Re: [Piglit] [PATCH] gl-1.3-alpha_to_coverage_nop: new test of no-op GL_SAMPLE_ALPHA_TO_COVERAGE

2016-09-15 Thread Brian Paul
On 09/15/2016 02:39 PM, Roland Scheidegger wrote: This is proabably a feature not a bug in llvmpipe. The reason is that d3d10 docs state https://msdn.microsoft.com/de-de/library/windows/desktop/bb205072(v=vs.85).aspx "Alpha-to-coverage will work regardless of whether or not multisampling is also

Re: [Piglit] [PATCH] gl-1.3-alpha_to_coverage_nop: new test of no-op GL_SAMPLE_ALPHA_TO_COVERAGE

2016-09-15 Thread Roland Scheidegger
This is proabably a feature not a bug in llvmpipe. The reason is that d3d10 docs state https://msdn.microsoft.com/de-de/library/windows/desktop/bb205072(v=vs.85).aspx "Alpha-to-coverage will work regardless of whether or not multisampling is also turned on in the rasterizer state (by setting