On 05/19/2017 02:41 AM, Timothy Arceri wrote:
There are enought shader_runner and likely CTS tests to make this
redundant.

Typo: enough

Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>

---
  tests/glean/tshaderapi.cpp | 18 ------------------
  1 file changed, 18 deletions(-)

diff --git a/tests/glean/tshaderapi.cpp b/tests/glean/tshaderapi.cpp
index 623562a..cad46af 100644
--- a/tests/glean/tshaderapi.cpp
+++ b/tests/glean/tshaderapi.cpp
@@ -369,47 +369,29 @@ ShaderAPITest::test_uniform_bool_conversion(void)
        assert_no_error();
        glUniform1i(location, 5);
        assert_no_error();
        glGetUniformiv(program, location, &value[0]);
        assert_no_error();
        assert(value[0] == 1);
  }
void
-ShaderAPITest::test_uniform_multiple_samplers(void)
-{
-   GLuint program;
-   GLint location;
-   GLint values[2] = {0, 1};
-
-   assert_no_error();
-   program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { 
gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n");
-   location = glGetUniformLocation(program, "s[0]");
-   assert(location != -1);
-   assert_no_error();
-   glUniform1iv(location, 2, values);
-   assert_no_error();
-}
-
-
-void
  ShaderAPITest::run_tests(void)
  {
        test_uniform_size_type();
        test_attrib_size_type();
        test_uniform_array_overflow();
        test_uniform_scalar_count();
        test_uniform_query_matrix();
        test_uniform_neg_location();
        test_uniform_bool_conversion();
-       test_uniform_multiple_samplers();
  }
void
  ShaderAPITest::runOne(ShaderAPIResult &r, Window &w)
  {
        (void) w;  // silence warning
// error will be set to true if any of the assert functions below fail.
        error = false;

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