Re: [Piglit] [PATCH] arb_gpu_shader_fp64/ssbo: fix tests to skip is no vertex ssbo available.
On 08/03/18 03:43, Dave Airlie wrote: > On 7 March 2018 at 17:52, Alejandro wrote: >> Typo on the commit message: "skip is no" => "skip if no" >> >> Some comments below. >> >> On 07/03/18 01:54, Dave Airlie wrote: >>> From: Dave Airlie >>> >>> These tests all require varying numbers of ssbos. >>> --- >>> .../shader_storage/layout-std140-fp64-mixed-shader.c | 5 >>> + >>> .../arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-shader.c | 5 >>> + >>> .../shader_storage/layout-std430-fp64-mixed-shader.c | 5 >>> + >>> .../arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-shader.c | 5 >>> + >>> 4 files changed, 20 insertions(+) >>> >>> diff --git >>> a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c >>> >>> b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c >>> index 96add58..e649fea 100644 >>> --- >>> a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c >>> +++ >>> b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c >>> @@ -213,11 +213,16 @@ piglit_init(int argc, char **argv) >>> double *map_d; >>> void *data; >>> void *data_base; >>> + GLint num_vertex_ssbo; >>> >>> piglit_require_extension("GL_ARB_shader_storage_buffer_object"); >>> piglit_require_extension("GL_ARB_gpu_shader_fp64"); >>> piglit_require_GLSL_version(150); >>> >>> + glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo); >>> + if (num_vertex_ssbo < 4) >>> + piglit_report_result(PIGLIT_SKIP); >> Why the check is <4 instead of <1 as with other new checks included on >> this patch? As far as I see, the vertex shader on that test uses 1 ssbo. > Ah test had some values like SSBO_SIZE1, 2,3 I just assumed it was > using 4, I'll switch them both to 1. Ok, thanks for the explanation. So with that changed, plus fixing the typo on the commit message: Reviewed-by: Alejandro PiƱeiro BR ___ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit
Re: [Piglit] [PATCH] arb_gpu_shader_fp64/ssbo: fix tests to skip is no vertex ssbo available.
On 7 March 2018 at 17:52, Alejandro wrote: > Typo on the commit message: "skip is no" => "skip if no" > > Some comments below. > > On 07/03/18 01:54, Dave Airlie wrote: >> From: Dave Airlie >> >> These tests all require varying numbers of ssbos. >> --- >> .../shader_storage/layout-std140-fp64-mixed-shader.c | 5 >> + >> .../arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-shader.c | 5 >> + >> .../shader_storage/layout-std430-fp64-mixed-shader.c | 5 >> + >> .../arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-shader.c | 5 >> + >> 4 files changed, 20 insertions(+) >> >> diff --git >> a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c >> >> b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c >> index 96add58..e649fea 100644 >> --- >> a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c >> +++ >> b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c >> @@ -213,11 +213,16 @@ piglit_init(int argc, char **argv) >> double *map_d; >> void *data; >> void *data_base; >> + GLint num_vertex_ssbo; >> >> piglit_require_extension("GL_ARB_shader_storage_buffer_object"); >> piglit_require_extension("GL_ARB_gpu_shader_fp64"); >> piglit_require_GLSL_version(150); >> >> + glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo); >> + if (num_vertex_ssbo < 4) >> + piglit_report_result(PIGLIT_SKIP); > > Why the check is <4 instead of <1 as with other new checks included on > this patch? As far as I see, the vertex shader on that test uses 1 ssbo. Ah test had some values like SSBO_SIZE1, 2,3 I just assumed it was using 4, I'll switch them both to 1. Dave. ___ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit
Re: [Piglit] [PATCH] arb_gpu_shader_fp64/ssbo: fix tests to skip is no vertex ssbo available.
Typo on the commit message: "skip is no" => "skip if no" Some comments below. On 07/03/18 01:54, Dave Airlie wrote: > From: Dave Airlie > > These tests all require varying numbers of ssbos. > --- > .../shader_storage/layout-std140-fp64-mixed-shader.c | 5 > + > .../arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-shader.c | 5 > + > .../shader_storage/layout-std430-fp64-mixed-shader.c | 5 > + > .../arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-shader.c | 5 > + > 4 files changed, 20 insertions(+) > > diff --git > a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c > > b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c > index 96add58..e649fea 100644 > --- > a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c > +++ > b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c > @@ -213,11 +213,16 @@ piglit_init(int argc, char **argv) > double *map_d; > void *data; > void *data_base; > + GLint num_vertex_ssbo; > > piglit_require_extension("GL_ARB_shader_storage_buffer_object"); > piglit_require_extension("GL_ARB_gpu_shader_fp64"); > piglit_require_GLSL_version(150); > > + glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo); > + if (num_vertex_ssbo < 4) > + piglit_report_result(PIGLIT_SKIP); Why the check is <4 instead of <1 as with other new checks included on this patch? As far as I see, the vertex shader on that test uses 1 ssbo. > + > prog = piglit_build_simple_program_multiple_shaders( > GL_VERTEX_SHADER, vs_code, > GL_GEOMETRY_SHADER, gs_source, > diff --git > a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-shader.c > b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-shader.c > index e7e2343..0d1754d 100644 > --- > a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-shader.c > +++ > b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-shader.c > @@ -189,11 +189,16 @@ piglit_init(int argc, char **argv) > GLuint buffer; > unsigned int i; > double *map; > + GLint