This is an automated email from the git hooks/post-receive script. smcv pushed a change to tag 1.51 in repository iortcw.
at fba26a1 (commit) This tag includes the following new commits: new 7af580f All: Move SDL 2.0.1 branch to trunk new 85a8f78 SP: Update the mac build scripts with new naming convention new 81d3a4d All: Bump default com_hunkmegs to 256 new 62fadc4 MP: Only touch legacy dll for pure check new 9fed949 All: Rend2: Dont call va each frame in GLSL_VertexAttribPointers new 0b49c4d All: Fix SCR_UpdateScreen crash from VOIP new 310fed3 MP: Fix cgame key binds staying bound while in console new 5eeab8d All: Rend2: Fix non-HDR map surface over brighting new 1811d3f MP: Properly handle vm_* cvars / Always extract dlls from mp_bin so they can be found new 2254bc6 All: Fix flamethrower stream sound (Still missing when using vanilla MP cgame) new b65ae5d All: Update the readme's new de879bf All: Rename the SDL2 libraries so that x86 and x64 can coexist in the same directory new 830a2cb All: Rename the included 32bit SDL2 dll new 2f46cb4 All: Update the win64 SDL libs to use the new dll name (SDL264.dll) new 1147f7a All: Make the AL version of AddLoopingSound closer to Base version new 594d44e All: Change to full volume for AddRealLoopingSound (not used) in AL new 47a1152 MP: Add stub for FS_Delete (not used in MP) new e9549aa All: Fix stuttering in non-local looping sounds new 1dfad37 All: Fix indentation issue in Makefiles new 8b787af MP: Missed one line in last commit new 1e2cc90 All: Remove check for Windows versions in make copyfiles new 79137ec MP: Use Punkbuster MD5 implementation for cl_guid / Rename autogenerated key to avoid confusion new 1aa3306 MP: Add the Punkbuster implementation of MD5 new 5ab5797 MP: Remove the console print of CD key / clean up some stuff uncrustify shifted new 450a83b MP: Only calculate cl_guid on startup when using Punkbuster MD5 new ee12f94 MP: Use upper-case for Punkbuster cl_guid like vanilla client new ca79516 All: Don't play all 'local' sounds at full volume new 03cb290 All: Check for buffer overflow for rail/lightning surfaces new 7101f80 All: Update opusfile to 0.5 new 4fd0b1c All: Change the OpenAL driver and device cvars to CVAR_ROM / Add the reference OpenAL dll's for windows new 79967c1 All: Fix check for jpeg_mem_ to work with libjpeg-turbo new 7a3f820 All: Re-allow setting OpenAL input device / Fix fallback driver code new 35fd158 All: Revert r507 new 2770901 MP: Set cl_guid to NO_GUID when no cdkey is present like vanilla client new 9a70228 MP: Add ability for server to load a map-specific config on map load new 3503e5c All: Don't restart the renderer in SV_SpawnServer new eb3d821 All: Don't use zip target in Makefile unless BUILD_ARCHIVE define is set new 6f53efb All: Don't clear screen during CA_LOADING and CA_PRIMED new 640d13f MP: Add gender specific obituaries for self kills new 6793031 All: When cross compiling on mingw32, make sure it finds a CC new bf54555 All: Add vorbis 1.3.4 support (Still disabled by default) new 6654b64 All: Clear referenced paks when disconnecting new 3a6b770 All: Fix sending pk3 download error messages to clients new 97d0d96 All: Add support for clang 3.4 new f4afead MP: Fix a warning when compiling with clang new 109689a All: Rend2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps new b8d03f5 All: Update curl to 7.35.0 new bffea3e All: Rend2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1 new 724d1f7 All: Rend2: Remove and force r_softOverbright new 438b979 All: Fix colored name padding and allow IPv6 address to fit in output of 'status' command new 9d961a6 All: Remove references to alDopplerVelocity new 0cb77f0 SP: Don't check AI for connection status (Fix phone jack icon issue) new b5a3663 All: Fix native trap_BotMutateGoalFuzzyLogic new 588b86f All: Rend2: Minor GLSL shader improvements new 52047c1 All: Rend2: Add normalScale and parallaxDepth stage keywords and helper cvars new 1afa4c3 All: Rend2: Update the README new 8d3ee48 All: Rend2: Remove 'Cheat' label from r_forcesun in README new 3a8b3df All: Rend2: Set default normal/specular in RE_RegisterShaderFromImage new 5683b60 All: Update SDL libraries and headers to 2.0.2 new 7ad9fe9 All: Rend2: Don't wash out HDR vertex light surfaces new 5ec86cb All: Some various renderer cleanups (See notes) new 7c90b7d All: Parse q3map_sunExt in OpenGL1 renderer new 85e4037 All: Don't mix sfx with NULL soundData / DMA 44kHz needs more memory for sound buffers new 26f1a72 All: Rend2: Set cap on ambient and direct light new 0af5af6 All: Change default value of s_alDopplerSpeed new fd64248 MP: Fix control point flag model animations in CGame QVM new 31200f5 MP: Fix multi_flagpoleAnimsInline size new 158f112 All: Bunch of comment fixes new 35bb7d2 All: Don't crash when fail to create SDL window new abd29c4 All: Add fallback to default if setting SDL_GL_ACCELERATED_VISUAL fails new 410ccfa All: Fix warning from last commit new fb34311 All: update SDL to version 2.0.3 new 00d2b86 All: Rend2: Parallax corrected cubemap (cheaper trick) new 34b03de All: Fix ctrl+key codes for edit fields new 64fb386 All: Partially revert r540 (Causes crash with higher com_soundMegs settings) new f916cd1 All: Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3 new 536b582 All: Rend2: Use areamask and leaf cluster for PVS when VIS is missing new c94bdd3 SP: Remove shader fix for incorrectly lit flags (Fixed in r526) new b842ae7 All: Remove unused extern qboolean charSet new 8065534 All: Remove -falign-loops and -falign-jumps from Makefiles new 34ac3a3 All: Fix building QVM's when cross-compiling with Cygwin new 633e351 All: Rework last commit to support Cygwin64 new 0953275 All: Use correct path seperator for Windows new c53c848 All: Rend2: Remove sRGB support, replace with gamma cvars new 97eae63 All: Change default value of r_overBrightBits to 0 new 03f067f All: Rend2: Update rend2-readme.txt new e37e5c1 Add tag for 1.42a release / Bump trunk version to 1.42b new 128c70e Add 1.42a folder to tags new 662cba0 Fix Game VM's trap_GetTag crashing when CGame is a QVM new 5027afa All: Fix CL_GetTag QVM tagname buffer length new b74667a Deleted g_vehicles.h as it's unused.. new 4f6eb7b Created VS13 solution for logic only to support any Windows modders out there, as well so I can dive in and drop few lines at times. 32 or 64 builds are available and working (tested). It's only for logic so maintenance is minimal - I'll drop an eye from time to time to update it if needed.. new 76900c3 Client enhancements, added following features: - cg_crosshairPulse - cg_drawWeaponIconFlash - cg_bloodDamageBlend - cg_bloodFlash - cg_muzzleFlash - cg_complaintPopUp new 7ecb1b5 Client enhancement, feature added: - cg_noAmmoAutoSwitch new 37d5b2f Ported shake camera (on explosions..) from NQ mod as default came shaking makes me dizzy.. new 4dab8b2 - Pushed warmup Objective prints little lower - Added fancy Warmup print in corner as in OSP.. new 408efe1 Added +vstr command so players can customize various commands without resolving to scripts. new aa0e810 Fixed browser scrolling with mouse wheel..Hovering over scroll bar and spinning the wheel on the mouse will now scroll as it was suppose to. new 52d76f7 MP: Undo last several commits...not changing gameplay aspects in this project new 2a905ca MP: Fix pure argument for FS_FindVM new 733a206 MP: Look for QVM first when vm_xxx is set to 2 new e85f576 MP: Print what pk3 dll is being loaded from new c415632 MP: Explicitly allow linux i386 and other native libs to be used on pure server new 5f7dc41 MP: if vm_xxx 0 don't load cgame qvm on pure servers new 16a7af1 MP: Don't load unzipped dlls from homepath new 731068e MP: Remove unused variable mpsppakfilestring new 04dc041 MP: Fix falling back to unpure QVM new 1d83b1c All: Fix OpenAL fallback driver for Win64 new c0667b4 All: Remove redundant failure mesage when unable to load OpenAL driver new 1d9a07f SP: Revert change to g_mover in r408 (Fix freezing spirits on end map) new ea00cf3 All: Make R_LerpTag return qfalse if MDR tag does not exist new ccbad51 All: Make R_LerpTag for IQM model return tag index or -1 if tag is not found new a4d2d85 All: Make R_LerpTag for MDR use startIndex and return tag index new b825d02 All: Rend2: Use the same size for sun/moon as OpenGL1 renderer new f5b8acf SP: Use same autogenerated key name as MP new 6a72eea All: Fix download loop when loading 'media-only' mods from pure servers new c8f6eb2 All: Disable key repeat if key catcher is 0 new 68b8dce Rend2: Don't use memset with non-zero value to fill ints new 40ec4c5 Fix potential buffer overflow in PS_ReadPrimitive new 1ba3705 All: Fix unchecked buffer size issues in l_script.c and l_precomp.c new 25213db All: Fix max bans range check in SV_AddBanToList new ffa7d94 All: Rend2: Have Rend2 "map $lightmap" check for NULL tr.lightmaps too new 52ab0e7 All: Fix potential buffer overflow caused by long tcMod args new 23d4545 All: Fix OOB access in CM_EdgePlaneNum new f6da407 All: Fix potential OOB in Windows Dedicated TTY CON_Show new a0b5f69 All: Rend2: Reimplement MD3 tangent space calculation new f1e81bb All: Fix an invalid null deref check in the slider code new ba4083b SP: Fix displaying GL extensions overflowing 'lines' in ui_main.c new 2536fd2 All: Remove trailing text after last GL extension in UI new 25a7fd8 All: Fix func_bats to work with Tequila's fast move case unsetting SVF_NOCLIENT new b3b2f2b SP: Remove embarrassingly bad sounding spirit_loop sound duplication new 84eed89 SP: fix comment in cg_players new 1a44a9a All: Use OpenAL-Soft by default on OSX instead of Apple's implementation new e76dcf6 SP: Fix demo playback crashing if starts on last map loaded by server new 766aaf4 MP: Remove legacy TODO for using CM_ClearMap, it is used new b17617a Clean up some old / incorrect docs new 210982f Add doc with building instructions new b55e35e Reimplement cl_avidemo command (screenshot method) for backward compatibility new 39eacb6 All: Uncrustify cl_avi.c new 1629e08 All: Revert commit r405...Pretty much unusable new d05f240 All: Rend2: Don't try to dlight surfaces that had all dlights culled new 1f7ffb6 All: Fix link to Cygwin setup in build instructions new ffb768c SP: Fix crash when using pmove_fixed 1 new d08731d All: Fix building with curl on SPARC new e85f760 All: Fix SkipRestOfLine going past end of string new 81e16e8 All: Make r_fullscreen a latched cvar like vanilla new 112b013 All: Fix USE_SVN define in Makefile (for version string) new 2deb294 All: Attempt to fix svn versioning on newer subversion clients new 6d9a4e8 All: Attempt to fix versioning on a top-level checkout new 3a7426e All: Attempt 2 to fix versioning on a top-level checkout new 7c35d4d All: Revert r631 new 1599fff All: Fix / clean up console output of scripting events new f46a3b1 All: Remove unused array joy_pressed new 3bab8a5 All: Remove unused cvar in_joystickDebug new ecfe9f1 SP: Regenerate g_func_decs.h and g_funcs.h (Used for save games) new fc58d3b MP: Remove unused AddMaxLivesIP and ClearMaxLivesIP / Remove extra whitespaces new edf95db Don't draw client console buffer past top of screen / Restore drawing a cut off client console line new 6f45362 SP: Remove extracthuns binary (Added in error) new 68f77ad MP: Fix g_doWarmup (Backport from Coop) new 411d7dc All: Fix fast-math optimize flag for MinGW build (Found by DevHC) new a08c923 All: Make external library linking nicer new 38113db All: Fix compiling on Linux Mint new 7543688 All: Fix building with curl on Linux PPC new f149cf0 All: Rend2: Replace R_MipMapsRGB() with faster version new ea0c9c6 All: Align the master server defines closer to ioq3 new 3ee5004 All: Rend2: Don't load external GLSL files by default new 96e1f94 All: Don't use -mwindows with Clang on Windows new fb65f98 All: Restore statically linked libraries for MingW build new 930877a All: Fix MDS LOD using frontend data in backend code new a24de78 All: Guard against out-of-bounds jump table targets new d17523d All: Rend2: Add fourth cascade for sun shadows and adjust sun shadow cvar defaults new ae43922 