Reviewed-by: Marek Olšák
Marek
On Mon, May 21, 2018 at 8:59 PM, Timothy Arceri
wrote:
> This tests both setting gl_TexCoord[] in the geometry shader and
> using the gs to passthrough the gl_TexCoord[] values from the
> vertex shader.
> ---
>
Tested-by: Marek Olšák
Acked-by: Marek Olšák
Marek
On Mon, May 21, 2018 at 4:32 AM, Timothy Arceri
wrote:
> This updates the existing vertex shader test and makes it more
> flexable.
> ---
>
https://bugs.freedesktop.org/show_bug.cgi?id=106626
Mark Janes changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=106626
Bug ID: 106626
Summary: [CI][Intel-GFX-CI] large amount of
@execution@build-in-functions@ tests crash
Product: piglit
Version: unspecified
Hardware: x86-64 (AMD64)