num_vertex_ssbo; > > piglit_require_extension("GL_ARB_shader_storage_buffer_object"); > piglit_require_extension("GL_ARB_gpu_shader_fp64"); > piglit_require_GLSL_version(150); > > + glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo); > + if (num_vertex_ssbo < 1) > + piglit_report_result(PIGLIT_SKIP); > + > prog = piglit_build_simple_program_multiple_shaders( > GL_VERTEX_SHADER, vs_code, > GL_GEOMETRY_SHADER, gs_source, > diff --git > a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-mixed-shader.c > > b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-mixed-shader.c > index 26a8e49..d6bdc13 100644 > --- > a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-mixed-shader.c > +++ > b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-mixed-shader.c > @@ -245,11 +245,16 @@ piglit_init(int argc, char **argv) > double *map_d; > void *data; > void *data_base; > + GLint num_vertex_ssbo; > > piglit_require_extension("GL_ARB_shader_storage_buffer_object"); > piglit_require_extension("GL_ARB_gpu_shader_fp64"); > piglit_require_GLSL_version(150); > > + glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo); > + if (num_vertex_ssbo < 4) > + piglit_report_result(PIGLIT_SKIP); Same question here. > + > prog = piglit_build_simple_program_multiple_shaders( > GL_VERTEX_SHADER, vs_code, > GL_GEOMETRY_SHADER, gs_source, > diff --git > a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-shader.c > b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-shader.c > index 00adfc8..9d92567 100644 > --- > a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-shader.c > +++ > b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-shader.c > @@ -223,11 +223,16 @@ piglit_init(int argc, char **argv) > GLuint buffer; > unsigned int i; > double *map; > + GLint num_vertex_ssbo; > > piglit_require_extension("GL_ARB_shader_storage_buffer_object"); > piglit_require_extension("GL_ARB_gpu_shader_fp64"); > piglit_require_GLSL_version(150); > > + glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo); > + if (num_vertex_ssbo < 1) > + piglit_report_result(PIGLIT_SKIP); > + > prog = piglit_build_simple_program_multiple_shaders( > GL_VERTEX_SHADER, vs_code, > GL_GEOMETRY_SHADER, gs_source, ___ Piglit mailing list Piglit
[Piglit] [PATCH] arb_gpu_shader_fp64/ssbo: fix tests to skip is no vertex ssbo available.
From: Dave Airlie These tests all require varying numbers of ssbos. --- .../shader_storage/layout-std140-fp64-mixed-shader.c | 5 + .../arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-shader.c | 5 + .../shader_storage/layout-std430-fp64-mixed-shader.c | 5 + .../arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-shader.c | 5 + 4 files changed, 20 insertions(+) diff --git a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c index 96add58..e649fea 100644 --- a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c +++ b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c @@ -213,11 +213,16 @@ piglit_init(int argc, char **argv) double *map_d; void *data; void *data_base; + GLint num_vertex_ssbo; piglit_require_extension("GL_ARB_shader_storage_buffer_object"); piglit_require_extension("GL_ARB_gpu_shader_fp64"); piglit_require_GLSL_version(150); + glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo); + if (num_vertex_ssbo < 4) + piglit_report_result(PIGLIT_SKIP); + prog = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_code, GL_GEOMETRY_SHADER, gs_source, diff --git a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-shader.c b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-shader.c index e7e2343..0d1754d 100644 --- a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-shader.c +++ b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-shader.c @@ -189,11 +189,16 @@ piglit_init(int argc, char **argv) GLuint buffer; unsigned int i; double *map; + GLint num_vertex_ssbo; piglit_require_extension("GL_ARB_shader_storage_buffer_object"); piglit_require_extension("GL_ARB_gpu_shader_fp64"); piglit_require_GLSL_version(150); + glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo); + if (num_vertex_ssbo < 1) + piglit_report_result(PIGLIT_SKIP); + prog = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_code, GL_GEOMETRY_SHADER, gs_source, diff --git a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-mixed-shader.c b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-mixed-shader.c index 26a8e49..d6bdc13 100644 --- a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-mixed-shader.c +++ b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-mixed-shader.c @@ -245,11 +245,16 @@ piglit_init(int argc, char **argv) double *map_d; void *data; void *data_base; + GLint num_vertex_ssbo; piglit_require_extension("GL_ARB_shader_storage_buffer_object"); piglit_require_extension("GL_ARB_gpu_shader_fp64"); piglit_require_GLSL_version(150); + glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo); + if (num_vertex_ssbo < 4) + piglit_report_result(PIGLIT_SKIP); + prog = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_code, GL_GEOMETRY_SHADER, gs_source, diff --git a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-shader.c b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-shader.c index 00adfc8..9d92567 100644 --- a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-shader.c +++ b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-shader.c @@ -223,11 +223,16 @@ piglit_init(int argc, char **argv) GLuint buffer; unsigned int i; double *map; + GLint num_vertex_ssbo; piglit_require_extension("GL_ARB_shader_storage_buffer_object"); piglit_require_extension("GL_ARB_gpu_shader_fp64"); piglit_require_GLSL_version(150); + glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo); + if (num_vertex_ssbo < 1) + piglit_report_result(PIGLIT_SKIP); + prog = piglit_build_simple_program_multiple_shaders( GL_VERTEX_SHADER, vs_code, GL_GEOMETRY_SHADER, gs_source, -- 2.9.5 ___ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit