bind various stages (including geometry and tesselation
to the pipeline and check the result with GetProgramPipelineiv. I take also the 
opportunity to use
glCreateShaderProgramv.  Note: I got an GL_INVALID_VALUE when 
glActiveShaderProgram is
called with a program that isn't bound to any stage to the pipeline. For me 
there isn't such limitation in the spec
but I could be wrong.
Spec quote:
"An INVALID_VALUE error is generated if program is not the name of ei-
ther a program or shader object.
An INVALID_OPERATION error is generated if program is the name of a
shader object."

V4:
* split new test in a separate commit
* Merge the 2 vertex shaders with the help of the __VERSION__ macro
* Properly set shader version with asprintf
---
 tests/all.tests                                    |    5 +
 tests/spec/CMakeLists.txt                          |    1 +
 .../arb_separate_shader_objects/CMakeLists.gl.txt  |   14 +
 .../arb_separate_shader_objects/CMakeLists.txt     |    1 +
 .../GetProgramPipelineiv.c                         |  277 ++++++++++++++++++++
 5 files changed, 298 insertions(+)
 create mode 100644 tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
 create mode 100644 tests/spec/arb_separate_shader_objects/CMakeLists.txt
 create mode 100644 
tests/spec/arb_separate_shader_objects/GetProgramPipelineiv.c

diff --git a/tests/all.tests b/tests/all.tests
index 0f80e0b..8047cd1 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1100,6 +1100,11 @@ add_concurrent_test(arb_occlusion_query, 
'occlusion_query_meta_fragments')
 add_concurrent_test(arb_occlusion_query, 'occlusion_query_meta_no_fragments')
 add_concurrent_test(arb_occlusion_query, 'occlusion_query_order')
 
+# Group ARB_separate_shader_objects
+arb_separate_shader_objects = Group()
+spec['ARB_separate_shader_objects'] = arb_separate_shader_objects
+arb_separate_shader_objects['sso-GetProgramPipelineiv'] = 
concurrent_test('arb_separate_shader_object-GetProgramPipelineiv')
+
 # Group ARB_sampler_objects
 arb_sampler_objects = Group()
 spec['ARB_sampler_objects'] = arb_sampler_objects
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index a1492cc..e98107b 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -16,6 +16,7 @@ add_subdirectory (arb_robustness)
 add_subdirectory (arb_sampler_objects)
 add_subdirectory (arb_seamless_cube_map)
 add_subdirectory (amd_seamless_cubemap_per_texture)
+add_subdirectory (arb_separate_shader_objects)
 add_subdirectory (arb_shader_texture_lod/execution)
 add_subdirectory (arb_shader_objects)
 add_subdirectory (arb_sync)
diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt 
b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
new file mode 100644
index 0000000..e651956
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
@@ -0,0 +1,14 @@
+include_directories(
+       ${GLEXT_INCLUDE_DIR}
+       ${OPENGL_INCLUDE_PATH}
+)
+
+link_libraries (
+       piglitutil_${piglit_target_api}
+       ${OPENGL_gl_LIBRARY}
+       ${OPENGL_glu_LIBRARY}
+)
+
+piglit_add_executable (arb_separate_shader_object-IsProgramPipeline 
IsProgramPipeline.c)
+piglit_add_executable (arb_separate_shader_object-GetProgramPipelineiv 
GetProgramPipelineiv.c)
+piglit_add_executable (arb_separate_shader_object-mix_pipeline_useprogram 
mix_pipeline_useprogram.c)
diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.txt 
b/tests/spec/arb_separate_shader_objects/CMakeLists.txt
new file mode 100644
index 0000000..144a306
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/arb_separate_shader_objects/GetProgramPipelineiv.c 
b/tests/spec/arb_separate_shader_objects/GetProgramPipelineiv.c
new file mode 100644
index 0000000..8ce8b72
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/GetProgramPipelineiv.c
@@ -0,0 +1,277 @@
+/*
+ * Copyright © 2013 Gregory Hainaut <gregory.hain...@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 10;
+
+       config.window_width = 32;
+       config.window_height = 32;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static GLboolean pass;
+
+enum piglit_result
+piglit_display(void)
+{
+       /* UNREACHED */
+       return PIGLIT_FAIL;
+}
+
+static GLint
+stage2bitfield(GLint stage) {
+       switch(stage) {
+               case GL_VERTEX_SHADER: return GL_VERTEX_SHADER_BIT;
+               case GL_FRAGMENT_SHADER: return GL_FRAGMENT_SHADER_BIT;
+               case GL_GEOMETRY_SHADER: return GL_GEOMETRY_SHADER_BIT;
