Re: [Piglit] [PATCH] arb_gpu_shader_fp64/ssbo: fix tests to skip is no vertex ssbo available.

2018-03-07 Thread Alejandro
On 08/03/18 03:43, Dave Airlie wrote: > On 7 March 2018 at 17:52, Alejandro wrote: >> Typo on the commit message: "skip is no" => "skip if no" >> >> Some comments below. >> >> On 07/03/18 01:54, Dave Airlie wrote: >>> From: Dave Airlie >>> >>> These

Re: [Piglit] [PATCH] arb_gpu_shader_fp64/ssbo: fix tests to skip is no vertex ssbo available.

2018-03-07 Thread Dave Airlie
On 7 March 2018 at 17:52, Alejandro wrote: > Typo on the commit message: "skip is no" => "skip if no" > > Some comments below. > > On 07/03/18 01:54, Dave Airlie wrote: >> From: Dave Airlie >> >> These tests all require varying numbers of ssbos. >> ---

Re: [Piglit] [PATCH] arb_gpu_shader_fp64/ssbo: fix tests to skip is no vertex ssbo available.

2018-03-06 Thread Alejandro
Typo on the commit message: "skip is no" => "skip if no" Some comments below. On 07/03/18 01:54, Dave Airlie wrote: > From: Dave Airlie > > These tests all require varying numbers of ssbos. > --- > .../shader_storage/layout-std140-fp64-mixed-shader.c | 5 >

[Piglit] [PATCH] arb_gpu_shader_fp64/ssbo: fix tests to skip is no vertex ssbo available.

2018-03-06 Thread Dave Airlie
From: Dave Airlie These tests all require varying numbers of ssbos. --- .../shader_storage/layout-std140-fp64-mixed-shader.c | 5 + .../arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-shader.c | 5 +