Brian Paul writes:
> 1. Do a simple test that glClear(GL_DEPTH_BUFFER_BIT) works as expected.
> 2. Display the depth buffer contents as a grayscale image when not
>running in automatic mode to aid debugging.
Since we've got lots of tests that clear the depth buffer and rely on it
being clear
1. Do a simple test that glClear(GL_DEPTH_BUFFER_BIT) works as expected.
2. Display the depth buffer contents as a grayscale image when not
running in automatic mode to aid debugging.
---
tests/general/readpix-z.c | 116 ++--
1 files changed, 100 inserti
Sweet. Series is:
Reviewed-by: Eric Anholt
pgp98w0jGwcLA.pgp
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On 10/17/2012 11:10 AM, jfons...@vmware.com wrote:
From: José Fonseca
A variation of
generated_tests/spec/glsl-1.20/execution/uniform-initializer/vs-bool-array.shader_test
which exercises a bug in Mesa gallium state tracker.
---
.../execution/vs-all-equal-bool-array.shader_test | 32 ++
From: José Fonseca
A variation of
generated_tests/spec/glsl-1.20/execution/uniform-initializer/vs-bool-array.shader_test
which exercises a bug in Mesa gallium state tracker.
---
.../execution/vs-all-equal-bool-array.shader_test | 32
1 file changed, 32 insertions(+)
cre
On 10/16/2012 05:12 PM, Ian Romanick wrote:
> On 10/16/2012 03:37 PM, Marek Olšák wrote:
>> There is one test fdo25614-genmipmap which reproduces a bug only
>> occuring with a framebuffer without alpha. If we enforce RGBA
>> everywhere, not only would the test be useless, but also we'd end up
>> wi
On 10/17/2012 07:01 AM, Brian Paul wrote:
> On 10/16/2012 04:40 PM, Chad Versace wrote:
> Chad, this version seems to work fine. Thanks.
>
> One little thing: on your waffle web page, s/1.1.0/1.1.1/
Thanks for finding the typo.
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On 10/16/2012 04:40 PM, Chad Versace wrote:
Waffle 1.1.1 - 16 Oct 2012
==
Waffle 1.1.1 is a bugfix release. It fixes bugs discovered since 1.1.0.
Downloads and documentation are available at:
http://people.freedesktop.org/~chadversary/waffle/releases.html#1.1.1
For
Marek Olšák writes:
> There is one test fdo25614-genmipmap which reproduces a bug only
> occuring with a framebuffer without alpha. If we enforce RGBA
> everywhere, not only would the test be useless, but also we'd end up
> with the RGBX framebuffer config mostly untested.
>
> While it's useful t
---
tests/all.tests | 73 ++-
1 files changed, 40 insertions(+), 33 deletions(-)
diff --git a/tests/all.tests b/tests/all.tests
index 0e46a70..341d021 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -330,28 +330,9 @@ add_shader_test_dir(
---
tests/all.tests | 168 +--
1 files changed, 88 insertions(+), 80 deletions(-)
diff --git a/tests/all.tests b/tests/all.tests
index 6b5466a..7bc0eb0 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -180,84 +180,6 @@ def add_fbo_rg(group
---
tests/all.tests | 95 +--
1 files changed, 50 insertions(+), 45 deletions(-)
diff --git a/tests/all.tests b/tests/all.tests
index 7bc0eb0..0e46a70 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -484,51 +484,8 @@ add_plain_test(shade
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