On 09/15/2016 02:39 PM, Roland Scheidegger wrote:
This is proabably a feature not a bug in llvmpipe. The reason is that
d3d10 docs state
https://msdn.microsoft.com/de-de/library/windows/desktop/bb205072(v=vs.85).aspx
"Alpha-to-coverage will work regardless of whether or not multisampling
is also
This is proabably a feature not a bug in llvmpipe. The reason is that
d3d10 docs state
https://msdn.microsoft.com/de-de/library/windows/desktop/bb205072(v=vs.85).aspx
"Alpha-to-coverage will work regardless of whether or not multisampling
is also turned on in the rasterizer state (by setting