From: Marek Olšák <marek.ol...@amd.com>

---
 tests/perf/drawoverhead.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/tests/perf/drawoverhead.c b/tests/perf/drawoverhead.c
index fa6e1bb..429375f 100644
--- a/tests/perf/drawoverhead.c
+++ b/tests/perf/drawoverhead.c
@@ -713,21 +713,21 @@ perf_draw_variant(const char *call, bool is_indexed)
 
        num_vbos = 1;
        num_ubos = 0;
        num_textures = 16;
        setup_shaders_and_resources(num_vbos, num_ubos, num_textures, num_tbos,
                                    num_images, num_imgbos);
        perf_run(call, num_vbos, num_ubos, num_textures, num_tbos, num_images,
                 num_imgbos, "no state", draw, base_rate);
 
        /* Test state changes. */
-       num_ubos = 4;
+       num_ubos = 8;
        num_textures = 8;
        for (num_vbos = 1; num_vbos <= 16; num_vbos *= 16) {
                setup_shaders_and_resources(num_vbos, num_ubos, num_textures,
                                            num_tbos, num_images, num_imgbos);
 
                perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
                         num_images, num_imgbos,
                         "no state", draw, base_rate);
                perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
                         num_images, num_imgbos,
@@ -782,21 +782,21 @@ perf_draw_variant(const char *call, bool is_indexed)
                        num_tbos = 0;
                        setup_shaders_and_resources(num_vbos, num_ubos, 
num_textures,
                                                    num_tbos, num_images, 
num_imgbos);
                }
 
                perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
                         num_images, num_imgbos,
                         "1 UBO", draw_one_ubo_change, base_rate);
                perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
                         num_images, num_imgbos,
-                        "4 UBOs", draw_many_ubo_change, base_rate);
+                        "8 UBOs", draw_many_ubo_change, base_rate);
 
                glUseProgram(prog[0]);
                uniform_loc = glGetUniformLocation(prog[0], "u");
                perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
                         num_images, num_imgbos,
                         "few uniforms / 1", draw_uniform_change, base_rate);
 
                glUseProgram(prog[1]);
                uniform_loc = glGetUniformLocation(prog[1], "u");
                perf_run(call, num_vbos, num_ubos, num_textures, num_tbos,
-- 
2.7.4

_______________________________________________
Piglit mailing list
Piglit@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to