All: Rend2: Remove R_MipMap and R_MipMap2 / Fix gamma conversion in R_MipMapsRGB new dd7ea13 All: Rend2: Fix a GLSL compile error on old hardware with r_shadowFilter 0 new ac4dcdf SP: Implement talk anims when using OpenAL new f93996b All: Bump maximum number of AL sources new 66cfcf9 MP: Don't cut off voice chats in OpenAL new 9b26b0d SP: Add cvar to adjust talk animations in OpenAL new 92ef021 MP: Fix team swapping in stopwatch gametype when there is no warmup new 75fd680 MP: Fix compiler warning from last commit new 0396838 All: Fix S_ClearSoundBuffer new 368add9 All: Only print allocated AL source count on init new 8bc1928 All: Call S_AL_ClearSoundBuffer from S_AL_StopAllSounds like in Base sound new a4a2c81 All: Fix assorted warnings new f0effe8 All: Some OSX related "fixes" new 9fd43cf All: Update opusfile to 0.6 new 5be611a All: Update libogg to 1.3.2 new 1e3fca2 All: Fix binding KP_NUMLOCK new 020d33d All: Get clipboard data from SDL new 09a8efb All: Fox some libvorbis warnings new 722a963 All: Fix libvorbis warning from last commit new 1f3ecf1 All: Remove unused functions from null_main.c and null_input.c new 0d4de9d All: Fix incorrect strncat usage in CL_ServerInfoPacket new ec14d7f All: Fix incorrect rgbGen const reading uninitialized memory new 985df00 All: Rend2: Remove a numIboIndexes=0 that is not read from tr_bsp.c new b2d5e3d All: Don't scale cinematic time by timescale twice new b11e62b All: Add ColorIndexForNumber macro replacing '& 0x07' new a0bfd10 All: scroll/caps/num lock keys send KEYUP event when key is released new 0ea335e All: Port COM_ParseExt fixes to CommaParse new 7660e94 All: Use ColorIndexForNumber in Con_DrawSolidConsole new 56a4620 Rend2: Fix some shader stages remaining visible through fog volumes new 417640a Rend2: Add support for wolf fog to shaders that use adjustColorsForFog new 1b98e3d All: Makefile: Add the SDL and OpenAL libs when using BUILD_ARCHIVE on Windows and Mac new 059a5cd All: Fix a few more warnings new d49d4be All: Fix some clang warnings new 54bcfe3 MP: Fix a bunch of stuff flagged by clang analyzer new 794b137 SP: Restore cl_cgame (Committed in error) new 70036ac All: Fix some line endings new 66d60e2 MP: Restore final parse for movespeed in bg_animation (Unused) new b1b283f SP: Fix a bunch of stuff flagged by clang analyzer new 34b16bc MP: Fix typo in bg_animation new 3db59f0 All: Miscellaneous shader fixes new e1dd82b SP: Fix building / loading QVMs (Still not fully working) new 9fd3eef All: Add some missing QVM defines new 62179db Don't build QVMs by default new 3fc4828 SP: Use correct function return type for FS_ReadFile in splines.cpp new 8af8e9b All: Fix 'Context Menu' and 'Windows' key bindings new d9f6cd5 All: A little whitespace cleanup new dd868e8 MP: Fix the searchlights on mp_dam (splines) new a189741 SP: Align BASE_CFLAGS in Makefile with MP's / Fix a compiler warning new 9045651 All: Realign q_shared.h and q_splineshared.h new d70b249 All: Don't add duplicate resolutions to r_availableModes new 203bdd8 MP: Fix team swapping in stopwatch mode new d15e455 All: Don't print the 'entered the game' messages to console new 8018fab All: Use correct type for thinktime new acd0b9b All: Add function for clearing global shader instead of duplicating the code new 4135c22 All: Rend2: Update readme / Don't segfault if r_ext_multitexture is disabled new b1ae5f6 All: Revert r705 new f7b8d15 All: Fix crash when glConfig.extensions_string is too large new 880c8b0 All: Revert the CFLAGS changes in Makefile new 0bd7974 SP: Revert the CFLAGS changes in Makefile new 3c0330a All: Fix copying of OpenAL lib into build directory on Win64 new f993d35 All: Rend2: Better BSP surface merging new 3ef5eb4 All: Rend2: VBO cleanup / Vertex array object support / Reduce redundant GL calls new 4e059f7 All: Rend2: Fix invalid texture parameter new e4e517b All: Rend2: Interleave vertex data for static MD3s new 0ffa776 All: Rend2: Fix missing surfaces with r_mergeMultidraws 2 new 788c536 All: Rend2: Bit of multidraw optimization new b38bf35 All: Rend2: Fix corrupt models new a1c7583 All: Rend2: Speed up tonemap shader new 9706832 All: Rend2: Change normal/tangent vertex encoding new 18c3b98 All: Fix pid file ignoring user set fs_homepath new 7508d9b All: Always use GL_Cull to change cull state new 62de750 All: Rend2: Support half floats for texcoords and vertex colors new 8ff484b All: Clear window buffer when it's created new 6b79c3b All: Rend2: Remove lightmap support from generic glsl shader new d3b70df All: Rend2: Add support for parallax occlusion mapping new f943abf All: Rend2: Bit more parallax optimization new 3eddd70 All: Set fog mode using GLES too (and fix a typo) new f4997de All: Correct a few OpenGL variable types new 4b0ad2c All: Remove unfinished OpenGL display list code new 840c7d4 All: Don't set fog image border color new 79f989a All: Fix stencil shadows not drawing if has 500 or more vertexes new 5b08d18 All: Rend2: Fix wall marks new c21d5d2 All: Rend2: Ensure tess VAO is bound before using it new f76e211 All: Tag 1.42b release / Bump version in trunk new 4286106 All: Change version to 1.42c new c528501 All: Rend2: Some culling fixes new da010ca All: Rend2: Fix face culling new 7f2f6b6 All: Fix saving/loading glyph 255 in RegisterFont new 5752a54 All: Fix negative glyph index in text functions new 2af875c All: Fix teamleader name field being too short new 678fc22 SP: Change ofs from int to size_t in g_save new 9b75bcc All: Fix reading 4 byte UTF-8 text input new ac84448 All: Fix compile error with ml64 assembler new 717cc6e All: Include stdint.h instead of inttypes.h in libmumblelink.c new 349454d All: Fix case where interval overflows new dc4cb2c All: Fix cg.intermissionStarted only being enabled at first intermission new df4aba5 All: Stop LCC from warning about null pointer conversion to function pointer new d1735b2 All: Ensure that mbstowcs does not overflow its buffer new 5dec733 All: Various LCC fixes new 5f92af2 All: Set float rounding mode on non-Windows platforms new 2128a8f All: Fix possible string buffer overflows in cgame and ui new dc9c179 All: Fix parsing bots in arena info with trailing spaces (unused) new f5e1d0a All: Remove logically dead code from UI_GetServerStatusInfo new 4a9d5ae All: Make Window_Paint check if w is NULL before dereference new a3b64a4 All: Fix handling too many characters or aliases in ui (unused) new 6bb9ffd All: Fix off-by-one range checks in ui_main new 775097d All: Fix crash in MSVC x64 qsnapvectorsse new 8f6fef4 All: Move Event processor call down below the mouse checks new 0034951 All: Add arrow key support for win32 console new 105f33e All: Inform how many shader stages the max is in the warning message new 4b57254 All: Fix compiling lcc using mingw under cygwin (ioquake3 version) new d0c849b All: Some random cleanup and merges in sys new ade5c82 SP: Fix off by one error message in SP pak checks new c1907ea SP: Set default name to WolfPlayer (it gets set to this anyway when loading default.cfg) new 37af115 SP: Handle the pak checks for the French version without a seperate build new 107baf3 SP: Make sp_pak4 checksum unsigned (currently unchecked) new 48db99a All: Fix incorrect strncpy in S_AL_StartBackgroundTrack new 89db06e SP: Fix Raspberry Pi build to work with SDL2 new 5aa8b1b SP: Fix unused variable warning from last commit new 3ca55c3 All: Fix saving window position on exit new 99758a4 MP: Fix Raspberry Pi build to work with SDL2 / Some cleanup new 222d849 MP: Remove old README for VideoCore stuff new 8696b26 MP: Remove duplicate tr_bloom.c file new 12d030f All: Revert some of the OpenGL ES changes new 2a9a529 All: Fix some optimization warnings when building with clang new 3a90cd3 All: Fix compiler warnings about use of abs new bc69747 SP: Fix camera loading for all platforms and compilers new 27c2437 SP: Fix fade in on cameras new 520a830 SP: Add new functions to g_funcs.h and g_func_decs.h new 9b463a5 SP: A little more argument cleanup in cg_servercmds.c new 747497f All: Fix AAS_Reachability_Grapple's sky surface check new 0f070fd All: Rend2: Remove unused function prototype from tr_fbo.c new f2ed666 All: Set bsp_trace_t::surface.flags to surfaceFlags in server and game new ddcb6e1 MP: Restore setting bsptrace->ent in server's BotImport_Trace new 91859f7 SP: Fix AICast_ScriptAction_FireAtTarget new 1583923 All: Don't run vid_restart during window resize new 343ba8e Add .gitignore and GIT versioning new c43c0d6 Remove old ESDIR define from SP Makefile new b64354f All: Remove old ESDIR from Makefiles new d10e1db All: Forgot to actually add .gitignore file to previous commit new 3839717 All: Remove USE_SVN define from Makefiles new ece10a2 All: Fix the GIT versioning new 19473f9 Create README.md new 7c443a7 All: Rend2: Fix culling again new ec33181 All: Make RB_SurfaceAnim() use glIndex_t for correct index size. This fixes buggy MDS model rendering on OpenGLES. new 1c76a90 All: Fix Com_RandomBytes weak-random case new 1b13177 All: Docs update new 81a5d2c All: Rend2: Align qgl.h with OpenGL1 version new ecd1b54 All: Fix crosshair drawing not clearing color new e01245c SP: Fix attacker icon being default image if attacker left (Unused) new 9fbb7ad All: Rend2: Fix shadow cubemap size new c60a5f8 All: Fix return values in nested system calls from QVMs new c3c9450 All: Add a comment about non-functional bot code new 7c44c27 SP: Only define abstracted Q_vsnprintf for _MSC_VER in g_funcs.h and g_func_decs.h new 9d31e0e All: Remove duplicated compiler flags from Mac build scripts new b450d80 All: Use the RB_CHECKOVERFLOW macro in tr_animation.c new b75c9bb SP: Add ability to use system SDL2 and OpenAL libs on OSX new 52b3dba MP: Add ability to use system SDL2 and OpenAL libs on OSX new 779d00d All: Fix copying the libraries to build dir on OSX new cec395a SP: Adjust string size for icon new 3b2d788 Rend2: Use signed value in case value goes below 0 new baa7425 All: Use pkg-config for a system libjpeg if available (libjpeg-turbo has it) new c60f99d All: Add cg_fixedAspect cvar to maintain aspect in widescreen modes: Based on Knightmare's RTCW-SP new b56dfc3 All: Add internal FreeType 2.5.5 source and headers new 4ebb47c MP: Fix typo in MP pak check new c06460b All: Fix warning / Clean up tr_font.c new 89b226d Rend2: Fog brush models (fixes spikes in crypt1) new a3a0a23 Rend2: Fix player on fire effect new 487f713 All: Horizontal scroll should not cause K_MWHEELDOWN key press new 2d74c41 All: Commit new gram.c / gram.y new 61e2139 All: Remove some unneeded / unsupported compiler optimizations new 3c828a6 All: Add mingw64 (msys2) platform support new 41605e1 All: Don't crash if more than 128 modes are available new c2ce868 All: Sort tr_image_*.c filenames in Makefile new 2116392 All: Fix buffer overflow in CL_CheckForResend new cd26550 All: Add mingw prefix for cygwin32 and mingw32 new b510d76 All: Don't use UNIX memmove with MSVC new 1ca3e00 All: SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't new 3998e13 All: Use memmove instead of strcpy in Info_RemoveKey_Big (like in Info_RemoveKey) new 6f1531c All: Check SDL_GetNumDisplayModes return value for errors new 9a699f2 All: Remove check for cg_recordSPDemoName.string array address (Unused) new de486ae All: Remove unused function WRITE_1BYTES from cl_avi.c new 6edd6e1 All: Make cinematic times be int like CL_ScaledMilliseconds new 648addc All: Add support for Aarch64 architecture and GNU/Hurd platform new dfbbf3d All: Fix CG_WaterLevel() checks new e182813 All: Apply greyscaling to fog blocks new d6d620c All: Don't fog 3D crosshair sprite new 01a49b8 All: Fix Windows file list extension check new c33031d All: Remove unused fpucw from snapvector.asm new b73a090 All: Fix ignoring last light grid point on each axis new 4009313 All: Backport ignoring values outside lightgrid new 6dc89fe All: Fix range checks for numBorders in CM_AddFacetBevels new 1c88e92 All: Make more vm_x86 macros use braces new 3089f83 All: Don't segfault in FS_CreatePath when there are no path seperators new 5079d19 All: Rend2: Remove logically dead code in