On Wed, 2018-03-28 at 11:15 -0400, Anthony Pesch wrote:
> From: Anthony Pesch
>
> Change zero-sized texture queries to pass a valid depth parameter, otherwise
> they should error as per the OpenGL 4.6 Core spec:
>
> "An INVALID_VALUE error is generated if the effective target is TEXTURE_1D,
> TE
Reviewed-by: Arthur Huillet
Thanks
--
Arthur
On 28.03.2018 17:15, Anthony Pesch wrote:
From: Anthony Pesch
Change zero-sized texture queries to pass a valid depth parameter,
otherwise
they should error as per the OpenGL 4.6 Core spec:
"An INVALID_VALUE error is generated if the effective