On 20/08/18 04:11, Timothy Arceri wrote:
> On 18/08/18 19:30, Alejandro Piñeiro wrote:
>> On 18/08/18 06:36, Timothy Arceri wrote:
>>> On 18/08/18 14:32, Timothy Arceri wrote:
Won't this cause shader runner to needlessly parse the .shader_test
file?
>>
>> True, good point. In any case, as
On 18/08/18 19:30, Alejandro Piñeiro wrote:
On 18/08/18 06:36, Timothy Arceri wrote:
On 18/08/18 14:32, Timothy Arceri wrote:
Won't this cause shader runner to needlessly parse the .shader_test
file?
True, good point. In any case, as the test lacks a [test] section, full
shader.py runs would
On 18/08/18 06:36, Timothy Arceri wrote:
> On 18/08/18 14:32, Timothy Arceri wrote:
>> Won't this cause shader runner to needlessly parse the .shader_test
>> file?
True, good point. In any case, as the test lacks a [test] section, full
shader.py runs would just check if the test links (assuming th
On 18/08/18 14:32, Timothy Arceri wrote:
Won't this cause shader runner to needlessly parse the .shader_test file?
The file extension is also confusing. Maybe we should name these type of
files .shader_source or something similar rather than .shader_test ???
On 09/08/18 21:36, Alejandro Pi
Won't this cause shader runner to needlessly parse the .shader_test file?
On 09/08/18 21:36, Alejandro Piñeiro wrote:
From: Neil Roberts
v2: use shader_test file with the spirv assembly, instead of include
two SPIRV binaries (Alejandro Piñeiro)
Signed-off-by: Neil Roberts
Signed-off-by:
From: Neil Roberts
v2: use shader_test file with the spirv assembly, instead of include
two SPIRV binaries (Alejandro Piñeiro)
Signed-off-by: Neil Roberts
Signed-off-by: Alejandro Piñeiro
---
tests/opengl.py| 1 +
.../xfb_streams_without_invocations.s