Dylan Baker writes:
> Quoting Marek Olšák (2018-04-10 14:22:10)
>> On Tue, Apr 10, 2018 at 2:15 PM, Dylan Baker wrote:
>>
>> Quoting Eric Anholt (2018-04-09 17:10:35)
>> > Marek Olšák writes:
>> >
>> > > Is this use
Quoting Marek Olšák (2018-04-10 14:22:10)
> On Tue, Apr 10, 2018 at 2:15 PM, Dylan Baker wrote:
>
> Quoting Eric Anholt (2018-04-09 17:10:35)
> > Marek Olšák writes:
> >
> > > Is this use case affected?
> > >
> > > piglit run
On Tue, Apr 10, 2018 at 2:15 PM, Dylan Baker wrote:
> Quoting Eric Anholt (2018-04-09 17:10:35)
> > Marek Olšák writes:
> >
> > > Is this use case affected?
> > >
> > > piglit run --deqp-mustpass-list --process-isolation 0 -p gbm -c quick
> > > cts_gl45
Same comment as the previous one. Images need to be tested.
On 04/08/2018 10:56 PM, Karol Herbst wrote:
Signed-off-by: Karol Herbst
---
.../sampler-vertex-attrib-input-output.shader_test | 41 ++
...ampler-vertex-uniform-input-output.shader_test} | 0
Can you please write a similar test with bindless images? We usually
have both tests.
Reviewed-by: Samuel Pitoiset
On 04/08/2018 10:56 PM, Karol Herbst wrote:
Signed-off-by: Karol Herbst
---
.../basic-arithmetic-uvec2-texture2D.shader_test
On 04/08/2018 10:56 PM, Karol Herbst wrote:
Signed-off-by: Karol Herbst
---
tests/shaders/shader_runner.c | 42 ++
1 file changed, 42 insertions(+)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index
Can you please reference the spec as much as possible? See other
ARB_bindless_texture if you need an example.
More comments below.
On 04/10/2018 12:32 PM, Karol Herbst wrote:
currently fails in mesa with:
ir_dereference_variable @ 0x1446830 specifies undeclared variable `wrongHandle'
@
Quoting Eric Anholt (2018-04-09 17:10:35)
> Marek Olšák writes:
>
> > Is this use case affected?
> >
> > piglit run --deqp-mustpass-list --process-isolation 0 -p gbm -c quick
> > cts_gl45 deqp_gles2 deqp_gles3 deqp_gles31
> >
> > Yes, that is just 1 command to run all those
On Tue, 2018-04-10 at 15:56 +, Anthony Pesch wrote:
> Thanks for taking the time to review.
>
> I forgot to mention this in my original message, but this is my first patch
> series so I don't have commit access. What should I do to get these pushed?
>
I can push on your behalf.
Do you
Thanks for taking the time to review.
I forgot to mention this in my original message, but this is my first patch
series so I don't have commit access. What should I do to get these pushed?
- Anthony
From: Juan A. Suarez Romero
conversion of bounded sampler2D to uvec2 is legal with
ARB_bindless_texture. Currently Mesa fails with an assert:
../src/compiler/glsl/opt_function_inlining.cpp:248:
void ir_call::generate_inline(ir_instruction*): Assertion `deref' failed.
---
...rithmetic-bounded-sampler-texture2D.shader_test |
currently fails in mesa with:
ir_dereference_variable @ 0x1446830 specifies undeclared variable `wrongHandle'
@ 0xffd1b0
Signed-off-by: Karol Herbst
---
...rithmetic-func-call-uvec2-texture2D.shader_test | 37 ++
1 file changed, 37 insertions(+)
create
12 matches
Mail list logo