From: Ian Romanick <ian.d.roman...@intel.com>

glslangValidator rejects all of the shaders that try to change the
qualifier with errors like:

    ERROR: 0:8: 'redeclaration' : cannot change qualification of gl_ClipDistance

Mesa currently allows all of them to compile.  Closed-source drivers
have not been tested.

glslangValidator rejects the shaders that try to change the type with:

    ERROR: 0:8: 'gl_ClipDistance' : redeclaration of array with a different 
element type

Mesa currently rejects these with a somewhat less helpful error message.
Closed-source drivers have not been tested.

Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
Cc: Andrii Simiklit <andrii.simik...@globallogic.com>
---
 .../compiler/redeclarations/gl_ClipDistance-as-global.frag  | 13 +++++++++++++
 .../compiler/redeclarations/gl_ClipDistance-as-global.vert  | 13 +++++++++++++
 .../compiler/redeclarations/gl_ClipDistance-as-in-vec2.frag | 13 +++++++++++++
 .../compiler/redeclarations/gl_ClipDistance-as-in.frag      | 13 +++++++++++++
 .../redeclarations/gl_ClipDistance-as-out-vec2.vert         | 13 +++++++++++++
 .../compiler/redeclarations/gl_ClipDistance-as-out.frag     | 13 +++++++++++++
 .../compiler/redeclarations/gl_ClipDistance-as-out.vert     | 13 +++++++++++++
 .../compiler/redeclarations/gl_ClipDistance-as-uniform.frag | 13 +++++++++++++
 .../compiler/redeclarations/gl_ClipDistance-as-uniform.vert | 13 +++++++++++++
 9 files changed, 117 insertions(+)
 create mode 100644 
tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-global.frag
 create mode 100644 
tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-global.vert
 create mode 100644 
tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-in-vec2.frag
 create mode 100644 
tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-in.frag
 create mode 100644 
tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-out-vec2.vert
 create mode 100644 
tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-out.frag
 create mode 100644 
tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-out.vert
 create mode 100644 
tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-uniform.frag
 create mode 100644 
tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-uniform.vert

diff --git 
a/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-global.frag 
b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-global.frag
new file mode 100644
index 000000000..fa110729d
--- /dev/null
+++ 
b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-global.frag
@@ -0,0 +1,13 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.30
+ * [end config]
+ */
+#version 130
+
+float gl_ClipDistance[2];
+
+void main()
+{
+    gl_FragColor = vec4(0);
+}
diff --git 
a/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-global.vert 
b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-global.vert
new file mode 100644
index 000000000..0ad68c03d
--- /dev/null
+++ 
b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-global.vert
@@ -0,0 +1,13 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.30
+ * [end config]
+ */
+#version 130
+
+float gl_ClipDistance[2];
+
+void main()
+{
+    gl_Position = gl_Vertex;
+}
diff --git 
a/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-in-vec2.frag 
b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-in-vec2.frag
new file mode 100644
index 000000000..4ce080b38
--- /dev/null
+++ 
b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-in-vec2.frag
@@ -0,0 +1,13 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.30
+ * [end config]
+ */
+#version 130
+
+in vec2 gl_ClipDistance[2];
+
+void main()
+{
+    gl_FragColor = vec4(0);
+}
diff --git 
a/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-in.frag 
b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-in.frag
new file mode 100644
index 000000000..bf6a25a58
--- /dev/null
+++ b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-in.frag
@@ -0,0 +1,13 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.30
+ * [end config]
+ */
+#version 130
+
+in float gl_ClipDistance[2];
+
+void main()
+{
+    gl_FragColor = vec4(0);
+}
diff --git 
a/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-out-vec2.vert 
b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-out-vec2.vert
new file mode 100644
index 000000000..2bd667f55
--- /dev/null
+++ 
b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-out-vec2.vert
@@ -0,0 +1,13 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.30
+ * [end config]
+ */
+#version 130
+
+out vec2 gl_ClipDistance[2];
+
+void main()
+{
+    gl_Position = gl_Vertex;
+}
diff --git 
a/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-out.frag 
b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-out.frag
new file mode 100644
index 000000000..d0e7ec508
--- /dev/null
+++ b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-out.frag
@@ -0,0 +1,13 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.30
+ * [end config]
+ */
+#version 130
+
+out float gl_ClipDistance[2];
+
+void main()
+{
+    gl_FragColor = vec4(0);
+}
diff --git 
a/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-out.vert 
b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-out.vert
new file mode 100644
index 000000000..6d7dee0ab
--- /dev/null
+++ b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-out.vert
@@ -0,0 +1,13 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.30
+ * [end config]
+ */
+#version 130
+
+out float gl_ClipDistance[2];
+
+void main()
+{
+    gl_Position = gl_Vertex;
+}
diff --git 
a/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-uniform.frag 
b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-uniform.frag
new file mode 100644
index 000000000..f36c7f69c
--- /dev/null
+++ 
b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-uniform.frag
@@ -0,0 +1,13 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.30
+ * [end config]
+ */
+#version 130
+
+uniform float gl_ClipDistance[2];
+
+void main()
+{
+    gl_FragColor = vec4(0);
+}
diff --git 
a/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-uniform.vert 
b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-uniform.vert
new file mode 100644
index 000000000..59e9501c9
--- /dev/null
+++ 
b/tests/spec/glsl-1.30/compiler/redeclarations/gl_ClipDistance-as-uniform.vert
@@ -0,0 +1,13 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.30
+ * [end config]
+ */
+#version 130
+
+uniform float gl_ClipDistance[2];
+
+void main()
+{
+    gl_Position = gl_Vertex;
+}
-- 
2.14.4

_______________________________________________
Piglit mailing list
Piglit@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to