Re: [Piglit] [PATCH v2] gl-3.2-compat: test gl_TexCoord[] built-in with geometry shaders

2018-05-23 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Mon, May 21, 2018 at 8:59 PM, Timothy Arceri wrote: > This tests both setting gl_TexCoord[] in the geometry shader and > using the gs to passthrough the gl_TexCoord[] values from the > vertex shader. > --- >

Re: [Piglit] [PATCH] gl-3.2-compat: test gl_*Color built-ins with geometry shaders

2018-05-23 Thread Marek Olšák
Tested-by: Marek Olšák Acked-by: Marek Olšák Marek On Mon, May 21, 2018 at 4:32 AM, Timothy Arceri wrote: > This updates the existing vertex shader test and makes it more > flexable. > --- >

[Piglit] [Bug 106626] [CI][Intel-GFX-CI] large amount of @execution@build-in-functions@ tests crash

2018-05-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=106626 Mark Janes changed: What|Removed |Added Status|NEW |RESOLVED

[Piglit] [Bug 106626] New: [CI][Intel-GFX-CI] large amount of @execution@build-in-functions@ tests crash

2018-05-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=106626 Bug ID: 106626 Summary: [CI][Intel-GFX-CI] large amount of @execution@build-in-functions@ tests crash Product: piglit Version: unspecified Hardware: x86-64 (AMD64)