+               case GL_TESS_CONTROL_SHADER: return GL_TESS_CONTROL_SHADER_BIT;
+               case GL_TESS_EVALUATION_SHADER:return 
GL_TESS_EVALUATION_SHADER_BIT;
+               case GL_COMPUTE_SHADER: return GL_COMPUTE_SHADER_BIT;
+               default:return 0;
+       }
+       return 0;
+}
+
+static void
+check_stage(GLint pipe, GLint expected, GLint stage, GLboolean supported) {
+       GLint param = 0;
+       glGetProgramPipelineiv(pipe, stage, &param);
+
+       if (!supported) {
+               pass &= piglit_check_gl_error(GL_INVALID_ENUM);
+       } else if (param != expected) {
+               fprintf(stderr, "Failed to get program of stage %s.\n", 
piglit_get_gl_enum_name(stage));
+               pass = GL_FALSE;
+       }
+}
+
+static void
+use_stage_and_check(GLint pipe, GLint program, GLint stage, GLboolean 
supported) {
+       printf("Attach program (%d) to stage (%s). Expected to be supported: 
%s\n", program,
+                       piglit_get_gl_enum_name(stage), supported ? "yes" : 
"no");
+       glUseProgramStages(pipe, stage2bitfield(stage), program);
+       if (!supported) {
+               pass &= piglit_check_gl_error(GL_INVALID_VALUE);
+       } else {
+               pass &= piglit_check_gl_error(GL_NO_ERROR);
+       }
+
+       check_stage(pipe, program, stage, supported);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       GLint vs, fs, gs, tcs, tes;
+       GLint ver;
+       GLuint pipe = 0;
+       GLint param = 0;
+       char version[100];
+       const char *shader_source[2];
+
+       const char *vs_source =
+               "#if __VERSION__ > 140\n"
+               "out gl_PerVertex {\n"
+               "    vec4 gl_Position;\n"
+               "};\n"
+               "\n"
+               "in vec4 position;\n"
+               "#endif\n"
+               "\n"
+               "void main()\n"
+               "{\n"
+               "#if __VERSION__ > 140\n"
+               "       gl_Position = position;\n"
+               "#else\n"
+               "       gl_Position = gl_Vertex;\n"
+               "#endif\n"
+               "}\n";
+       const char *fs_source =
+               "void main()\n"
+               "{\n"
+               "       gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);\n"
+               "}\n";
+       const char *gs_source =
+               "in gl_PerVertex {\n"
+               "    vec4 gl_Position;\n"
+               "    float gl_PointSize;\n"
+               "    float gl_ClipDistance[];\n"
+               "} gl_in[];\n"
+               "\n"
+               "out gl_PerVertex {\n"
+               "    vec4 gl_Position;\n"
+               "    float gl_PointSize;\n"
+               "    float gl_ClipDistance[];\n"
+               "};\n"
+               "\n"
+               "layout(triangles) in;\n"
+               "layout(triangle_strip, max_vertices = 3) out;\n"
+               "void main() {\n"
+               "  for(int i = 0; i < gl_in.length(); i++) {\n"
+               "    gl_Position = gl_in[i].gl_Position;\n"
+               "    EmitVertex();\n"
+               "  }\n"
+               "  EndPrimitive();\n"
+               "}\n";
+       const char *tc_source =
+               "in gl_PerVertex {\n"
+               "    vec4 gl_Position;\n"
+               "    float gl_PointSize;\n"
+               "    float gl_ClipDistance[];\n"
+               "} gl_in[];\n"
+               "\n"
+               "out gl_PerVertex {\n"
+               "    vec4 gl_Position;\n"
+               "    float gl_PointSize;\n"
+               "    float gl_ClipDistance[];\n"
+               "} gl_out[];\n"
+               "\n"
+               "layout( vertices = 3 )  out;\n"
+               "void main( )\n"
+               "{\n"
+               "        gl_out[ gl_InvocationID ].gl_Position = gl_in[ 
gl_InvocationID ].gl_Position;\n"
+               "        gl_TessLevelOuter[0] = 1.0;\n"
+               "        gl_TessLevelOuter[1] = 1.0;\n"
+               "        gl_TessLevelOuter[2] = 1.0;\n"
+               "        gl_TessLevelInner[0] = 1.0;\n"
+               "        gl_TessLevelInner[1] = 1.0;\n"
+               "}\n";
+       const char *te_source =
+               "in gl_PerVertex {\n"
+               "    vec4 gl_Position;\n"
+               "    float gl_PointSize;\n"
+               "    float gl_ClipDistance[];\n"
