Re: [Piglit] [PATCH] Add a test to check whether the LODs are independant in parallel texture lookups.

2012-06-20 Thread Jose Fonseca
I haven't tested it, but considering the recent discussion on mesa-dev about this, it looks good to me. Do you have commit access to piglit? Jose - Original Message - Theorically, we should also test that as the fragment shader level, but the code would be way more complex and the

Re: [Piglit] [PATCH 11/14] util: Define PIGLIT_GL_TEST_MAIN() and friends

2012-06-20 Thread Chad Versace
On 06/20/2012 02:32 AM, Kenneth Graunke wrote: On 06/12/2012 04:02 PM, Chad Versace wrote: PIGLIT_GL_TEST_MAIN() defines a boilerplate main() that should be suitable for most OpenGL test executables. This patch redefines piglit-framework.c:main() with PIGLIT_GL_TEST_MAIN(). In an upcoming

Re: [Piglit] [PATCH 2/4] Add test to verify glSampleCoverage with multisample fbo

2012-06-20 Thread Anuj Phogat
On Sat, Jun 16, 2012 at 7:54 AM, Paul Berry stereotype...@gmail.com wrote: On 8 June 2012 14:43, Anuj Phogat anuj.pho...@gmail.com wrote: This test varifies that the coverage value set by glSampleCoverage() decides the number of samples in multisample buffer covered by an incoming fragment,

[Piglit] [PATCH] Test that dFdx/dFdy work properly on fbos

2012-06-20 Thread Paul Berry
This test exposes a bug in Mesa on i965 hardware (as of commit f2f05e5): the GLSL function dFdy() produces incorrect results when rendering to an FBO. This is a consequence of the fact that FBOs place the origin at the upper left, whereas windowsystem framebuffers place the origin at the lower

[Piglit] [PATCH 1/2] Add test to verify glSampleCoverage with multisample fbo

2012-06-20 Thread Anuj Phogat
This test varifies that the coverage value set by glSampleCoverage() decides the number of samples in multisample buffer covered by an incoming fragment, which will receive the fragment data. V2: Add the testing for glSampleCoverage() with coverage mask invert enabled / disabled. Resolve the