Re: [Piglit] [PATCH v2 13/16] squash! shader_runner: add ability to run multiple tests per process

2016-10-06 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Fri, Sep 30, 2016 at 11:17 PM, Dylan Baker wrote: > These are changes since version 1, again split out for easier review. > > - use glClearDepthf for GL ES instead of glClearDepth, which doesn't >exist in GLES >

[Piglit] [PATCH v2 13/16] squash! shader_runner: add ability to run multiple tests per process

2016-09-30 Thread Dylan Baker
These are changes since version 1, again split out for easier review. - use glClearDepthf for GL ES instead of glClearDepth, which doesn't exist in GLES - Never attempt to disable GL_PROGRAM_POINT_SIZE in OpenGL ES (which causes failures, and I can't seem to find any evidence of it's