolean pass; + +enum piglit_result +piglit_display(void) +{ + /* UNREACHED */ + return PIGLIT_FAIL; +} + +static GLint +stage2bitfield(GLint stage) { + switch(stage) { + case GL_VERTEX_SHADER: return GL_VERTEX_SHADER_BIT; + case GL_FRAGMENT_SHADER: return GL_FRAGMENT_SHADER_BIT; + case GL_GEOMETRY_SHADER: return GL_GEOMETRY_SHADER_BIT; + case GL_TESS_CONTROL_SHADER: return GL_TESS_CONTROL_SHADER_BIT; + case GL_TESS_EVALUATION_SHADER:return GL_TESS_EVALUATION_SHADER_BIT; + case GL_COMPUTE_SHADER: return GL_COMPUTE_SHADER_BIT; + default:return 0; + } + return 0; +} + +static void +check_stage(GLint pipe, GLint expected, GLint stage, GLboolean supported) { + GLint param = 0; + glGetProgramPipelineiv(pipe, stage, ¶m); + + if (!supported) { + pass &= piglit_check_gl_error(GL_INVALID_ENUM); + } else if (param != expected) { + fprintf(stderr, "Failed to get program of stage %s.\n", piglit_get_gl_enum_name(stage)); + pass = GL_FALSE; + } +} + +static void +use_stage_and_check(GLint pipe, GLint program, GLint stage, GLboolean supported) { + printf("Attach program (%d) to stage (%s). Expected to be supported: %s\n", program, + piglit_get_gl_enum_name(stage), supported ? "yes" : "no"); + glUseProgramStages(pipe, stage2bitfield(stage), program); + if (!supported) { + pass &= piglit_check_gl_error(GL_INVALID_VALUE); + } else { + pass &= piglit_check_gl_error(GL_NO_ERROR); + } + + check_stage(pipe, program, stage, supported); +} + +void +piglit_init(int argc, char **argv) +{ + GLint vs, fs, gs, tcs, tes; + GLint ver; + GLuint pipe = 0; + GLint param = 0; + char version[100]; + const char *shader_source[2]; + + const char *vs_source = + "#if __VERSION__ > 140\n" + "out gl_PerVertex {\n" + " vec4 gl_Position;\n" + "};\n" + "\n" + "in vec4 position;\n" + "#endif\n" + "\n" + "void main()\n" + "{\n" + "#if __VERSION__ > 140\n" + " gl_Position = position;\n" + "#else\n" + " gl_Position = gl_Vertex;\n" + "#endif\n" + "}\n"; + const char *fs_source = + "void main()\n" + "{\n" + " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);\n" + "}\n"; + const char *gs_source = + "in gl_PerVertex {\n" + " vec4 gl_Position;\n" + " float gl_PointSize;\n" + " float gl_ClipDistance[];\n" + "} gl_in[];\n" + "\n" + "out gl_PerVertex {\n" + " vec4 gl_Position;\n" + " float gl_PointSize;\n" + " float gl_ClipDistance[];\n" + "};\n" + "\n" + "layout(triangles) in;\n" + "layout(triangle_strip, max_vertices = 3) out;\n" + "void main() {\n" + " for(int i = 0; i < gl_in.length(); i++) {\n" + " gl_Position = gl_in[i].gl_Position;\n" + " EmitVertex();\n" + " }\n" + " EndPrimitive();\n" + "}\n"; + const char *tc_source = + "in gl_PerVertex {\n" + " vec4 gl_Position;\n" + " float gl_PointSize;\n" + " float gl_ClipDistance[];\n" + "} gl_in[];\n" + "\n" + "out gl_PerVertex {\n" + " vec4 gl_Position;\n" + " float gl_PointSize;\n" + " float gl_ClipDistance[];\n" + "} gl_out[];\n" + "\n" + "layout( vertices = 3 ) out;\n" + "void main( )\n" + "{\n" + " gl_out[ gl_InvocationID ].gl_Position = gl_in[ gl_InvocationID ].gl_Position;\n" + " gl_TessLevelOuter[0] = 1.0;\n" + " gl_TessLevelOuter[1] = 1.0;\n" + " gl_TessLevelOuter[2] = 1.0;\n" + " gl_TessLevelInner[0] = 1.0;\n" + " gl_TessLevelInner[1] = 1.0;\n" + "}\n"; + const char *te_source = + "in gl_PerVertex {\n" + " vec4 gl_Position;\n" + " float gl_PointSize;\n" + " float gl_ClipDistance[];\n" + "} gl_in[];\n" + "\n" + "out gl_PerVertex {\n" + " vec4 gl_Position;\n" + " float gl_PointSize;\n" + " float gl_ClipDistance[];\n" + "};\n" + "\n" + "layout( triangles, equal_spacing) in;\n" + " \n" + "void main( )\n" + "{\n" + " vec4 p0 = gl_in[0].gl_Position;\n" + " vec4 p1 = gl_in[1].gl_Position;\n" + " vec4 p2 = gl_in[2].gl_Position;\n" + " \n" + " vec3 p = gl_TessCoord.xyz;\n" + " \n" + " gl_Position = p0*p.x + p1*p.y + p2*p.z;\n" + "}\n"; + GLboolean has_gs = piglit_get_gl_version() >= 32 || piglit_is_extension_supported("GL_ARB_geometry_shader4"); + GLboolean has_tess = piglit_is_extension_supported("GL_ARB_tessellation_shader"); + + piglit_require_gl_version(20); + piglit_require_extension("GL_ARB_separate_shader_objects"); + + pass = GL_TRUE; + + if (piglit_get_gl_version() >= 43) { + ver = 430; + } else if(piglit_get_gl_version() >= 32) { + ver = 150; + } else { + ver = 120; + } + snprintf(version, 99, "#version %d\n\n#extension GL_ARB_separate_shader_objects : enable\n\n", ver); + version[99] = '\0'; + + shader_source[0] = version; + if (piglit_get_gl_version() >= 40) { + shader_source[1] = tc_source; + tcs = glCreateShaderProgramv(GL_TESS_CONTROL_SHADER, 2, shader_source); + pass &= piglit_link_check_status(tcs); + + shader_source[1] = te_source; + tes = glCreateShaderProgramv(GL_TESS_EVALUATION_SHADER, 2, shader_source); + pass &= piglit_link_check_status(tes); + } else { + tcs = 0; + tes = 0; + } + + if (piglit_get_gl_version() >= 32) { + shader_source[1] = gs_source; + gs = glCreateShaderProgramv(GL_GEOMETRY_SHADER, 2, shader_source); + pass &= piglit_link_check_status(gs); + } else { + gs = 0; + } + + shader_source[1] = fs_source; + fs = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 2, shader_source); + pass &= piglit_link_check_status(fs); + + shader_source[1] = vs_source; + vs = glCreateShaderProgramv(GL_VERTEX_SHADER, 2, shader_source); + pass &= piglit_link_check_status(vs); + + glGenProgramPipelines(1, &pipe); + pass &= piglit_check_gl_error(GL_NO_ERROR); + + glActiveShaderProgram(pipe, fs); + glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, ¶m); + if (param != fs) { + fprintf(stderr, "Failed to get Active Program.\n"); + pass = GL_FALSE; + } + pass &= piglit_check_gl_error(GL_NO_ERROR); + + use_stage_and_check(pipe, vs, GL_VERTEX_SHADER, GL_TRUE); + use_stage_and_check(pipe, fs, GL_FRAGMENT_SHADER, GL_TRUE); + use_stage_and_check(pipe, gs, GL_GEOMETRY_SHADER, has_gs); + use_stage_and_check(pipe, tes, GL_TESS_EVALUATION_SHADER, has_tess); + use_stage_and_check(pipe, tcs, GL_TESS_CONTROL_SHADER, has_tess); + + glActiveShaderProgram(pipe, vs); + glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, ¶m); + if (param != vs) { + fprintf(stderr, "Failed to get Active Program.\n"); + pass = GL_FALSE; + } + pass &= piglit_check_gl_error(GL_NO_ERROR); + + + glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0); + pass &= piglit_check_gl_error(GL_NO_ERROR); + + check_stage(pipe, 0, GL_VERTEX_SHADER, GL_TRUE); + check_stage(pipe, 0, GL_FRAGMENT_SHADER, GL_TRUE); + check_stage(pipe, 0, GL_GEOMETRY_SHADER, has_gs); + check_stage(pipe, 0, GL_TESS_EVALUATION_SHADER, has_tess); + check_stage(pipe, 0, GL_TESS_CONTROL_SHADER, has_tess); + + + piglit_present_results(); + + if (pass) + piglit_report_result(PIGLIT_PASS); + else + piglit_report_result(PIGLIT_FAIL); +} -- 1.7.10.4 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit