From: Ian Romanick <ian.d.roman...@intel.com>

The idea is that implementations that use the integer compare-and-swap
hardware will not see that 0.0 == -0.0.

Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
---
 ...-atomicCompSwap-float-negative-zero.shader_test | 63 ++++++++++++++++++++++
 1 file changed, 63 insertions(+)
 create mode 100644 
tests/spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicCompSwap-float-negative-zero.shader_test

diff --git 
a/tests/spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicCompSwap-float-negative-zero.shader_test
 
b/tests/spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicCompSwap-float-negative-zero.shader_test
new file mode 100644
index 000000000..3b16acc34
--- /dev/null
+++ 
b/tests/spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicCompSwap-float-negative-zero.shader_test
@@ -0,0 +1,63 @@
+[require]
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_shader_storage_buffer_object
+GL_ARB_shader_atomic_counters
+GL_ARB_shader_atomic_counter_ops
+GL_INTEL_shader_atomic_float_minmax
+
+[vertex shader passthrough]
+
+[fragment shader]
+#extension GL_ARB_shader_storage_buffer_object: require
+#extension GL_ARB_shader_atomic_counters: require
+#extension GL_ARB_shader_atomic_counter_ops: require
+#extension GL_INTEL_shader_atomic_float_minmax: require
+
+layout(binding = 0) buffer bufblock {
+       float value[8];
+};
+
+/* +0.0 and -0.0 stored as bits.  Storing these in a uniform and converting
+ * them to float using uintBitsToFloat should prevent the compiler from
+ * silently dropping the sign bit.
+ */
+uniform uint zeros[] = uint[](0x00000000u, 0x80000000u);
+
+layout(binding = 0) uniform atomic_uint pass;
+
+out vec4 color;
+
+void main()
+{
+       uint idx = uint(gl_FragCoord.x + gl_FragCoord.y) % uint(value.length());
+       float v = uintBitsToFloat(zeros[idx & 1u]);
+       float f = atomicCompSwap(value[idx], v, 47.0 + float(idx));
+
+       if (f == 0.0) {
+               atomicCounterIncrement(pass);
+               color = vec4(0.0, 1.0, 0.0, 1.0);
+       } else {
+               color = vec4(0.0, 0.0, 1.0, 1.0);
+       }
+}
+
+[test]
+atomic counters 1
+
+ssbo 0 32
+ssbo 0 subdata int  0 0x80000000
+ssbo 0 subdata int  4 0x00000000
+ssbo 0 subdata int  8 0x80000000
+ssbo 0 subdata int 12 0x00000000
+ssbo 0 subdata int 16 0x80000000
+ssbo 0 subdata int 20 0x00000000
+ssbo 0 subdata int 24 0x80000000
+ssbo 0 subdata int 28 0x00000000
+
+clear color 0.5 0.5 0.5 0.5
+clear
+
+draw rect -1 -1 2 2
+
+probe atomic counter 0 == 8
-- 
2.14.4

_______________________________________________
Piglit mailing list
Piglit@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to