Re: [Piglit] [PATCH] texturing: add full round trip test of array depth textures.

2012-08-27 Thread Chad Versace
On 08/23/2012 05:00 PM, Paul Berry wrote: This test provokes a bug in Mesa as of 8/23/12 (commit 1cb07bd): when fast depth clears are performed on multiple layers of a multilayer depth texture (such as a 2D array or a cubemap texture), the implementation doesn't properly track the need for

Re: [Piglit] [PATCH] texturing: add full round trip test of array depth textures.

2012-08-27 Thread Ian Romanick
On 08/23/2012 05:00 PM, Paul Berry wrote: This test provokes a bug in Mesa as of 8/23/12 (commit 1cb07bd): when fast depth clears are performed on multiple layers of a multilayer depth texture (such as a 2D array or a cubemap texture), the implementation doesn't properly track the need for depth