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smcv pushed a commit to branch debian/master
in repository openjk.

commit 5ba419855eb42eee7c5e7a17784fc3bcdc62a37d
Author: bibendovsky <bibendov...@hotmail.com>
Date:   Mon Aug 29 16:12:40 2016 +0300

    SG: Reduce usage of keyword 'auto' to minimum
---
 code/game/G_Timer.cpp                  |  4 +-
 code/game/g_savegame.cpp               | 18 ++++-----
 code/icarus/IcarusImplementation.cpp   |  8 ++--
 code/rd-vanilla/G2_misc.cpp            | 22 +++++------
 code/server/sv_savegame.cpp            | 10 ++---
 codeJK2/game/g_savegame.cpp            |  2 +-
 codeJK2/icarus/Sequence.cpp            |  2 +-
 codeJK2/icarus/TaskManager.cpp         |  2 +-
 shared/qcommon/ojk_saved_game.cpp      | 70 +++++++++++++++++-----------------
 shared/qcommon/ojk_saved_game_helper.h | 42 ++++++++++----------
 10 files changed, 87 insertions(+), 93 deletions(-)

diff --git a/code/game/G_Timer.cpp b/code/game/G_Timer.cpp
index 90b5e3b..e7254c7 100644
--- a/code/game/G_Timer.cpp
+++ b/code/game/G_Timer.cpp
@@ -240,10 +240,10 @@ void TIMER_Load( void )
                        saved_game.read_chunk(
                                INT_ID('T', 'M', 'I', 'D'));
 
-                       auto sg_buffer_data = static_cast<const char*>(
+                       const char* sg_buffer_data = static_cast<const char*>(
                                saved_game.get_buffer_data());
 
-                       const auto sg_buffer_size = 
saved_game.get_buffer_size();
+                       const int sg_buffer_size = saved_game.get_buffer_size();
 
                        std::uninitialized_copy_n(
                                sg_buffer_data,
diff --git a/code/game/g_savegame.cpp b/code/game/g_savegame.cpp
index a6c15b7..8a41940 100644
--- a/code/game/g_savegame.cpp
+++ b/code/game/g_savegame.cpp
@@ -515,7 +515,7 @@ static void EnumerateFields(
 {
        strList.clear();
 
-       auto pbData = reinterpret_cast<const byte*>(
+       const byte* pbData = reinterpret_cast<const byte*>(
                src_instance);
 
        // enumerate all the fields...
@@ -742,7 +742,7 @@ void saberInfoRetail_t::sg_export(
 
                //forbid all other styles
                dst.stylesForbidden = 0;
-               for (auto styleNum = SS_NONE + 1; styleNum < 
SS_NUM_SABER_STYLES; ++styleNum)
+               for (int styleNum = SS_NONE + 1; styleNum < 
SS_NUM_SABER_STYLES; ++styleNum)
                {
                        if (styleNum != style)
                        {
@@ -768,14 +768,10 @@ static void copy_retail_gclient_to_current(
        const RetailGClient& src,
        gclient_t& dst)
 {
-       const auto src_pre_size = offsetof(RetailGClient, ps.saber[0]);
-
-       const auto src_post_offset =
-               offsetof(RetailGClient, ps.dualSabers);
-
-       const auto src_post_size = sizeof(RetailGClient) - src_post_offset;
-
-       const auto dst_post_offset = offsetof(gclient_t, ps.dualSabers);
+       constexpr size_t src_pre_size = offsetof(RetailGClient, ps.saber[0]);
+       constexpr size_t src_post_offset = offsetof(RetailGClient, 
ps.dualSabers);
+       constexpr size_t src_post_size = sizeof(RetailGClient) - 
src_post_offset;
+       constexpr size_t dst_post_offset = offsetof(gclient_t, ps.dualSabers);
 
        ::memcpy(
                reinterpret_cast<char*>(&dst),
@@ -801,7 +797,7 @@ static void EvaluateFields(
        byte* pbOriginalRefData,
        unsigned int ulChid)
 {
-       auto& instance = *pbData;
+       T& instance = *pbData;
 
        ojk::SavedGameHelper saved_game(
                ::gi.saved_game);
diff --git a/code/icarus/IcarusImplementation.cpp 
b/code/icarus/IcarusImplementation.cpp
index 2fe169a..ad66f77 100644
--- a/code/icarus/IcarusImplementation.cpp
+++ b/code/icarus/IcarusImplementation.cpp
@@ -713,10 +713,10 @@ int CIcarus::Load()
        saved_game.read_chunk(
                INT_ID('I','S','E','Q'));
 
-       auto sg_buffer_data = static_cast<const unsigned char*>(
+       const unsigned char* sg_buffer_data = static_cast<const unsigned char*>(
                saved_game.get_buffer_data());
 
-       const auto sg_buffer_size = saved_game.get_buffer_size();
+       const int sg_buffer_size = saved_game.get_buffer_size();
 
        std::uninitialized_copy_n(
                sg_buffer_data,
@@ -846,10 +846,10 @@ void CIcarus::BufferRead( void *pDstBuff, unsigned long 
ulNumBytesToRead )
                saved_game.read_chunk(
                        INT_ID('I', 'S', 'E', 'Q'));
 
-               auto sg_buffer_data = static_cast<const unsigned char*>(
+               const unsigned char* sg_buffer_data = static_cast<const 
unsigned char*>(
                        saved_game.get_buffer_data());
 
-               const auto sg_buffer_size = saved_game.get_buffer_size();
+               const int sg_buffer_size = saved_game.get_buffer_size();
 
                std::uninitialized_copy_n(
                        sg_buffer_data,
diff --git a/code/rd-vanilla/G2_misc.cpp b/code/rd-vanilla/G2_misc.cpp
index b1aaad3..5d0b0fa 100644
--- a/code/rd-vanilla/G2_misc.cpp
+++ b/code/rd-vanilla/G2_misc.cpp
@@ -1807,51 +1807,51 @@ void G2_SaveGhoul2Models(
 
 
        // save out how many ghoul2 models we have
-       auto model_count = ghoul2.size();
+       const int model_count = static_cast<int>(ghoul2.size());
 
        saved_game.write<int32_t>(
                model_count);
 
-       for (decltype(model_count) i = 0; i < model_count; ++i)
+       for (int i = 0; i < model_count; ++i)
        {
                // first save out the ghoul2 details themselves
                ghoul2[i].sg_export(
                        saved_game);
 
                // save out how many surfaces we have
-               auto surface_count = ghoul2[i].mSlist.size();
+               const int surface_count = 
static_cast<int>(ghoul2[i].mSlist.size());
 
                saved_game.write<int32_t>(
                        surface_count);
 
                // now save the all the surface list info
-               for (decltype(surface_count) x = 0; x < surface_count; ++x)
+               for (int x = 0; x < surface_count; ++x)
                {
                        ghoul2[i].mSlist[x].sg_export(
                                saved_game);
                }
 
                // save out how many bones we have
-               auto bone_count = ghoul2[i].mBlist.size();
+               const int bone_count = 
static_cast<int>(ghoul2[i].mBlist.size());
 
                saved_game.write<int32_t>(
                        bone_count);
 
                // now save the all the bone list info
-               for (decltype(bone_count) x = 0; x < bone_count; ++x)
+               for (int x = 0; x < bone_count; ++x)
                {
                        ghoul2[i].mBlist[x].sg_export(
                                saved_game);
                }
 
                // save out how many bolts we have
-               auto bolt_count = ghoul2[i].mBltlist.size();
+               const int bolt_count = 
static_cast<int>(ghoul2[i].mBltlist.size());
 
                saved_game.write<int32_t>(
                        bolt_count);
 
                // lastly save the all the bolt list info
-               for (decltype(bolt_count) x = 0; x < bolt_count; ++x)
+               for (int x = 0; x < bolt_count; ++x)
                {
                        ghoul2[i].mBltlist[x].sg_export(
                                saved_game);
@@ -1925,7 +1925,7 @@ void G2_LoadGhoul2Model(
                }
 
                // give us enough surfaces to load up the data
-               auto surface_count = 0;
+               int surface_count = 0;
 
                saved_game.read<int32_t>(
                        surface_count);
@@ -1940,7 +1940,7 @@ void G2_LoadGhoul2Model(
                }
 
                // give us enough bones to load up the data
-               auto bone_count = 0;
+               int bone_count = 0;
 
                saved_game.read<int32_t>(
                        bone_count);
@@ -1956,7 +1956,7 @@ void G2_LoadGhoul2Model(
                }
 
