Re: [Piglit] [PATCH] arb_shader_texture_lod-texgradcube: Test explicit derivatives for cube maps

2013-04-04 Thread Roland Scheidegger
Am 04.04.2013 01:55, schrieb Brian Paul: On 04/03/2013 05:14 PM, srol...@vmware.com wrote: From: Roland Scheideggersrol...@vmware.com Similar to arb_shader_texture_lod-texgrad, but using cube maps instead. Given the somewhat undefined behavior of explicit gradients with cube maps, the main

Re: [Piglit] [PATCH 1/3] shader_runner: remove explicit #version from spec/glsl-1.10 tests

2013-04-04 Thread Eric Anholt
Stuart Abercrombie sabercrom...@chromium.org writes: It will be added based on the GLSL requirement instead. Same number of passes on Sandy Bridge running all.tests without glean. I don't like this anti-#version crusade. I'd like to see only patches to remove them if it actually makes the

[Piglit] [PATCH 0/4] ARB_separate_shader_objects V3

2013-04-04 Thread gregory
TEST status: IsProgramPipeline: * neither AMD/NVIDIA follow the spec... * Crash on AMD: because of -1 of glGenProgramPipelines( -1, id) * Crash on Nvidia: glGetProgramPipelineiv(4, GL_VERTEX_SHADER, value). GetProgramPipelineiv: * working on nvidia * FGLRX only accept as

[Piglit] [PATCH 1/4] piglit util: new functions piglit_program_pipeline_check_status/quiet

2013-04-04 Thread gregory
Equivalent to piglit_link_check_status/quiet but with program object pipeline --- tests/util/piglit-shader.c | 50 tests/util/piglit-shader.h |2 ++ 2 files changed, 52 insertions(+) diff --git a/tests/util/piglit-shader.c

Re: [Piglit] [PATCH 1/3] shader_runner: remove explicit #version from spec/glsl-1.10 tests

2013-04-04 Thread Tom Gall
On Thu, Apr 4, 2013 at 11:11 AM, Eric Anholt e...@anholt.net wrote: Stuart Abercrombie sabercrom...@chromium.org writes: It will be added based on the GLSL requirement instead. Same number of passes on Sandy Bridge running all.tests without glean. I don't like this anti-#version crusade.

Re: [Piglit] [PATCH 1/3] shader_runner: remove explicit #version from spec/glsl-1.10 tests

2013-04-04 Thread Stuart Abercrombie
I've basically been following the sequence Paul Berry suggested here: http://lists.freedesktop.org/archives/piglit/2012-August/003162.html. It seems to be a reasonable way of getting to a point where some subset of .shader_test scripts can be run with both GL and GLES. As far as I know, removing

Re: [Piglit] [PATCH] arb_shader_texture_lod-texgradcube: Test explicit derivatives for cube maps

2013-04-04 Thread Roland Scheidegger
Am 04.04.2013 17:48, schrieb Brian Paul: On 04/04/2013 09:33 AM, Roland Scheidegger wrote: Am 04.04.2013 01:55, schrieb Brian Paul: On 04/03/2013 05:14 PM, srol...@vmware.com wrote: From: Roland Scheideggersrol...@vmware.com Similar to arb_shader_texture_lod-texgrad, but using cube maps