This is an automated email from the git hooks/post-receive script. tobi pushed a commit to branch master in repository dhewm3.
commit e37869393d9a25a6c0f1d7ef6f742d36c3a6dff6 Author: Tobias Frost <t...@coldtobi.de> Date: Thu Mar 12 09:35:01 2015 +0100 Remove patch 02-spelling-errors.patch -- applied upstream --- debian/patches/02-spelling-errors.patch | 97 --------------------------------- debian/patches/series | 1 - 2 files changed, 98 deletions(-) diff --git a/debian/patches/02-spelling-errors.patch b/debian/patches/02-spelling-errors.patch deleted file mode 100644 index c3c8f85..0000000 --- a/debian/patches/02-spelling-errors.patch +++ /dev/null @@ -1,97 +0,0 @@ -Description: Fixing some spelling errors -Those words are fixed: s/unkown/unknown, s/seperate/separate. -Fixes are only done in code, comments are only touch when the there was also -a code location to fix in the same file. -Author: Tobias Frost <t...@debian.org> -Last-Update: 2015-02-14 ---- -This patch header follows DEP-3: http://dep.debian.net/deps/dep3/ ---- a/neo/framework/DeclAF.cpp -+++ b/neo/framework/DeclAF.cpp -@@ -893,7 +893,7 @@ - src.Error( "custom models not yet implemented" ); - return false; - } else { -- src.Error( "unkown model type %s", token.c_str() ); -+ src.Error( "unknown model type %s", token.c_str() ); - return false; - } - } else if ( !token.Icmp( "origin" ) ) { ---- a/neo/idlib/Lexer.cpp -+++ b/neo/idlib/Lexer.cpp -@@ -192,7 +192,7 @@ - return idLexer::punctuations[i].p; - } - } -- return "unkown punctuation"; -+ return "unknown punctuation"; - } - - /* ---- a/neo/idlib/Parser.cpp -+++ b/neo/idlib/Parser.cpp -@@ -3144,7 +3144,7 @@ - return idParser::punctuations[i].p; - } - } -- return "unkown punctuation"; -+ return "unknown punctuation"; - } - - /* ---- a/neo/d3xp/gamesys/SysCvar.cpp -+++ b/neo/d3xp/gamesys/SysCvar.cpp -@@ -416,4 +416,4 @@ - - idCVar net_serverDownload( "net_serverDownload", "0", CVAR_GAME | CVAR_INTEGER | CVAR_ARCHIVE, "enable server download redirects. 0: off 1: redirect to si_serverURL 2: use builtin download. see net_serverDl cvars for configuration" ); - idCVar net_serverDlBaseURL( "net_serverDlBaseURL", "", CVAR_GAME | CVAR_ARCHIVE, "base URL for the download redirection" ); --idCVar net_serverDlTable( "net_serverDlTable", "", CVAR_GAME | CVAR_ARCHIVE, "pak names for which download is provided, seperated by ;" ); -+idCVar net_serverDlTable( "net_serverDlTable", "", CVAR_GAME | CVAR_ARCHIVE, "pak names for which download is provided, separated by ;" ); ---- a/neo/d3xp/physics/Physics_AF.cpp -+++ b/neo/d3xp/physics/Physics_AF.cpp -@@ -3075,7 +3075,7 @@ - return; - } - -- // seperate friction per contact is silly but it's fast and often looks close enough -+ // separate friction per contact is silly but it's fast and often looks close enough - if ( af_useImpulseFriction.GetBool() ) { - - impulse.SetData( 6, VECX_ALLOCA( 6 ) ); -@@ -6963,7 +6963,7 @@ - } - - if ( trees.Num() > 1 ) { -- gameLocal.Warning( "Articulated figure has multiple seperate tree structures for entity '%s' type '%s'.", -+ gameLocal.Warning( "Articulated figure has multiple separate tree structures for entity '%s' type '%s'.", - self->name.c_str(), self->GetType()->classname ); - } - ---- a/neo/game/gamesys/SysCvar.cpp -+++ b/neo/game/gamesys/SysCvar.cpp -@@ -334,4 +334,4 @@ - - idCVar net_serverDownload( "net_serverDownload", "0", CVAR_GAME | CVAR_INTEGER | CVAR_ARCHIVE, "enable server download redirects. 0: off 1: redirect to si_serverURL 2: use builtin download. see net_serverDl cvars for configuration" ); - idCVar net_serverDlBaseURL( "net_serverDlBaseURL", "", CVAR_GAME | CVAR_ARCHIVE, "base URL for the download redirection" ); --idCVar net_serverDlTable( "net_serverDlTable", "", CVAR_GAME | CVAR_ARCHIVE, "pak names for which download is provided, seperated by ;" ); -+idCVar net_serverDlTable( "net_serverDlTable", "", CVAR_GAME | CVAR_ARCHIVE, "pak names for which download is provided, separated by ;" ); ---- a/neo/game/physics/Physics_AF.cpp -+++ b/neo/game/physics/Physics_AF.cpp -@@ -3074,7 +3074,7 @@ - return; - } - -- // seperate friction per contact is silly but it's fast and often looks close enough -+ // separate friction per contact is silly but it's fast and often looks close enough - if ( af_useImpulseFriction.GetBool() ) { - - impulse.SetData( 6, VECX_ALLOCA( 6 ) ); -@@ -6962,7 +6962,7 @@ - } - - if ( trees.Num() > 1 ) { -- gameLocal.Warning( "Articulated figure has multiple seperate tree structures for entity '%s' type '%s'.", -+ gameLocal.Warning( "Articulated figure has multiple separate tree structures for entity '%s' type '%s'.", - self->name.c_str(), self->GetType()->classname ); - } - diff --git a/debian/patches/series b/debian/patches/series index b4fbc9b..e537492 100644 --- a/debian/patches/series +++ b/debian/patches/series @@ -1,2 +1 @@ 01-changedatadir.patch -02-spelling-errors.patch -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/dhewm3.git _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits