[Pingus-Devel] Patch to SDL branch. Fix scaling on different resolutions.

2007-07-26 Thread Aggro
This is a patch to the SDL branch, NOT to the trunk version where Clanlib is used. SDL Branch svn co svn://svn.berlios.de/pingus/branches/pingus_sdl/ Currently background images are not displayed at all on many locations if resolution is not 800x600. This causes severe graphic bugs when menus a

Re: [Pingus-Devel] Pingus is fantastic!

2006-11-07 Thread Aggro
--- Lloyd D Budd <[EMAIL PROTECTED]> wrote: > If I can help please let me know. Here is a list of things that should be fixed or implemented: http://www.cmhousing.net/pingus/wiki/pmwiki.php/Main/Bugs Sponsor

Re: [Pingus-Devel] Newer Pingus version

2006-09-05 Thread Aggro
--- pacho <[EMAIL PROTECTED]> wrote: > Pingus 0.6 will be removed from portage tree because > "Clanlib-0.6 is not maintained upstream and has > become unmanagable." > > Where will be relesed a newer pingus version Currently we don't have everything done that should be done for the next release.

Re: [Pingus-Devel] Clanlib 0.8 has been released

2006-08-19 Thread Aggro
--- David Philippi <[EMAIL PROTECTED]> wrote: > Will you apply the patches posted recently? IIRC > you've got commit rights If I have commit rights, no-one has told me about them yet. So AFAIK I don't have any username/password either. I haven't ever committed patches eithers and I'm also not ve

[Pingus-Devel] Clanlib 0.8 has been released

2006-08-16 Thread Aggro
ClanLib 0.8 has been released (2006-08-05): http://www.clanlib.org/ This should make developing of Pingus a little easier, as we shouldn't need to compile the svn version of clanlib to be able to use svn version of pingus. (Those who know better than me, may correct if I'm wrong.) You will still

[Pingus-Devel] Patch to fix GUIManager memory leaks

2006-04-19 Thread Aggro
This is a patch, which should fix some memory leaks caused by unimplemented behavior in GUIManager::add(). GUIManager:add was supposed to delete given objects by default or if the second parameter was true. This feature was never implemented and therefore the memory was never released. Another pr

Memory leaks at GUIManager (gui_manager.cxx)

2006-04-11 Thread Aggro
I tried running pingus on valgrind (open source test software for example for finding memory leaks), and it pointed out that at src/gui/gui_manager.cxx GUIManager::add() leaks memory. It takes pointers of objects as a parameter, but I didn't see any code anywhere that would actually delete those o

Patch to bug "Faller freezes sometimes"

2006-04-11 Thread Aggro
Faller freezes at least on one tutorial map. Bug explained here: http://www.cmhousing.net/pingus/wiki/pmwiki.php/Main/GameFeezeOnTutorialMapEntranceHighExitLow The problem was a loop at src/actions/faller.cxx Faller::update(). It tried to "Make Pingu bounce off wall", and propably succeeded too we

Patch to "#Worldmap Does Not Scroll"

2006-04-09 Thread Aggro
This is a fix to the bug "Worldmap Does Not Scroll". ( The worldmap didn't scroll to the right on the game startup if the Pingu was standing on the level "One must prepare, the rest must follow". This caused pingu and pingu's location to be invisible to user, untill pingu was moved on the visible a

Should the music loop?

2006-04-09 Thread Aggro
Currently the music isn't looping so it will eventually stop if you stay long enough in one place. This often takes less than a minute and after that the user is musicless. Should the music loop? IMHO the music should loop, but I don't know if there is a good reason why it has been made non-loopin

Patch to [# Bridger is slow in fast mode? ]

2006-04-09 Thread Aggro
Bug was: Bridger is slow in fast mode Solution: Walker and other actions call the update with parameter 0.033, while birdger called it without any parameter. I added the same parameter for bridger and it seems to work with fast mode now also. __ Do

Re: (obviously unofficial) Windows build available

2005-10-10 Thread Aggro
> It's been tested on a > Windows XP Home and > Professional machine so far. I tested it on Windows 2000 and it worked fine when I solved the first 3 levels on the world map and exited. > It still crashes > occassionally when it exits, But it crashes always, if I close the window from the top r

Re: Windows version

2005-09-01 Thread Aggro
> When can i expect to see the newest version of > Pingus in Windows > version.. Have been waiting a long time now :,-( Most likely not before we get a new stable version from Pingus. And before we get that, we will propably need a new stable version from Clanlib (Clanlib is a library, which

Re: New City Theme

2005-07-25 Thread Aggro
--- Daniel Herding <[EMAIL PROTECTED]> wrote: > http://people.freenet.de/danielherding/pingus-city.png > http://people.freenet.de/danielherding/pingus-city2.png I don't like the "tux was here" text on the house. But the city-look looks nice. Houses could perhaps use some different materials, inst