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odyx pushed a commit to branch upstream/latest
in repository colobot.

commit 3164e7256e6702aa4a53c62f0a6eec143ef30e87
Author: Tomasz Kapuściński <tomaszka...@gmail.com>
Date:   Thu May 7 12:58:05 2015 +0200

    Changed terrain UV mapping (fixes #306 for OpenGL engine, will cause 
similar problem on Direct3D)
---
 src/graphics/engine/terrain.cpp  | 16 ++++++++++------
 src/graphics/opengl/gldevice.cpp |  2 +-
 2 files changed, 11 insertions(+), 7 deletions(-)

diff --git a/src/graphics/engine/terrain.cpp b/src/graphics/engine/terrain.cpp
index b58685b..a97b840 100644
--- a/src/graphics/engine/terrain.cpp
+++ b/src/graphics/engine/terrain.cpp
@@ -637,21 +637,25 @@ bool CTerrain::CreateMosaic(int ox, int oy, int step, int 
objRank,
                     p1.coord.x -= o.coord.x;  p1.coord.z -= o.coord.z;
                     p2.coord.x -= o.coord.x;  p2.coord.z -= o.coord.z;
 
+                    // TODO: Find portable solution
+                    //float offset = 0.5f / 256.0f;      // Direct3D
+                    float offset = 0.0f;                 // OpenGL
+
                     if (x == 0)
                     {
-                        p1.texCoord.x = 0.0f+(0.5f/256.0f);
-                        p2.texCoord.x = 0.0f+(0.5f/256.0f);
+                        p1.texCoord.x = 0.0f + offset;
+                        p2.texCoord.x = 0.0f + offset;
                     }
                     if (x == brick)
                     {
-                        p1.texCoord.x = 1.0f-(0.5f/256.0f);
-                        p2.texCoord.x = 1.0f-(0.5f/256.0f);
+                        p1.texCoord.x = 1.0f - offset;
+                        p2.texCoord.x = 1.0f - offset;
                     }
                     if (y == 0)
-                        p1.texCoord.y = 1.0f-(0.5f/256.0f);
+                        p1.texCoord.y = 1.0f - offset;
 
                     if (y == brick - step)
-                        p2.texCoord.y = 0.0f+(0.5f/256.0f);
+                        p2.texCoord.y = 0.0f - offset;
 
                     if (m_useMaterials)
                     {
diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp
index 582ed26..8809fd2 100644
--- a/src/graphics/opengl/gldevice.cpp
+++ b/src/graphics/opengl/gldevice.cpp
@@ -550,7 +550,7 @@ Texture CGLDevice::CreateTexture(ImageData *data, const 
TextureCreateParams &par
     glBindTexture(GL_TEXTURE_2D, result.id);
 
     // Set texture parameters
-    GLint minF = 0, magF = 0;
+    GLint minF = GL_NEAREST, magF = GL_NEAREST;
     int mipmapLevel = 1;
 
     switch (params.filter)

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