From: Nicolai Hähnle <nicolai.haeh...@amd.com> Using 'vertex' relies on undefined behavior, since shader_runner does not setup that attribute explicitly. --- .../spec/arb_texture_query_levels/execution/vs-baselevel.shader_test | 4 ++-- tests/spec/arb_texture_query_levels/execution/vs-maxlevel.shader_test | 4 ++-- tests/spec/arb_texture_query_levels/execution/vs-miptree.shader_test | 4 ++-- tests/spec/arb_texture_query_levels/execution/vs-nomips.shader_test | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/tests/spec/arb_texture_query_levels/execution/vs-baselevel.shader_test b/tests/spec/arb_texture_query_levels/execution/vs-baselevel.shader_test index 7e866b0fd..22ba10059 100644 --- a/tests/spec/arb_texture_query_levels/execution/vs-baselevel.shader_test +++ b/tests/spec/arb_texture_query_levels/execution/vs-baselevel.shader_test @@ -1,25 +1,25 @@ [require] GLSL >= 1.30 GL_ARB_texture_query_levels [vertex shader] #extension GL_ARB_texture_query_levels: require -in vec4 vertex; +in vec4 piglit_vertex; out vec4 color; uniform sampler2D s; uniform int expected; void main() { - gl_Position = vertex; + gl_Position = piglit_vertex; if (textureQueryLevels(s) == expected) color = vec4(0,1,0,0); else color = vec4(1,0,0,0); } [fragment shader] in vec4 color; void main() { diff --git a/tests/spec/arb_texture_query_levels/execution/vs-maxlevel.shader_test b/tests/spec/arb_texture_query_levels/execution/vs-maxlevel.shader_test index ecd56bc64..18baa5767 100644 --- a/tests/spec/arb_texture_query_levels/execution/vs-maxlevel.shader_test +++ b/tests/spec/arb_texture_query_levels/execution/vs-maxlevel.shader_test @@ -1,25 +1,25 @@ [require] GLSL >= 1.30 GL_ARB_texture_query_levels [vertex shader] #extension GL_ARB_texture_query_levels: require -in vec4 vertex; +in vec4 piglit_vertex; out vec4 color; uniform sampler2D s; uniform int expected; void main() { - gl_Position = vertex; + gl_Position = piglit_vertex; if (textureQueryLevels(s) == expected) color = vec4(0,1,0,0); else color = vec4(1,0,0,0); } [fragment shader] in vec4 color; void main() { diff --git a/tests/spec/arb_texture_query_levels/execution/vs-miptree.shader_test b/tests/spec/arb_texture_query_levels/execution/vs-miptree.shader_test index 55b725d54..623f903b6 100644 --- a/tests/spec/arb_texture_query_levels/execution/vs-miptree.shader_test +++ b/tests/spec/arb_texture_query_levels/execution/vs-miptree.shader_test @@ -1,25 +1,25 @@ [require] GLSL >= 1.30 GL_ARB_texture_query_levels [vertex shader] #extension GL_ARB_texture_query_levels: require -in vec4 vertex; +in vec4 piglit_vertex; out vec4 color; uniform sampler2D s; uniform int expected; void main() { - gl_Position = vertex; + gl_Position = piglit_vertex; if (textureQueryLevels(s) == expected) color = vec4(0,1,0,0); else color = vec4(1,0,0,0); } [fragment shader] in vec4 color; void main() { diff --git a/tests/spec/arb_texture_query_levels/execution/vs-nomips.shader_test b/tests/spec/arb_texture_query_levels/execution/vs-nomips.shader_test index ad70e0288..796e56483 100644 --- a/tests/spec/arb_texture_query_levels/execution/vs-nomips.shader_test +++ b/tests/spec/arb_texture_query_levels/execution/vs-nomips.shader_test @@ -1,27 +1,27 @@ [require] GLSL >= 1.30 GL_ARB_texture_query_levels [vertex shader] #extension GL_ARB_texture_query_levels: require -in vec4 vertex; +in vec4 piglit_vertex; out vec4 color; uniform sampler2D s; // The only thing the spec says about textures without a minification filter is: // "If the texture is complete, a non-zero value must be returned." void main() { - gl_Position = vertex; + gl_Position = piglit_vertex; if (textureQueryLevels(s) != 0) color = vec4(0,1,0,0); else color = vec4(1,0,0,0); } [fragment shader] in vec4 color; void main() { -- 2.15.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit