NVIDIA's driver fails to compile the fragment shaders with "Failed to
compile fragment shader: 0(4) : error C7533: global variable gl_FragData
is deprecated after version 120".
Use 'out fragdata' or 'out fragcolor' instead.
Tested with Mesa too.
---
.../execution/ignore-centroid-qualifier.cpp
---
tests/util/piglit-util-gl.c | 2 +-
tests/util/piglit-util-gl.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c
index 041427d..43b38e5 100644
--- a/tests/util/piglit-util-gl.c
+++ b/tests/util/piglit-util-gl.c
@@
---
tests/spec/arb_indirect_parameters/tf-count-arrays.c | 2 +-
tests/spec/arb_indirect_parameters/tf-count-elements.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/spec/arb_indirect_parameters/tf-count-arrays.c
Texture IDs are GLuint, not GLenum.
---
tests/util/piglit-util-gl.c | 3 ++-
tests/util/piglit-util-gl.h | 2 +-
2 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c
index d8b8f85..041427d 100644
--- a/tests/util/piglit-util-gl.c
Brian Paul writes:
> By setting the min/mag filters, we give a hint to the OpenGL driver
> that we probaby don't want mipmapped textures. This results in the
> Mesa state tracker allocating single-level textures here instead of
> full mipmaps.
Reviewed-by: Eric Anholt
>From: Brian Paul
>Sent: Thursday, November 9, 2017 12:52 PM
>To: piglit@lists.freedesktop.org
>Cc: Charmaine Lee; Brian Paul
>Subject: [PATCH] gl-1.0-logicop: allow testing single mode on the command line
>And require GL 1.1 since that's when color logicops were introduced.
Reviewed-by: Charmaine Lee
From: Brian Paul
Sent: Thursday, November 9, 2017 12:52:42 PM
To: piglit@lists.freedesktop.org
Cc: Charmaine Lee; Brian Paul
Subject: [PATCH] framework: specify GL_NEAREST filter for
On 11/10/2017 12:16 PM, Charmaine Lee wrote:
From: Brian Paul
Sent: Thursday, November 9, 2017 12:52 PM
To: piglit@lists.freedesktop.org
Cc: Charmaine Lee; Brian Paul
Subject: [PATCH] gl-1.0-logicop: allow testing single mode on the command line
And require GL 1.1 since
Reviewed-by: Charmaine Lee
From: Brian Paul
Sent: Thursday, November 9, 2017 8:18:31 PM
To: piglit@lists.freedesktop.org
Cc: Charmaine Lee; Brian Paul
Subject: [PATCH] framework: decrement argc in delete_arg()
The test can now take an extra argument ‘indirect’ which will cause
it to emit the draw calls via an indirect buffer. This is useful to
test at least on i965 because emitting the gl_BaseVertex takes a
different path in that case.
---
tests/all.py | 10 +-
The ‘first’ parameter should not affect the value of gl_BaseVertex put
it should be added to gl_VertexID. This patch adds an extra rectangle
to the drawn area to test a non-zero ‘first’ parameter. This is worth
testing because Mesa is currently getting this wrong.
---
Thanks!
Reviewed-by: Dylan Baker
Quoting Brian Paul (2017-11-09 20:18:10)
> The script searches all files under tests/ and generated_tests/ for
> files ending in ".shader_test". For each match, a ShaderTest() object
> is created and added to the test list.
>
> For GL
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