On 24/01/2019 16:15, Alejandro Piñeiro wrote:
From: Neil Roberts
v2: imported to piglit from a example vkrunner examples branch, also
updated description on the top comment (Alejandro Piñeiro)
v3: use location 1 instead of location 0 for one of the tests (Lionel)
Reviewed-by: Lionel
On 24/01/2019 15:45, apinheiro wrote:
On 24/1/19 16:28, Lionel Landwerlin wrote:
Thanks a lot for explaining.
I was wondering whether it would be worth checking something like this :
(layout location = 1) out block myBlock {
vec4 a;
vec4 b;
}
And verify whether a would bet location
On 24/1/19 16:28, Lionel Landwerlin wrote:
Thanks a lot for explaining.
I was wondering whether it would be worth checking something like this :
(layout location = 1) out block myBlock {
vec4 a;
vec4 b;
}
And verify whether a would bet location 1 and b location 2.
So do you mean
Thanks a lot for explaining.
I was wondering whether it would be worth checking something like this :
(layout location = 1) out block myBlock {
vec4 a;
vec4 b;
}
And verify whether a would bet location 1 and b location 2.
But this current version looks good to me :
Reviewed-by:
On 24/1/19 12:28, Lionel Landwerlin wrote:
I'm not sure whether my understanding of
block-layout-location.vk_shader_test is correct.
Is the expectation that the location of %name (0) is added to the
location of its field (a, b, c, d)?
Not sure if added is the proper word, but derived. So
I'm not sure whether my understanding of
block-layout-location.vk_shader_test is correct.
Is the expectation that the location of %name (0) is added to the
location of its field (a, b, c, d)?
Thanks,
-Lionel
On 23/01/2019 15:07, Alejandro Piñeiro wrote:
From: Neil Roberts
v2: imported to