On 24 January 2013 19:50, Matt Turner matts...@gmail.com wrote:
This uses the existing pack/unpack testing infrasturcture for GLSL ES
3.0 and adds support for testing pack/unpack 4x8 operations.
Generate the following test files:
Matt Turner matts...@gmail.com writes:
The spec's not vague, it's just stupid. glIsBuffer should return false
between the time a buffer name is generated and first bound.
---
tests/general/isbufferobj.c | 6 ++
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git
On Fri, Jan 25, 2013 at 9:35 AM, Eric Anholt e...@anholt.net wrote:
Matt Turner matts...@gmail.com writes:
The spec's not vague, it's just stupid. glIsBuffer should return false
between the time a buffer name is generated and first bound.
---
tests/general/isbufferobj.c | 6 ++
1 file
This uses the existing pack/unpack testing infrasturcture for GLSL ES
3.0 and adds support for testing pack/unpack 4x8 operations.
Generate the following test files:
{const,vs,fs}-{pack,unpack}{Snorm,Unorm}{2x16,4x8}.shader_test
{const,vs,fs}-{pack,unpack}Half2x16.shader_test
---