R_CheckFBO new 67d4700 All: Fix alloc size for default skin and single shader skin new 359912d All: Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified (unused) new dee9cd8 All: Remove logically dead code from CL_GetServerStatus new c41188e Makefile: confine $(LIB) to the one platform that needs it, namely irix64 new 280e54e build: canonicalize all ARM variants to "arm", matching q_platform.h new 47dff9d build: define ARCH_STRING in Makefile on Linux and other GNU platforms new 3fc9cf7 All: Fix handling too many teams in UI ( Unused ) new 13ea9c3 Merge pull request #2 from smcv/generic-arch new 60c054d All: build: if tput fails, fall back to a reasonable text width new e076101 All: SDL_Init zero check new df0af03 All: Merge a bunch of SDL PR's by Pan7 new 9946dd8 All: Merge a couple more SDL PR's from Pan7 new 0b2536d All: qcurl_multi_add_handle error check new 90b7055 SP: Fix server time when loading or quick-loading save game new 2914532 MP: Remove commented unused var for save game in SV_Map_f new f5b5c6b All: Merge Pan7's curl warnings new dfc6377 All: Fix writing route cache on 64 bit and big endian system new 7acf827 MP: Port SP improvements to AAS_ReadRouteCache new c8d86da All: Unify MP/SP checking route cache CRCs only if little endian new 6d910ee MP: Change route cache version back to 12 new b1de9b3 All: Fix (unused) watertype checks in PM_WaterMove new 587dacb All: Fix additional watertype operators new 14fbe5c All: Only unlock AL source if needed and print developer message new 9250781 MP: Add customShader support on brushmodels to Rend2 new 8dedeea All: Fix Cvar_Unset not notifying cvar_modifiedFlags new 43e76dd All: Ensure reads from /dev/urandom are unbuffered new 7e4c60c All: Some curl fixes from timangus new db1dacf All: Fix glyph width calculation in Text_Paint_Limit new 9b531cd All: Add Steam's install folder to search path new dcfc811 All: Fix typos and whitespace new 8f465ce All: Use correct array size for facets in cm_patch.c new 8f91861 All: Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc new e4e9797 All: Don't add fs_steampath unless defined new 4d684f9 All: Some more Steam path merges new c97fac9 All: Whitespace consistency new 8828966 All: Fix crash with curl new 8922e3b All: Fix compiling on Windows without Steam path/appid new f99a9b2 typos: sucessfully -> successfully new 6a9f774 Merge pull request #6 from a-detiste/master new cb1f455 All: Fix check for empty rconpassword in CL_Rcon_f new 3f09552 All: Bump version number to 1.42d to avoid confusion with Knightmare's build new 33abf65 SP: Add checksum warning for non-official sp_pak4.pk3 new ffe2f58 Rend2: Fix textures being white in Garand scope view new fe2af09 All: Remove unused define MAC_EVENT_PUMP_MSEC new 801f4a0 All: Maybe fix old MSYS when there is an empty for loop new 880e67a All: Fix not swapping buffers because out of cmd buffer space new e478e31 All: Fix crash from reading past end of tr.refdef.drawSurfs new c6570fc All: Fix reserved size for swap buffer command being too small on x86_64 new 2ce8b61 SP: Add pk3 hash check for Spanish version (ES) new 203f8d2 SP: Update checksum for French version of sp_pak3.pk3 new 8e77d80 SP: Add checksums for Italian version new 2d97b71 SP: Initial commit for fixed aspect HUD (Based on ZTM's flexible HUD mod) new eb95dff SP: Add wide HUD option to cg_fixedAspect cvar / Some cleanup new be82871 SP: Fix flip-flopped positioning in CG_DrawPickupItem new a461a79 All: Fix handling of language.cfg files (if present) new 4c2a29a MP: Add fixed aspect HUD / SP: Some cleanup new 5ba26b2 All: Fix a couple of item placements new 8ed65ca SP: Merge knightmare's g_episode cvar loading fix new fb87948 SP: Add cvar cg_oldWolfUI to enable use of old Quake style HUD new 79c9283 SP: Clean up some unused stuff new 22ede07 All: Rend2: Implement refEntity_t fadeStartTime and fadeEndTime new bb2014f All: Fix a couple of warnings when compiling for OpenGLES new 4ef2918 MP: Don't clear sound buffer on reads/writes new 2f57260 SP: Some fixes with old UI code new 001a7e0 All: Add Ludwig Nussel's ARMv7 VM support new 7db2a5a All: Enable Freetype support by default new 583fb34 All: Change the defaults for use of curl new 0e858d9 SP : Fix typo in Makefile new 6468628 All: Some more Makefile consolidation and cleanup new 0d60fe6 All: Fix whitespace consistency in previous commit new 2fc6bf2 All: Fix vm_armv7l object for dedicated in Makefile new 84cdc1a All: Don't fog the 2D items in OpenGL1 new 77188b1 All: Consolidate architechture CFLAGS in Makefile new 599b64f All: Add internal x86/x64 SDL libs for Linux & Linux cross-compiling / Some Makefile cleanup new 96d0edd All: Fix building with external opus/opusfile new b42b39c All: Fix upper right placement new 811adce MP: Add client cvar cl_showPing new e57586a All: Fix typo in sv_bot new 04c668d All: Update openal-soft headers and libs to 1.17.0 new 913661e All: Remove unused libSDL2.a / libSDL264.a from repository new e5fad90 All: Use slightly different OpenAL build for OSX new 79f79da SP: Add aspect corrected UI to cg_fixedAspect new 0588254 All: Fix ammo memset to zero new cd010c9 MP: Initial fixed aspect stuff for UI / Placement fixes SP: Move ui_fixedAspect cvar declaration new 21c4a1f All: Some more placement and visual fixes new 4f6ccf0 All: Add missing 4:3 case / reticle scaling for sniper / FG42 new becaaf5 All: Add aspect corrected binocs new 0d4b832 SP: Cvar the aspect incorrect case for binocs back in new 3b22540 All: Access Steam 32-bit registry key from 64-bit Windows correctly new a9b7f4d All: Rend2: Automatically load textures with a _s suffix as specular new 695092a All: Add German checksums / Fix pak checks new f7c1447 All: Rend2: Remove some rendering options for simplicity GLSL modified slightly to fix incorrect looking speculars new cf5d811 SP: Fix warning about German checksums being unsigned new 5206fd5 MP: Fix cinematics and some scaling issues new 7c05199 All: Some clean up new 9bedf9a Merge apsect correct branch 'flexible_hud' into 'master' cg_fixedAspect 0 ( Off - Default ) cg_fixedAspect 1 ( 4:3 Style HUD/UI ) cg_fixedAspect 2 ( Widescreen HUD/UI ) new d397a95 SP: Give a few more seconds for sound fadeout at end of mission new afcb933 All: Print the names of any missing pk3 files new 19a4aef MP: Add option to build update server new b48acf1 MP: Remove the 'light dedicated' code new d210625 All: Rend2: Add option in code for alternate overbright method new ecfdf31 All: Rend2: Add r_glossIsRoughness new 4ccfb49 All: Rend2: Parse radius entries from misc_cubemap entities new b7cea7d All: Rend2: Use correct sunlight color for sunlight specular new 1e2b250 All: Update lightall_fp.glsl new a4eb850 All: Rend2: Change default value of r_baseGloss new c92c008 All: Update internal zlib to 1.2.8 / minizip to 1.1 - Move minizip out of qcommon - Adds large file support new 0af5a8b All: Only link against internal SDL libs when cross-compiling on Linux new ab6b457 All: Fix the defines for OSX in minizip new 7529771 All: Fix scaling for cinematics when using cg_fixedAspect new 0d636da All: Remove unused menu item hacks new 926deb7 All: Add changed cvar docs for reference new 86e2453 All: Add list of iortcw command changes for reference new e72efe2 All: Rend2: Switch to RGTC from LATC for normal maps Also added a RGTC compressor as a workaround on Intel graphics new 703d27b All: Rend2: Some tr_image.c cleanup new a75866f All: Fix some compiler warnings new 2e3c5fd SP: Fix loading cutscene autosaves new 7b8e2c1 SP: Fix loading start and end cutscene autosaves (Broken in 2e3c5fd) new 488923d MP: Fix downloading from an update server new fd56996 All: Make jpeg loading errors non-fatal new 9688ed7 All: Rend2: Sync tr_image_*.c files with OpenGL1 new d02d965 All: Use 2 digit hour:minute display for last server refresh time new 561f1da MP: Pillarbox map loading screen when using cg_fixedAspect on widescreens new 9ef70a2 All: Fix error handling in RE_SaveJPGToBuffer() new dd628c4 All: Rend2: Add cvar r_cgenVertexLit Default is On, Closer matches OpenGL1 behavior new 4e49ab4 All: Rend2: Increase MAX_DRAWN_PSHADOWS to 32 new 55fd080 Update README new c1e0101 Fix some minor markdown issues in README new 96df21c MP: Center limbo view instead of stretching when using fixed aspect new 9116dad MP: Fix displaying HUD in limbo menu when using cg_fixedAspect 2 (wide) new bf6027c All: 1.42d release options and finalizing new 3851527 All: Bump version to 1.42e new 583c1ad All: Update openal-soft libs to 1.17.1 new 721dead All: Rend2: Merge DDS support / r_cubemapsize / exportCubemaps command new 71e7558 All: Have custom intro cinematics for standalone games new 5101c40 All: Fix CXX define in Makefile new 7b20ab5 All: Fix default value for r_cgenVertexLit new 4bd31fc All: Fix define for NUM_ID_PAKS new 4f2aae6 SP: Fix NUM_SP_PAKS Oops...Not used the same as NUM_ID_PAKS new 6218894 All: Update SDL2 to 2.0.4 new 8377ce7 All: Rend2: Remove specular ambient new 94bba26 All: Remove r_cgenVertexLit cvar new 061060d All: Remove ambientLightInt new 99b4b2b All: Rework the flares code / Add depth check for surface flare visibility new ee9f8e8 All: Simplify 061060d new 454d0be All: Fix a couple of sound bugs new becc718 SP: Add cg_drawCrosshairBinoc and cg_drawCrosshairReticle cvars new b1e19ed All: Update opus to 1.1.2 / opusfile to 0.7 new aff8f8a All: Update paths to internal opus / opusfile headers new 211bc97 All: Update libvorbis to 1.3.5 new ccc58b8 MP: Fix default for building libvorbis new 0c4ce9e All: Fix some warnings in opusfile.c new 875b421 All: Update curl to 7.46.0 new 4507f45 All: Fix a few opus warnings new 878cee5 All: Fix building for OpenGL ES new c7197db All: Fix frame_msec possibly being zero in cl_input.c new e769958 All: Update openal-soft libs to 1.17.2 new 8b3dd68 All: Update FreeType to 2.6.2 new c0eefb4 SP: Shift ammo / clip value left to allow 4 digits new 56fe34d SP: Fix broken spotlights still showing light beams new 1ae4e33 SP: Completely kill off light effects from broken spotlights new 0bd69d3 SP: Disable VertexLightingCollapse like in MP new 626d086 SP: Rend2: Direct State Access / Cubemap loading / Merge cvars into r_pbr new a383f6a MP: Rend2: Direct State Access / Cubemap loading / Merge cvars into r_pbr new 4274e12 All: Rend2: Add named cubemaps and per-map env.json parsing new a7e00c9 All: Rend2: Fix some GL errors and no sun shadows on older OpenGLs new 0acf315 All: Rend2: Shader optimization and add dither to tonemap new af101ee All: More informative warnings with line numbers in shader checking new 9831dc2 All: Rend2: Merge recents updates Add r_shadowBlur Add r_glossType Speedup for SSAO & blur shaders, fix sunlight normals in lightall Create FBOs if target image exists, not cvar settings Fixes to depth blur and ssao More ssao/depth blur improvements new 23a655c All: Fix r_lightmap new 3b8aa51 All: Rend2: Fix horribly broken metallic shader new 0e470ac All: Rend2: Merge testing branch new 3cb5ba3 All: Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec new fe0fde8 All: Rend2: Improve cubemap outside error new 035f9dc All: Rend2: Render metals as nonmetal on cubemaps, ComputeShaderColors cleanup new e7e5298 All: Rend2: Some FBO cleanup and add non-depth blur to blur shader new 7f9e3c3 All: Change secondary master to master.iortcw.org new e62dc7d MP: Add server cvar to force unique client names 1 = Empty client names only 2 = All names new 29f05ca MP: Implement CD-Key/GUID check through sv_allowAnonymous cvar new 146b4b5 MP: Allow empty CD-Key/GUID on LAN server new 8961253 MP: Fix PB GUID hash on 64-bit client new 2ab725a All: Don't show blood flash when cg_showblood/com_blood is 0 new 692a487 MP: Fix cg_crosshairHealth new 498d3ad All: Fix 3D crosshairs new 2319832 All: Cross-compiling using MingW should only pick one GCC executable new a03f045 All: Rend2: Fix specularScale override not being used in RB_IterateStagesGeneric new 0d2262b All: Prefer mingw-w64 for cross-compiling new ff963c7 All: Fix for client not receiving gamestate after a download completes new 1ed9705 MP: Fix reticle view