[Piglit] [PATCH V2] arb_separate_shader_objects: test mixed explicit and non-explicit locations

2015-11-23 Thread Timothy Arceri
This tests a bug in Mesa where explicit locations are not taken into account when assigning varying locations which results in two inputs/outputs being given the same location. Test results: Nvidia GeForce 840M - NVIDIA 352.41: pass i965 - Mesa 11.1-dev: pass V2: use pick_a_glsl_version() helper

Re: [Piglit] [PATCH V2] arb_separate_shader_objects: test mixed explicit and non-explicit locations

2015-11-23 Thread Timothy Arceri
On Mon, 2015-11-23 at 17:21 -0500, Ilia Mirkin wrote: > On Mon, Nov 23, 2015 at 5:15 PM, Timothy Arceri > wrote: > > diff --git a/tests/all.py b/tests/all.py > > index e80f3af..3adc503 100644 > > --- a/tests/all.py > > +++ b/tests/all.py > > @@ -2160,6 +2160,8 @@ with