Re: [Piglit] [PATCH] texturing: add full round trip test of array depth textures.

2012-08-27 Thread Chad Versace
On 08/23/2012 05:00 PM, Paul Berry wrote: This test provokes a bug in Mesa as of 8/23/12 (commit 1cb07bd): when fast depth clears are performed on multiple layers of a multilayer depth texture (such as a 2D array or a cubemap texture), the implementation doesn't properly track the need for

Re: [Piglit] [PATCH] texturing: add full round trip test of array depth textures.

2012-08-27 Thread Ian Romanick
On 08/23/2012 05:00 PM, Paul Berry wrote: This test provokes a bug in Mesa as of 8/23/12 (commit 1cb07bd): when fast depth clears are performed on multiple layers of a multilayer depth texture (such as a 2D array or a cubemap texture), the implementation doesn't properly track the need for depth

Re: [Piglit] [PATCH] Add shader_runner GLSL version specification via requirements section.

2012-08-27 Thread Paul Berry
On 24 August 2012 16:09, Stuart Abercrombie sabercrom...@chromium.orgwrote: The idea is to allow different GLSL versions for GL vs GL ES. There shouldn't be a functional change until shader scripts are altered too. Added ES GLSL version string parsing. I like where you're going with this.

[Piglit] [PATCH] egl_khr_create_context: Allow forward-compatible contexts to be rejected

2012-08-27 Thread Matt Turner
This reworks the test to test whether 1) forward-compatible contexts can be created, or 2) the correct error is generated when they can't. Previously the test did only the first and would fail if forward-compatible contexts couldn't be created. ---