This is a patch to the SDL branch, NOT to the trunk
version where Clanlib is used.
SDL Branch
svn co
svn://svn.berlios.de/pingus/branches/pingus_sdl/
Currently background images are not displayed at all
on many locations if resolution is not 800x600. This
causes severe graphic bugs when menus a
--- Lloyd D Budd <[EMAIL PROTECTED]> wrote:
> If I can help please let me know.
Here is a list of things that should be fixed or
implemented:
http://www.cmhousing.net/pingus/wiki/pmwiki.php/Main/Bugs
Sponsor
--- pacho <[EMAIL PROTECTED]> wrote:
> Pingus 0.6 will be removed from portage tree because
> "Clanlib-0.6 is not maintained upstream and has
> become unmanagable."
>
> Where will be relesed a newer pingus version
Currently we don't have everything done that should be
done for the next release.
--- David Philippi <[EMAIL PROTECTED]> wrote:
> Will you apply the patches posted recently? IIRC
> you've got commit rights
If I have commit rights, no-one has told me about them
yet. So AFAIK I don't have any username/password
either. I haven't ever committed patches eithers and
I'm also not ve
ClanLib 0.8 has been released (2006-08-05):
http://www.clanlib.org/
This should make developing of Pingus a little easier,
as we shouldn't need to compile the svn version of
clanlib to be able to use svn version of pingus.
(Those who know better than me, may correct if I'm
wrong.)
You will still
This is a patch, which should fix some memory leaks
caused by unimplemented behavior in GUIManager::add().
GUIManager:add was supposed to delete given objects by
default or if the second parameter was true. This
feature was never implemented and therefore the memory
was never released.
Another pr
I tried running pingus on valgrind (open source test
software for example for finding memory leaks), and it
pointed out that at src/gui/gui_manager.cxx
GUIManager::add() leaks memory.
It takes pointers of objects as a parameter, but I
didn't see any code anywhere that would actually
delete those o
Faller freezes at least on one tutorial map. Bug
explained here:
http://www.cmhousing.net/pingus/wiki/pmwiki.php/Main/GameFeezeOnTutorialMapEntranceHighExitLow
The problem was a loop at src/actions/faller.cxx
Faller::update(). It tried to "Make Pingu bounce off
wall", and propably succeeded too we
This is a fix to the bug "Worldmap Does Not Scroll". (
The worldmap didn't scroll to the right on the game
startup if the Pingu was standing on the level "One
must prepare, the rest must follow". This caused pingu
and pingu's location to be invisible to user, untill
pingu was moved on the visible a
Currently the music isn't looping so it will
eventually stop if you stay long enough in one place.
This often takes less than a minute and after that the
user is musicless.
Should the music loop? IMHO the music should loop, but
I don't know if there is a good reason why it has been
made non-loopin
Bug was: Bridger is slow in fast mode
Solution:
Walker and other actions call the update with
parameter 0.033, while birdger called it without any
parameter. I added the same parameter for bridger and
it seems to work with fast mode now also.
__
Do
> It's been tested on a
> Windows XP Home and
> Professional machine so far.
I tested it on Windows 2000 and it worked fine when I
solved the first 3 levels on the world map and exited.
> It still crashes
> occassionally when it exits,
But it crashes always, if I close the window from the
top r
> When can i expect to see the newest version of
> Pingus in Windows
> version.. Have been waiting a long time now :,-(
Most likely not before we get a new stable version
from Pingus. And before we get that, we will propably
need a new stable version from Clanlib (Clanlib is a
library, which
--- Daniel Herding <[EMAIL PROTECTED]> wrote:
>
http://people.freenet.de/danielherding/pingus-city.png
>
http://people.freenet.de/danielherding/pingus-city2.png
I don't like the "tux was here" text on the house. But
the city-look looks nice. Houses could perhaps use
some different materials, inst
14 matches
Mail list logo