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tobi pushed a commit to branch master
in repository dhewm3.

commit e37869393d9a25a6c0f1d7ef6f742d36c3a6dff6
Author: Tobias Frost <t...@coldtobi.de>
Date:   Thu Mar 12 09:35:01 2015 +0100

    Remove patch 02-spelling-errors.patch -- applied upstream
---
 debian/patches/02-spelling-errors.patch | 97 ---------------------------------
 debian/patches/series                   |  1 -
 2 files changed, 98 deletions(-)

diff --git a/debian/patches/02-spelling-errors.patch 
b/debian/patches/02-spelling-errors.patch
deleted file mode 100644
index c3c8f85..0000000
--- a/debian/patches/02-spelling-errors.patch
+++ /dev/null
@@ -1,97 +0,0 @@
-Description: Fixing some spelling errors
-Those words are fixed: s/unkown/unknown, s/seperate/separate.
-Fixes are only done in code, comments are only touch when the there was also
-a code location to fix in the same file.
-Author: Tobias Frost <t...@debian.org>
-Last-Update: 2015-02-14
----
-This patch header follows DEP-3: http://dep.debian.net/deps/dep3/
---- a/neo/framework/DeclAF.cpp
-+++ b/neo/framework/DeclAF.cpp
-@@ -893,7 +893,7 @@
-                               src.Error( "custom models not yet implemented" 
);
-                               return false;
-                       } else {
--                              src.Error( "unkown model type %s", 
token.c_str() );
-+                              src.Error( "unknown model type %s", 
token.c_str() );
-                               return false;
-                       }
-               } else if ( !token.Icmp( "origin" ) ) {
---- a/neo/idlib/Lexer.cpp
-+++ b/neo/idlib/Lexer.cpp
-@@ -192,7 +192,7 @@
-                       return idLexer::punctuations[i].p;
-               }
-       }
--      return "unkown punctuation";
-+      return "unknown punctuation";
- }
- 
- /*
---- a/neo/idlib/Parser.cpp
-+++ b/neo/idlib/Parser.cpp
-@@ -3144,7 +3144,7 @@
-                       return idParser::punctuations[i].p;
-               }
-       }
--      return "unkown punctuation";
-+      return "unknown punctuation";
- }
- 
- /*
---- a/neo/d3xp/gamesys/SysCvar.cpp
-+++ b/neo/d3xp/gamesys/SysCvar.cpp
-@@ -416,4 +416,4 @@
- 
- idCVar net_serverDownload(                    "net_serverDownload",           
"0",                    CVAR_GAME | CVAR_INTEGER | CVAR_ARCHIVE, "enable server 
download redirects. 0: off 1: redirect to si_serverURL 2: use builtin download. 
see net_serverDl cvars for configuration" );
- idCVar net_serverDlBaseURL(                   "net_serverDlBaseURL",          
"",                             CVAR_GAME | CVAR_ARCHIVE, "base URL for the 
download redirection" );
--idCVar net_serverDlTable(                     "net_serverDlTable",            
"",                             CVAR_GAME | CVAR_ARCHIVE, "pak names for which 
download is provided, seperated by ;" );
-+idCVar net_serverDlTable(                     "net_serverDlTable",            
"",                             CVAR_GAME | CVAR_ARCHIVE, "pak names for which 
download is provided, separated by ;" );
---- a/neo/d3xp/physics/Physics_AF.cpp
-+++ b/neo/d3xp/physics/Physics_AF.cpp
-@@ -3075,7 +3075,7 @@
-               return;
-       }
- 
--      // seperate friction per contact is silly but it's fast and often looks 
close enough
-+      // separate friction per contact is silly but it's fast and often looks 
close enough
-       if ( af_useImpulseFriction.GetBool() ) {
- 
-               impulse.SetData( 6, VECX_ALLOCA( 6 ) );
-@@ -6963,7 +6963,7 @@
-               }
- 
-               if ( trees.Num() > 1 ) {
--                      gameLocal.Warning( "Articulated figure has multiple 
seperate tree structures for entity '%s' type '%s'.",
-+                      gameLocal.Warning( "Articulated figure has multiple 
separate tree structures for entity '%s' type '%s'.",
-                                                               
self->name.c_str(), self->GetType()->classname );
-               }
- 
---- a/neo/game/gamesys/SysCvar.cpp
-+++ b/neo/game/gamesys/SysCvar.cpp
-@@ -334,4 +334,4 @@
- 
- idCVar net_serverDownload(                    "net_serverDownload",           
"0",                    CVAR_GAME | CVAR_INTEGER | CVAR_ARCHIVE, "enable server 
download redirects. 0: off 1: redirect to si_serverURL 2: use builtin download. 
see net_serverDl cvars for configuration" );
- idCVar net_serverDlBaseURL(                   "net_serverDlBaseURL",          
"",                             CVAR_GAME | CVAR_ARCHIVE, "base URL for the 
download redirection" );
--idCVar net_serverDlTable(                     "net_serverDlTable",            
"",                             CVAR_GAME | CVAR_ARCHIVE, "pak names for which 
download is provided, seperated by ;" );
-+idCVar net_serverDlTable(                     "net_serverDlTable",            
"",                             CVAR_GAME | CVAR_ARCHIVE, "pak names for which 
download is provided, separated by ;" );
---- a/neo/game/physics/Physics_AF.cpp
-+++ b/neo/game/physics/Physics_AF.cpp
-@@ -3074,7 +3074,7 @@
-               return;
-       }
- 
--      // seperate friction per contact is silly but it's fast and often looks 
close enough
-+      // separate friction per contact is silly but it's fast and often looks 
close enough
-       if ( af_useImpulseFriction.GetBool() ) {
- 
-               impulse.SetData( 6, VECX_ALLOCA( 6 ) );
-@@ -6962,7 +6962,7 @@
-               }
- 
-               if ( trees.Num() > 1 ) {
--                      gameLocal.Warning( "Articulated figure has multiple 
seperate tree structures for entity '%s' type '%s'.",
-+                      gameLocal.Warning( "Articulated figure has multiple 
separate tree structures for entity '%s' type '%s'.",
-                                                               
self->name.c_str(), self->GetType()->classname );
-               }
- 
diff --git a/debian/patches/series b/debian/patches/series
index b4fbc9b..e537492 100644
--- a/debian/patches/series
+++ b/debian/patches/series
@@ -1,2 +1 @@
 01-changedatadir.patch
-02-spelling-errors.patch

-- 
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