in limbo menu new 3ed3939 All: Explicitly set cull type for skyboxes new dfb114b All: Rend2: Speed up surface merging new a2f3a1c All: Add COPYING.txt from original GPL releases to repo new 1bf1c67 MP: Use official master server for sv_master1 new b40425b All: Consolidate and add client support to *BSD platforms in Makefile new 75f5ae6 All: Improve keyboard/joystick input in UI new 9f474f1 All: Change cvar color1 to just color new d3f6f64 All: Ensure R_PrintLongString doesn't split words between buffers new db9b62b All: Always resolve IP of master when sending heartbeats new 2aa7083 MP: Move returns for update server new 475bceb All: Add Pan7's special key mappings new d888e92 All: Rend2: Set cubemap mip selection to match output from ggxcc new c06f897 All: Add temporary backup text files to .gitignore new 4d629a6 All: Remove loading (unused) glDrawBuffersARB new 801371b All: Rend2: Remove duplicate glRefConfig.textureFloat = qfalse new 7fc9d1b All: Prevent CL_RunCinematic from reading cinTable[-1] new ebf973b All: Only play logo/intro if their filenames have been defined in q_shared.h new 0f7f088 All: Add missing conditional to exit when opening URL new 7ed7428 All: Fix QVM sscanf to parse floats that begin with decimal point new 9a4aa66 All: Some fixes for portal skies new 0e2157a All: Update internal Freetype to 2.6.4 new 72dc3e1 All: Use __APPLE__ macro instead of MACOS_X new 4d45b02 All: Remove unnecessary define in q_platform.h new bb2915d All: Fix bot team order to kill last player it killed new 2ca8aa8 All: Make using yacc optional (disabled by default) new 06baa88 All: Rend2: Update readme new 96eb4af All: Add build option to use XDG base directory spec (.wolf is default) new f6a2ce2 All: Use windowed mode by default new f2a27fa All: Fix building on OSX new e46356a All: Rend2: Require OpenGL 2.0 / Add new GL function loader new 240776b All: [tools/asm/q3asm.c] Remove 'abs(unsigned)', which is unnecessary and potentially wrong new b676ddc All: Rend2: Use loader for all extension funcs new f47d71c All: Fix up bitrot in null_glimp.c new b9cb48e All: Rend2: Let unlit materials use parallax maps new 3b0c3ca All: Rend2: Fix shader error logs new 6f9c6fe All: Better defaults for joystick axes new 3edfc3e All: Controller hot plug support new 83c804e All: Better gamepad support new c9d29d4 All: Rend2: Preallocate grid surfaces like other BSP surfaces new 8018219 SP: Fix talk anims not working in OpenAL new 39e89d2 All: Fix joystick w/o controller mapping not working new ab6ca55 All: Snap to correct aspect immediately after stretched effects new 2a6cc31 MP: Fix typo in last commit new b8f5c61 All: Fix some clang warnings new 5255f17 MP: Rend2: Store normals/tangents as int16_t[4] new ac955b4 SP: Rend2: Store normals/tangents as int16_t[4] Also fix a couple things missed in MP new 63faa5f All: Copy hand.lightingOrigin after hand.origin is set up new 82933f3 All: Rend2: Make R_FreeSurfaceGridMeshData() static new bd6dd64 All: Fix undefined behavior when shifting left by 32 new 0414447 All: Add build option to enable / disable use of auth server new d91425d All: Rend2: Fix reversed VectorCopy4() usage new a53cc80 All: Remove dead code (which had undefined behaviour) new 9e1bb5e All: Add new GL function loader to OpenGL1 Sync and clean up qgl.h new 48955eb All: Some qgl.h cleanup new a68dff7 All: Fix more reversed VectorCopy4() usage new dad016f All: Fix string buffer overflow new fec857d All: Rend2: Remove map color scaling and r_forceSunMapLightScale new 426cbc1 All: Rend2: Remove per fragment tangent space calculation code new 0da8efa All: Rend2: Clamp entity lighting to more resemble OpenGL1 new 60d1f38 Fix some spacing typos new 267ebc2 Fix some spelling errors new e5799d7 Introduce NOTSHLIBLDFLAGS, used to link executables only new 22d1cc9 Pick up date from SOURCE_DATE_EPOCH, for reproducible builds new 8060fd8 Merge pull request #16 from smcv/speling new 1dec064 Merge pull request #17 from smcv/notshlib new 1c7756f Merge pull request #18 from smcv/reproducible-date new 16c7a99 All: Rend2: Some tr_image refactoring/cleanup new 6ece3a5 MP: Remove sv_levelTimeReset new 2359b4e MP: Remove sending of gameCompleteStatus messages to masters new eec1be2 All: Avoid undefined pointer below array bounds in snd_wavelet.c / Avoid array underflow in UI_BuildFindPlayerList From smcv new f69dd5f All: Offer post-crash safe settings on a per-mod basis new bc8a8a2 All: Avoid shuting down opus voip codec multiple times new 93ce1b3 All: Handle ERR_DROP during Com_GameRestart new fda688b All: Rend2: Non-square merged lightmaps new 119ef0b MP: Always use 16 character keylength when calculating GUID new 0e65f1e All: Rend2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16 new 51422d8 All: Rend2: Workaround for multiple deforms on MD3 mesh new b9af6a0 All: Rend2: Fix fog color new 7a988f8 MP: Always center ObjectiveInfo hint new 40963cb All: Rend2: Fix vertex color types in tr_backend new 06c5e22 All: Fix removal of stale pid file from 'main' new c0afb3a All: Rend2: Remove half float support new 1ed84d2 All: Rend2: Remove check for GL_ARB_texture_non_power_of_two new 256ad4f All: Rend2: Faster mipmap generation new 67f1ddd All: Only send one flatline heartbeat on shutdown new 9e10248 All: Rend2: Load images with "_nh" suffix as parallax normalmaps new ebf3af4 All: Rend2: Prioritize loading .png images over all others besides .dds new 9b31d63 All: Rend2: Add more ambient to lightmapped materials new 74b5c8f All: Fix removing/creating PID file for base game when switching to/from mods new c4b95ef All: Change references to q3config.cfg in comments new 9d5c777 All: Fix some indentation issues and warnings new 3781c29 All: Fix another indentation warning new 871afee All: Don't repeat DNS lookups for masters that don't resolve on startup new d6094cd All: Bump version to 1.5a for release new 6cf213f All: Bump git version to 1.5b new 69a55e5 All: Remove dependency on libwinpthread-1.dll for newer MinGW-w64 builds new 6956312 Bump version to 1.51 new e4f3869 All: Rend2: Don't interleave texCoords and lightCoords in tess new 2deaffe All: Rend2: Don't draw viewmodels in portal views Thanks Cyrax for pointing out, should fix https://bugzilla.icculus.org/show_bug.cgi?id=6363 new 50167f6 All: Rend2: glGetIntegerv -> qglGetIntegerv new 7497dfe All: Don't have clients use private slots when sv_privatePassword is unset new 07225dd All: Rend2: Don't bind null framebuffers when not using framebuffers new e7b3584 All: Rend2: Detect Intel graphics and avoid/use certain operations there new 411bcb7 All: GLimp_HaveExtension() -> SDL_GL_ExtensionSupported() new 590b403 All: Rend2: Fix bug in generating normal maps for non-square textures new 133cb06 All: Fix CD-Key entry new 7a71031 All: Add more resolutions to modelist and modify system menu to allow selection new 303adb7 All: Update SDL2 to 2.0.5 new dac6346 All: Fix build Mac universal binary / PPC new 0e39e4b All: Fix typo in Mac SDL library path new 2d3558a All: Rend2: Render dlights only when r_lightmap is 0 new 5ff952f All: Don't use mostly obsolete 'register' keyword new 46fef7f All: Rephrase SSE availability message new a624425 All: Reset samplefrac to 8-bits to prevent overflow new 53ef53b MP: Fix vm search order for QVM and extracted game modules new 83af015 All: Correct test for GL_EXT_texture_env_add support new 296dc8e All: Rend2: Generate less shaders when r_sunlightMode is disabled new 2e6b6c5 All: Always exec a vid_restart when r_fullscreen is toggled new a4b3312 All: Allow hex strings longer than 4 to be used for cl_consoleKeys new 29bc1e8 All: Do a proper check for hex strings in cl_consoleKeys new 8ecd9ff All: Adjust video defaults and presets new fc03d94 All: Default texturemode to Triliniar for Normal Preset new 52ba055 All: Don't change resolution or fullscreen in the Quality presets new b3b521e All: Optimized Alt-Enter patch by SmileTheory new b401dfc MP: Fix clang warning new 055a878 All: Fix source filename/includepath length in l_precomp.c new b18599b All: Source alignment and cleanup - Part1 new 5573ca6 Merge branch 'master' of https://github.com/iortcw/iortcw new 7b05b20 All: Fix command line variables not being set correctly new fd4f3bf All: Don't process a resize event if r_fullscreen is 1 new 50cf866 All: Revert to vanilla fullscreen toggle behavior new 7e69fe7 All: Source alignment and cleanup - Part2 new 18a725c SP: Fix ammo value placement for akimbos new 57e8cf1 MP: Extend notify prints when using cg_fixedAspect 2 (wide HUD) new 1efb19a SP: Remove assert added during initial code merge new b6ff2bc All: Don't load .pk3s as .dlls, and don't load user config files from .pk3s new b248763 All: Don't open .pk3 files as OpenAL drivers new 11a8341 All: Merge some file writing extension checks new d6ee8fc All: Source alignment and cleanup - Part3 new 43ed9ff All: Fix extension check for Com_WriteConfig_f new cdf2ce2 All: Remove FS_Read2 new 51d1071 All: Makefile: Use generic windres if specific one is not present new cee00dd All: Fix/Add developer prints in UI new a2af6ca SP: Fix regression in AICast_ScriptAction_FireAtTarget new 838d21a All: Fix build when cloned as submodule new cc5a474 All: Add missing RegCloseKey to Sys_SteamPath new ca3cb6f All: Detect GOG install path new 9e6d80b All: Corrected GOG game ID new 40201d2 MP: Don't start a vote when map change or restart is in progress new 9867d14 All: Remove the ioquake3 TODO / NOTTODO files new 19fb631 All: Rend2: Add VAO cache for static surfaces new 6bf0ccf All: Don't spam screen updates when using r_swapinterval (VSync) new 0cf8608 All: Remove the redundant screen updates in CG_DrawInformation new 4c4ea22 All: Remove dead legacy ansiotropy settings new 542724a All: Update Opus to 1.1.4 / opusfile to 0.8 new 05be5a7 All: Update local Opus header locations in client.h new a1b99cc All: Add rebuilt SDL reference libs for Linux cross-compiles new 59630a6 All: Fix compiling when KEY_WOW64_32KEY is missing from system headers new 30ac4ed All: Don't load libraries with non-standard file extensions new b4abba7 All: Check for truncated paths in Sys_LoadDll new 51fe163 All: Don't include pak_checksums in standalone build new 5ba4e03 All: Save connect and playdemo argument before calling CL_Disconnect() new 8c9d370 All: Remove dead variables new 657db16 All: Fix some typos in comments new 9e30886 All: Function headers / alignment with sys_win32 new e431995 All: Fix dllHandle possibly being uninitialized in Sys_LoadDll new 92ee46b All: Fix some compiler warnings new 50e601c All: Fix a few more warnings in opusfile new 75513c9 All: Fix compiling debug code for writing VoIP data new a38e14d All: Don't repeat alt+enter key event new 2ab4147 All: Update zlib to 1.2.11 new e6965d5 All: Update internal curl to 7.49.1 new 999d48e All: Readd the powerpc / powerpc64 defines for *BSD new b04ebb2 All: Make server browser default to Internet new 475c1d2 All: Automatically get initial Internet servers new f13bda9 All: Replace constant value with UIAS_GLOBAL1 new 480f3e4 All: Make server list sub-sort clients by max clients new 89bd343 All: Fix filtering favorite servers new 4b7edd4 All: Fix favorite servers player count message new 0c9e8e3 All: Fix levelshot displayed in server browser new 6d91d26 All: Ignore blank host names in UI_GetServerStatusInfo() new a350b57 All: Fix spawn/freed entity logic new 482ac7a All: Update internal curl to 7.54.0 new 6a135cc All: Rend2: Remove unneeded code from RB_RenderDrawSurfList new b510b46 All: Only auto update empty internet server cache new ea30c07 All: Add mouse wheel support to UI list boxes new 2a2f6d9 MP: Add whitelist for dll extraction new adbe1fa MP: Don't check whitelisted checksums when standalone new fba26a1 All: Update whitelist for release mp_bin0 and remove git tags The 744 revisions listed above as "new" are entirely new to this repository and will be described in separate emails. The revisions listed as "adds" were already present in the repository and have only been added to this reference. -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits