[Piglit] [RESEND][PATCH 1/2] GL 3.2: Use standard internalformat when testing FramebufferTexture

2014-03-04 Thread Emil Velikov
GL_RGB32F is available only when texture_buffer_object_rgb32 is supported. As the test covers different topic simply replace the format with one that is supported by both core and compat profile and does not require any extensions. Cc: Jacob Penner jkpenne...@gmail.com Signed-off-by: Emil Velikov

Re: [Piglit] [RESEND][PATCH 1/2] GL 3.2: Use standard internalformat when testing FramebufferTexture

2014-03-04 Thread Emil Velikov
On 04/03/14 20:42, Anuj Phogat wrote: On Tue, Mar 4, 2014 at 9:18 AM, Emil Velikov emil.l.veli...@gmail.com wrote: GL_RGB32F is available only when texture_buffer_object_rgb32 is supported. As the test covers different topic simply replace the format with one that is supported by both core and

Re: [Piglit] [RESEND][PATCH 1/2] GL 3.2: Use standard internalformat when testing FramebufferTexture

2014-03-04 Thread Fabian Bieler
On 2014-03-04 22:17, Emil Velikov wrote: On 04/03/14 20:42, Anuj Phogat wrote: On Tue, Mar 4, 2014 at 9:18 AM, Emil Velikov emil.l.veli...@gmail.com wrote: GL_RGB32F is available only when texture_buffer_object_rgb32 is supported. As the test covers different topic simply replace the format

Re: [Piglit] [RESEND][PATCH 1/2] GL 3.2: Use standard internalformat when testing FramebufferTexture

2014-03-04 Thread Eric Anholt
Emil Velikov emil.l.veli...@gmail.com writes: GL_RGB32F is available only when texture_buffer_object_rgb32 is supported. As the test covers different topic simply replace the format with one that is supported by both core and compat profile and does not require any extensions. Cc: Jacob