Re: [Piglit] ARB_texture_cube_map_array : initial tests

2012-09-22 Thread Dave Airlie
On Sat, Sep 8, 2012 at 6:37 AM, Eric Anholt e...@anholt.net wrote: Dave Airlie airl...@gmail.com writes: This is a bunch of tests to start testing ARB_texture_cube_map_array. The first patch modifies textureSize, the rest are standalone tests, and the final patch just adds to all.tests. All

Re: [Piglit] ARB_texture_cube_map_array : initial tests

2012-09-07 Thread Brian Paul
On 09/06/2012 05:11 PM, Dave Airlie wrote: On Fri, Sep 7, 2012 at 1:08 AM, Brian Paulbri...@vmware.com wrote: On 09/05/2012 09:34 PM, Dave Airlie wrote: This is a bunch of tests to start testing ARB_texture_cube_map_array. The first patch modifies textureSize, the rest are standalone tests,

Re: [Piglit] ARB_texture_cube_map_array : initial tests

2012-09-06 Thread Dave Airlie
On Fri, Sep 7, 2012 at 1:08 AM, Brian Paul bri...@vmware.com wrote: On 09/05/2012 09:34 PM, Dave Airlie wrote: This is a bunch of tests to start testing ARB_texture_cube_map_array. The first patch modifies textureSize, the rest are standalone tests, and the final patch just adds to

[Piglit] ARB_texture_cube_map_array : initial tests

2012-09-05 Thread Dave Airlie
This is a bunch of tests to start testing ARB_texture_cube_map_array. The first patch modifies textureSize, the rest are standalone tests, and the final patch just adds to all.tests. All tests pass on the nvidia binary 295.59. I think the one area I've left to write a test for is GetTexImage,