[Piglit] [PATCH 2/3] arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries

2018-04-11 Thread Anthony Pesch
From: Anthony Pesch Change zero-sized texture queries to pass a valid depth parameter, otherwise they should error as per the OpenGL 4.6 Core spec: "An INVALID_VALUE error is generated if the effective target is TEXTURE_1D, TEXTURE_1D_ARRAY, TEXTURE_2D or TEXTURE_RECTANGLE,

Re: [Piglit] [PATCH 2/3] arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries

2018-04-04 Thread Juan A. Suarez Romero
On Wed, 2018-03-28 at 11:15 -0400, Anthony Pesch wrote: > From: Anthony Pesch > > Change zero-sized texture queries to pass a valid depth parameter, otherwise > they should error as per the OpenGL 4.6 Core spec: > > "An INVALID_VALUE error is generated if the effective target

Re: [Piglit] [PATCH 2/3] arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries

2018-03-28 Thread Arthur Huillet
Reviewed-by: Arthur Huillet Thanks -- Arthur On 28.03.2018 17:15, Anthony Pesch wrote: From: Anthony Pesch Change zero-sized texture queries to pass a valid depth parameter, otherwise they should error as per the OpenGL 4.6 Core spec: "An

[Piglit] [PATCH 2/3] arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries

2018-03-28 Thread Anthony Pesch
From: Anthony Pesch Change zero-sized texture queries to pass a valid depth parameter, otherwise they should error as per the OpenGL 4.6 Core spec: "An INVALID_VALUE error is generated if the effective target is TEXTURE_1D, TEXTURE_1D_ARRAY, TEXTURE_2D or TEXTURE_RECTANGLE,

[Piglit] [PATCH 2/3] arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries

2018-03-27 Thread inolen
From: Anthony Pesch Change zero-sized texture queries to pass a valid depth parameter, otherwise they should error as per the OpenGL 4.6 Core spec: "An INVALID_VALUE error is generated if the effective target is TEXTURE_1D, TEXTURE_1D_ARRAY, TEXTURE_2D or TEXTURE_RECTANGLE,