Currently fails with llvmpipe. Fragments with alpha <= 0.5 are discarded.
Passes with softpipe, NVIDIA driver.
v2: test with GL_MULTISAMPLE both enabled and disabled, fix all.py entry
---
tests/all.py | 1 +
tests/spec/CMakeLists.txt | 1 +
On 09/15/2016 02:39 PM, Roland Scheidegger wrote:
This is proabably a feature not a bug in llvmpipe. The reason is that
d3d10 docs state
https://msdn.microsoft.com/de-de/library/windows/desktop/bb205072(v=vs.85).aspx
"Alpha-to-coverage will work regardless of whether or not multisampling
is also
This is proabably a feature not a bug in llvmpipe. The reason is that
d3d10 docs state
https://msdn.microsoft.com/de-de/library/windows/desktop/bb205072(v=vs.85).aspx
"Alpha-to-coverage will work regardless of whether or not multisampling
is also turned on in the rasterizer state (by setting
Currently fails with llvmpipe. Fragments with alpha <= 0.5 are discarded.
Passes with softpipe, NVIDIA driver.
---
tests/all.py | 1 +
tests/spec/CMakeLists.txt | 1 +
tests/spec/gl-1.3/CMakeLists.gl.txt | 13 +