+               "} gl_in[];\n"
+               "\n"
+               "out gl_PerVertex {\n"
+               "    vec4 gl_Position;\n"
+               "    float gl_PointSize;\n"
+               "    float gl_ClipDistance[];\n"
+               "};\n"
+               "\n"
+               "layout( triangles, equal_spacing)  in;\n"
+               " \n"
+               "void main( )\n"
+               "{\n"
+               "        vec4 p0 = gl_in[0].gl_Position;\n"
+               "        vec4 p1 = gl_in[1].gl_Position;\n"
+               "        vec4 p2 = gl_in[2].gl_Position;\n"
+               " \n"
+               "        vec3 p = gl_TessCoord.xyz;\n"
+               " \n"
+               "        gl_Position = p0*p.x + p1*p.y + p2*p.z;\n"
+               "}\n";
+       GLboolean has_gs = piglit_get_gl_version() >= 32 || 
piglit_is_extension_supported("GL_ARB_geometry_shader4");
+       GLboolean has_tess = 
piglit_is_extension_supported("GL_ARB_tessellation_shader");
+
+       piglit_require_gl_version(20);
+       piglit_require_extension("GL_ARB_separate_shader_objects");
+
+       pass = GL_TRUE;
+
+       if (piglit_get_gl_version() >= 43) {
+               ver = 430;
+       } else if(piglit_get_gl_version() >= 32) {
+               ver = 150;
+       } else {
+               ver = 120;
+       }
+       snprintf(version, 99, "#version %d\n\n#extension 
GL_ARB_separate_shader_objects : enable\n\n", ver);
+       version[99] = '\0';
+
+       shader_source[0] = version;
+       if (piglit_get_gl_version() >= 40) {
+               shader_source[1] = tc_source;
+               tcs = glCreateShaderProgramv(GL_TESS_CONTROL_SHADER, 2, 
shader_source);
+               pass &= piglit_link_check_status(tcs);
+
+               shader_source[1] = te_source;
+               tes = glCreateShaderProgramv(GL_TESS_EVALUATION_SHADER, 2, 
shader_source);
+               pass &= piglit_link_check_status(tes);
+       } else {
+               tcs = 0;
+               tes = 0;
+       }
+
+       if (piglit_get_gl_version() >= 32) {
+               shader_source[1] = gs_source;
+               gs = glCreateShaderProgramv(GL_GEOMETRY_SHADER, 2, 
shader_source);
+               pass &= piglit_link_check_status(gs);
+       } else {
+               gs = 0;
+       }
+
+       shader_source[1] = fs_source;
+       fs = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 2, shader_source);
+       pass &= piglit_link_check_status(fs);
+
+       shader_source[1] = vs_source;
+       vs = glCreateShaderProgramv(GL_VERTEX_SHADER, 2, shader_source);
+       pass &= piglit_link_check_status(vs);
+
+       glGenProgramPipelines(1, &pipe);
+       pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+       glActiveShaderProgram(pipe, fs);
+       glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, &param);
+       if (param != fs) {
+               fprintf(stderr, "Failed to get Active Program.\n");
+               pass = GL_FALSE;
+       }
+       pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+       use_stage_and_check(pipe, vs, GL_VERTEX_SHADER, GL_TRUE);
+       use_stage_and_check(pipe, fs, GL_FRAGMENT_SHADER, GL_TRUE);
+       use_stage_and_check(pipe, gs, GL_GEOMETRY_SHADER, has_gs);
+       use_stage_and_check(pipe, tes, GL_TESS_EVALUATION_SHADER, has_tess);
+       use_stage_and_check(pipe, tcs, GL_TESS_CONTROL_SHADER, has_tess);
+
+       glActiveShaderProgram(pipe, vs);
+       glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, &param);
+       if (param != vs) {
+               fprintf(stderr, "Failed to get Active Program.\n");
+               pass = GL_FALSE;
+       }
+       pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+
+       glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0);
+       pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+       check_stage(pipe, 0, GL_VERTEX_SHADER, GL_TRUE);
+       check_stage(pipe, 0, GL_FRAGMENT_SHADER, GL_TRUE);
+       check_stage(pipe, 0, GL_GEOMETRY_SHADER, has_gs);
+       check_stage(pipe, 0, GL_TESS_EVALUATION_SHADER, has_tess);
+       check_stage(pipe, 0, GL_TESS_CONTROL_SHADER, has_tess);
+
+
+       piglit_present_results();
+
+       if (pass)
+               piglit_report_result(PIGLIT_PASS);
+       else
+               piglit_report_result(PIGLIT_FAIL);
+}
-- 
1.7.10.4

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