Re: [Piglit] [PATCH 2/3] arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries

2018-04-04 Thread Juan A. Suarez Romero
On Wed, 2018-03-28 at 11:15 -0400, Anthony Pesch wrote:
> From: Anthony Pesch 
> 
> Change zero-sized texture queries to pass a valid depth parameter, otherwise
> they should error as per the OpenGL 4.6 Core spec:
> 
> "An INVALID_VALUE error is generated if the effective target is TEXTURE_1D,
> TEXTURE_1D_ARRAY, TEXTURE_2D or TEXTURE_RECTANGLE, and either zoffset is not
> zero, or depth is not one."

For this patch:

Reviewed-by: Juan A. Suarez 


J.A.

> ---
>  tests/spec/arb_get_texture_sub_image/errors.c | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/tests/spec/arb_get_texture_sub_image/errors.c 
> b/tests/spec/arb_get_texture_sub_image/errors.c
> index 57875fa6a..1e7b17115 100644
> --- a/tests/spec/arb_get_texture_sub_image/errors.c
> +++ b/tests/spec/arb_get_texture_sub_image/errors.c
> @@ -293,7 +293,7 @@ test_zero_size_image(void)
>   /* getting 0x0 image from 8x8 source should work */
>   glGetTextureSubImage(tex, 0,
>0, 0, 0,
> -  0, 0, 0,
> +  0, 0, 1,
>GL_RGBA, GL_UNSIGNED_BYTE,
>sizeof(image), image);
>   if (!piglit_check_gl_error(GL_NO_ERROR))
> @@ -306,7 +306,7 @@ test_zero_size_image(void)
>   /* getting 0x0 image from 0x0 source should work */
>   glGetTextureSubImage(tex, 0,
>0, 0, 0,
> -  0, 0, 0,
> +  0, 0, 1,
>GL_RGBA, GL_UNSIGNED_BYTE,
>sizeof(image), image);
>   if (!piglit_check_gl_error(GL_NO_ERROR))
> @@ -315,7 +315,7 @@ test_zero_size_image(void)
>   /* getting 0x0 image at an offset from 0x0 source should error */
>   glGetTextureSubImage(tex, 0,
>1, 2, 0,  /* offset */
> -  0, 0, 0,
> +  0, 0, 1,
>GL_RGBA, GL_UNSIGNED_BYTE,
>sizeof(image), image);
>   if (!piglit_check_gl_error(GL_INVALID_VALUE))
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Re: [Piglit] [PATCH 2/3] arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries

2018-03-28 Thread Arthur Huillet

Reviewed-by: Arthur Huillet 

Thanks
--
Arthur

On 28.03.2018 17:15, Anthony Pesch wrote:

From: Anthony Pesch 

Change zero-sized texture queries to pass a valid depth parameter, 
otherwise

they should error as per the OpenGL 4.6 Core spec:

"An INVALID_VALUE error is generated if the effective target is 
TEXTURE_1D,
TEXTURE_1D_ARRAY, TEXTURE_2D or TEXTURE_RECTANGLE, and either zoffset 
is not

zero, or depth is not one."
---
 tests/spec/arb_get_texture_sub_image/errors.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/tests/spec/arb_get_texture_sub_image/errors.c
b/tests/spec/arb_get_texture_sub_image/errors.c
index 57875fa6a..1e7b17115 100644
--- a/tests/spec/arb_get_texture_sub_image/errors.c
+++ b/tests/spec/arb_get_texture_sub_image/errors.c
@@ -293,7 +293,7 @@ test_zero_size_image(void)
/* getting 0x0 image from 8x8 source should work */
glGetTextureSubImage(tex, 0,
 0, 0, 0,
-0, 0, 0,
+0, 0, 1,
 GL_RGBA, GL_UNSIGNED_BYTE,
 sizeof(image), image);
if (!piglit_check_gl_error(GL_NO_ERROR))
@@ -306,7 +306,7 @@ test_zero_size_image(void)
/* getting 0x0 image from 0x0 source should work */
glGetTextureSubImage(tex, 0,
 0, 0, 0,
-0, 0, 0,
+0, 0, 1,
 GL_RGBA, GL_UNSIGNED_BYTE,
 sizeof(image), image);
if (!piglit_check_gl_error(GL_NO_ERROR))
@@ -315,7 +315,7 @@ test_zero_size_image(void)
/* getting 0x0 image at an offset from 0x0 source should error */
glGetTextureSubImage(tex, 0,
 1, 2, 0,  /* offset */
-0, 0, 0,
+0, 0, 1,
 GL_RGBA, GL_UNSIGNED_BYTE,
 sizeof(image), image);
if (!piglit_check_gl_error(GL_INVALID_VALUE))

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