I haven't tested it, but considering the recent discussion on mesa-dev about
this, it looks good to me.
Do you have commit access to piglit?
Jose
- Original Message -
Theorically, we should also test that as the fragment shader level,
but the code would be way more complex and the
On 06/20/2012 02:32 AM, Kenneth Graunke wrote:
On 06/12/2012 04:02 PM, Chad Versace wrote:
PIGLIT_GL_TEST_MAIN() defines a boilerplate main() that should be suitable
for most OpenGL test executables.
This patch redefines piglit-framework.c:main() with PIGLIT_GL_TEST_MAIN().
In an upcoming
On Sat, Jun 16, 2012 at 7:54 AM, Paul Berry stereotype...@gmail.com wrote:
On 8 June 2012 14:43, Anuj Phogat anuj.pho...@gmail.com wrote:
This test varifies that the coverage value set by glSampleCoverage()
decides
the number of samples in multisample buffer covered by an incoming
fragment,
This test exposes a bug in Mesa on i965 hardware (as of commit
f2f05e5): the GLSL function dFdy() produces incorrect results when
rendering to an FBO. This is a consequence of the fact that FBOs
place the origin at the upper left, whereas windowsystem framebuffers
place the origin at the lower
This test varifies that the coverage value set by glSampleCoverage() decides
the number of samples in multisample buffer covered by an incoming fragment,
which will receive the fragment data.
V2: Add the testing for glSampleCoverage() with coverage mask invert enabled
/ disabled. Resolve the