On 06/12/2012 03:14 PM, Paul Berry wrote:
There are three reasons why the set of rectangles passed to
glBlitFramebuffer() might need to be clipped before performing the
blit:
1. If the destination rectangle falls (partly or completely) outside
the bounds of the draw framebuffer.
2. If
There are three reasons why the set of rectangles passed to
glBlitFramebuffer() might need to be clipped before performing the
blit:
1. If the destination rectangle falls (partly or completely) outside
the bounds of the draw framebuffer.
2. If the destination rectangle falls (partly or