                // give us enough bolts to load up the data
-               auto bolt_count = 0;
+               int bolt_count = 0;
 
                saved_game.read<int32_t>(
                        bolt_count);
diff --git a/code/server/sv_savegame.cpp b/code/server/sv_savegame.cpp
index 8dcedcd..a92af6f 100644
--- a/code/server/sv_savegame.cpp
+++ b/code/server/sv_savegame.cpp
@@ -749,7 +749,7 @@ int SG_GetSaveGameComment(
        char* sComment,
        char* sMapName)
 {
-       auto ret = 0;
+       int ret = 0;
 
        auto& saved_game = ojk::SavedGame::get_instance();
 
@@ -789,7 +789,7 @@ int SG_GetSaveGameComment(
 
        // Read timestamp
        //
-       auto tFileTime = ::SG_GetTime(0);
+       time_t tFileTime = ::SG_GetTime(0);
 
        if (is_succeed)
        {
@@ -1196,7 +1196,7 @@ qboolean SG_WriteSavegame(const char *psPathlessBaseName, 
qboolean qbAutosave)
        }
        ge->WriteLevel(qbAutosave);     // always done now, but ent saver only 
does player if auto
 
-       auto is_write_failed = saved_game.is_failed();
+       bool is_write_failed = saved_game.is_failed();
 
        saved_game.close();
 
@@ -1233,7 +1233,7 @@ qboolean SG_ReadSavegame(
        ojk::SavedGameHelper sgh(
                &saved_game);
 
-       const auto iPrevTestSave = ::sv_testsave->integer;
+       const int iPrevTestSave = ::sv_testsave->integer;
 
        ojk::ScopeGuard scope_guard(
                [&]()
@@ -1297,7 +1297,7 @@ qboolean SG_ReadSavegame(
        ::SG_ReadCvars();
 
        // read game state
-       const auto qbAutosave = ::ReadGame();
+       const int qbAutosave = ::ReadGame();
 
        ::eSavedGameJustLoaded = (qbAutosave ? eAUTO : eFULL);
 
diff --git a/codeJK2/game/g_savegame.cpp b/codeJK2/game/g_savegame.cpp
index cd0ee50..8456946 100644
--- a/codeJK2/game/g_savegame.cpp
+++ b/codeJK2/game/g_savegame.cpp
@@ -456,7 +456,7 @@ static void EnumerateFields(
 {
        strList.clear();
 
-       auto pbData = reinterpret_cast<byte*>(
+       byte* pbData = reinterpret_cast<byte*>(
                src_instance);
 
        // enumerate all the fields...
diff --git a/codeJK2/icarus/Sequence.cpp b/codeJK2/icarus/Sequence.cpp
index ba43675..d3d8da5 100644
--- a/codeJK2/icarus/Sequence.cpp
+++ b/codeJK2/icarus/Sequence.cpp
@@ -386,7 +386,7 @@ int CSequence::SaveCommand( CBlock *block )
                        size);
                
                //Save out the raw data
-        auto raw_data = static_cast<const uint8_t*>(bm->GetData());
+        const uint8_t* raw_data = static_cast<const uint8_t*>(bm->GetData());
 
                saved_game.write_chunk(
                        INT_ID('B', 'M', 'E', 'M'),
diff --git a/codeJK2/icarus/TaskManager.cpp b/codeJK2/icarus/TaskManager.cpp
index 7a247ba..f20984b 100644
--- a/codeJK2/icarus/TaskManager.cpp
+++ b/codeJK2/icarus/TaskManager.cpp
@@ -1683,7 +1683,7 @@ int CTaskManager::SaveCommand( CBlock *block )
                        size);
                
                //Save out the raw data
-        auto raw_data = static_cast<const uint8_t*>(bm->GetData());
+        const uint8_t* raw_data = static_cast<const uint8_t*>(bm->GetData());
 
                saved_game.write_chunk(
                        INT_ID('B', 'M', 'E', 'M'),
diff --git a/shared/qcommon/ojk_saved_game.cpp 
b/shared/qcommon/ojk_saved_game.cpp
index ede9b5a..9b3fda2 100644
--- a/shared/qcommon/ojk_saved_game.cpp
+++ b/shared/qcommon/ojk_saved_game.cpp
@@ -39,7 +39,7 @@ bool SavedGame::open(
        close();
 
 
-       const auto file_path = generate_path(
+       const std::string file_path = generate_path(
                base_file_name);
 
        bool is_succeed = true;
@@ -116,7 +116,7 @@ bool SavedGame::create(
        remove(
                base_file_name);
 
-       const auto file_path = generate_path(
+       const std::string file_path = generate_path(
                base_file_name);
 
        file_handle_ = ::FS_FOpenFileWrite(
@@ -124,7 +124,7 @@ bool SavedGame::create(
 
        if (file_handle_ == 0)
        {
-               const auto error_message =
+               const std::string error_message =
                        S_COLOR_RED "Failed to create a saved game file: \"" +
                        file_path + "\".";
 
@@ -138,7 +138,7 @@ bool SavedGame::create(
 
        is_writable_ = true;
 
-       const auto sg_version = iSAVEGAME_VERSION;
+       constexpr int sg_version = iSAVEGAME_VERSION;
 
        SavedGameHelper sgsh(this);
 
@@ -192,7 +192,7 @@ bool SavedGame::read_chunk(
 
        io_buffer_offset_ = 0;
 
-       const auto chunk_id_string = get_chunk_id_string(
+       const std::string chunk_id_string = get_chunk_id_string(
                chunk_id);
 
        ::Com_DPrintf(
@@ -202,7 +202,7 @@ bool SavedGame::read_chunk(
        uint32_t ulLoadedChid = 0;
        uint32_t uiLoadedLength = 0;
 
-       auto uiLoaded = ::FS_Read(
+       int uiLoaded = ::FS_Read(
                &ulLoadedChid,
                static_cast<int>(sizeof(ulLoadedChid)),
                file_handle_);
@@ -225,7 +225,7 @@ bool SavedGame::read_chunk(
        {
                is_failed_ = true;
 
-               const auto loaded_chunk_id_string = get_chunk_id_string(
+               const std::string loaded_chunk_id_string = get_chunk_id_string(
                        ulLoadedChid);
 
                error_message_ =
@@ -316,7 +316,7 @@ bool SavedGame::read_chunk(
 
        // Make sure the checksums match...
        //
-       const auto uiCksum = ::Com_BlockChecksum(
+       const uint32_t uiCksum = ::Com_BlockChecksum(
                io_buffer_.data(),
                static_cast<int>(io_buffer_.size()));
 
@@ -394,7 +394,7 @@ bool SavedGame::write_chunk(
        }
 
 
-       const auto chunk_id_string = get_chunk_id_string(
+       const std::string chunk_id_string = get_chunk_id_string(
                chunk_id);
 
        ::Com_DPrintf(
@@ -406,9 +406,9 @@ bool SavedGame::write_chunk(
                return true;
        }
 
-       const auto src_size = static_cast<int>(io_buffer_.size());
+       const int src_size = static_cast<int>(io_buffer_.size());
 
-       const auto uiCksum = Com_BlockChecksum(
+       const uint32_t uiCksum = Com_BlockChecksum(
                io_buffer_.data(),
                src_size);
 
@@ -417,7 +417,7 @@ bool SavedGame::write_chunk(
                static_cast<int>(sizeof(chunk_id)),
                file_handle_);
 
-       auto iCompressedLength = -1;
+       int iCompressedLength = -1;
 
        if (::sv_compress_saved_games->integer != 0)
        {
@@ -432,12 +432,12 @@ bool SavedGame::write_chunk(
        }
 
 #ifdef JK2_MODE
-       const auto uiMagic = get_jo_magic_value();
+       const int uiMagic = get_jo_magic_value();
 #endif // JK2_MODE
 
        if (iCompressedLength > 0)
        {
-               const auto iLength = -static_cast<int>(io_buffer_.size());
+               const int iLength = -static_cast<int>(io_buffer_.size());
 
                uiSaved += ::FS_Write(
                        &iLength,
@@ -500,7 +500,7 @@ bool SavedGame::write_chunk(
        }
        else
        {
-               const auto iLength = static_cast<uint32_t>(io_buffer_.size());
+               const uint32_t iLength = 
static_cast<uint32_t>(io_buffer_.size());
 
                uiSaved += ::FS_Write(
                        &iLength,
@@ -660,7 +660,7 @@ bool SavedGame::write(
                return true;
        }
 
-       const auto new_buffer_size = io_buffer_offset_ + src_size;
+       const size_t new_buffer_size = io_buffer_offset_ + src_size;
 
        io_buffer_.resize(
                new_buffer_size);
@@ -714,8 +714,8 @@ bool SavedGame::skip(
                return true;
        }
 
-       const auto new_offset = io_buffer_offset_ + count;
-       const auto buffer_size = io_buffer_.size();
+       const size_t new_offset = io_buffer_offset_ + count;
+       const size_t buffer_size = io_buffer_.size();
 
        if (new_offset > buffer_size)
        {
@@ -766,13 +766,13 @@ void SavedGame::rename(
        const std::string& old_base_file_name,
        const std::string& new_base_file_name)
 {
-       const auto&& old_path = generate_path(
+       const std::string old_path = generate_path(
                old_base_file_name);
 
-       const auto&& new_path = generate_path(
+       const std::string new_path = generate_path(
                new_base_file_name);
 
-       const auto rename_result = ::FS_MoveUserGenFile(
+       const int rename_result = ::FS_MoveUserGenFile(
                old_path.c_str(),
                new_path.c_str());
 
@@ -788,7 +788,7 @@ void SavedGame::rename(
 void SavedGame::remove(
        const std::string& base_file_name)
 {
-       const auto&& path = generate_path(
+       const std::string path = generate_path(
                base_file_name);
 
        ::FS_DeleteUserGenFile(
@@ -826,17 +826,17 @@ void SavedGame::compress(
        const Buffer& src_buffer,
        Buffer& dst_buffer)
 {
-       const auto src_size = static_cast<int>(src_buffer.size());
+       const int src_size = static_cast<int>(src_buffer.size());
 
        dst_buffer.resize(2 * src_size);
 
-       auto src_count = 0;
-       auto dst_index = 0;
+       int src_count = 0;
+       int dst_index = 0;
 
        while (src_count < src_size)
        {
-               auto src_index = src_count;
-               auto b = src_buffer[src_index++];
+               int src_index = src_count;
+               uint8_t b = src_buffer[src_index++];
 
                while (src_index < src_size &&
                        (src_index - src_count) < 127 &&
@@ -865,7 +865,7 @@ void SavedGame::compress(
                        dst_buffer[dst_index++] =
                                static_cast<uint8_t>(src_count - src_index);
 
-                       for (auto i = src_count; i < src_index; ++i)
+                       for (int i = src_count; i < src_index; ++i)
                        {
                                dst_buffer[dst_index++] = src_buffer[i];
                        }
@@ -889,14 +889,14 @@ void SavedGame::decompress(
        const Buffer& src_buffer,
        Buffer& dst_buffer)
 {
-       auto src_index = 0;
-       auto dst_index = 0;
+       int src_index = 0;
+       int dst_index = 0;
 
-       auto remain_size = static_cast<int>(dst_buffer.size());
+       int remain_size = static_cast<int>(dst_buffer.size());
 
        while (remain_size > 0)
        {
-               auto count = static_cast<int8_t>(src_buffer[src_index++]);
+               int8_t count = static_cast<int8_t>(src_buffer[src_index++]);
 
                if (count > 0)
                {
@@ -928,7 +928,7 @@ void SavedGame::decompress(
 std::string SavedGame::generate_path(
        const std::string& base_file_name)
 {
-       auto normalized_file_name = base_file_name;
+       std::string normalized_file_name = base_file_name;
 
        std::replace(
                normalized_file_name.begin(),
@@ -936,9 +936,7 @@ std::string SavedGame::generate_path(
                '/',
                '_');
 
-       auto&& path = "saves/" + normalized_file_name + ".sav";
-
-       return path;
+       return "saves/" + normalized_file_name + ".sav";
 }
 
 std::string SavedGame::get_chunk_id_string(
diff --git a/shared/qcommon/ojk_saved_game_helper.h 
b/shared/qcommon/ojk_saved_game_helper.h
index b3c9754..00a7997 100644
--- a/shared/qcommon/ojk_saved_game_helper.h
+++ b/shared/qcommon/ojk_saved_game_helper.h
@@ -198,7 +198,7 @@ void SavedGameHelper::write_chunk_and_size(
 {
        saved_game_->save_buffer();
 
-       auto data_size = saved_game_->get_buffer_size();
+       const int data_size = saved_game_->get_buffer_size();
 
        saved_game_->reset_buffer();
 
@@ -311,7 +311,7 @@ bool SavedGameHelper::try_read(
        TDst& dst_value,
        BooleanTag)
 {
-       constexpr auto src_size = static_cast<int>(sizeof(TSrc));
+       constexpr int src_size = static_cast<int>(sizeof(TSrc));
 
        TSrc src_value;
 
@@ -335,7 +335,7 @@ bool SavedGameHelper::try_read(
        TDst& dst_value,
        NumericTag)
 {
-       constexpr auto src_size = static_cast<int>(sizeof(TSrc));
+       constexpr int src_size = static_cast<int>(sizeof(TSrc));
 
        TSrc src_value;
 
@@ -370,7 +370,7 @@ bool SavedGameHelper::try_read(
                std::uintptr_t
        >::type;
 
-       auto dst_number = DstNumeric();
+       DstNumeric dst_number;
 
        if (!try_read<TSrc>(
                dst_number,
@@ -445,26 +445,26 @@ bool SavedGameHelper::try_read(
                TSrc
        >::type;
 
-       constexpr auto is_src_pure_numeric =
+       constexpr bool is_src_pure_numeric =
                std::is_arithmetic<Src>::value &&
                (!std::is_same<Src, bool>::value) &&
                (!std::is_enum<Src>::value);
 
-       constexpr auto is_dst_pure_numeric =
+       constexpr bool is_dst_pure_numeric =
                std::is_arithmetic<TDst>::value &&
                (!std::is_same<TDst, bool>::value) &&
                (!std::is_enum<TDst>::value);
 
-       constexpr auto is_src_float_point =
+       constexpr bool is_src_float_point =
                std::is_floating_point<Src>::value;
 
-       constexpr auto is_dst_float_point =
+       constexpr bool is_dst_float_point =
                std::is_floating_point<TDst>::value;
 
-       constexpr auto has_same_size =
+       constexpr bool has_same_size =
                (sizeof(Src) == sizeof(TDst));
 
-       constexpr auto use_inplace =
+       constexpr bool use_inplace =
                is_src_pure_numeric &&
                is_dst_pure_numeric &&
                ((!is_src_float_point && !is_dst_float_point) ||
@@ -509,7 +509,7 @@ bool SavedGameHelper::try_read(
        int dst_count,
        InplaceTag)
 {
-       const auto dst_size = dst_count * static_cast<int>(sizeof(TDst));
+       const int dst_size = dst_count * static_cast<int>(sizeof(TDst));
 
        if (!saved_game_->read(
                dst_values,
@@ -604,9 +604,9 @@ void SavedGameHelper::write(
        const TSrc& src_value,
        NumericTag)
 {
-       constexpr auto dst_size = static_cast<int>(sizeof(TDst));
+       constexpr int dst_size = static_cast<int>(sizeof(TDst));
 
-       auto dst_value = static_cast<TDst>(src_value);
+       const TDst dst_value = static_cast<TDst>(src_value);
 
        // FIXME Byte order
        //
@@ -627,7 +627,7 @@ void SavedGameHelper::write(
                std::uintptr_t
        >::type;
 
-       auto dst_number = reinterpret_cast<DstNumeric>(src_value);
+       const DstNumeric dst_number = reinterpret_cast<DstNumeric>(src_value);
 
        write<TDst>(
                dst_number,
@@ -692,26 +692,26 @@ void SavedGameHelper::write(
                TSrc,
                TDst>::type;
 
-       constexpr auto is_src_pure_numeric =
+       constexpr bool is_src_pure_numeric =
                std::is_arithmetic<TSrc>::value &&
                (!std::is_same<TSrc, bool>::value) &&
                (!std::is_enum<TSrc>::value);
 
-       constexpr auto is_dst_pure_numeric =
+       constexpr bool is_dst_pure_numeric =
                std::is_arithmetic<Dst>::value &&
                (!std::is_same<Dst, bool>::value) &&
                (!std::is_enum<Dst>::value);
 
-       constexpr auto is_src_float_point =
+       constexpr bool is_src_float_point =
                std::is_floating_point<TSrc>::value;
 
-       constexpr auto is_dst_float_point =
+       constexpr bool is_dst_float_point =
                std::is_floating_point<Dst>::value;
 
-       constexpr auto has_same_size =
+       constexpr bool has_same_size =
                (sizeof(TSrc) == sizeof(Dst));
 
-       constexpr auto use_inplace =
+       constexpr bool use_inplace =
                is_src_pure_numeric &&
                is_dst_pure_numeric &&
                ((!is_src_float_point && !is_dst_float_point) ||
@@ -736,7 +736,7 @@ void SavedGameHelper::write(
        int src_count,
        InplaceTag)
 {
-       const auto src_size = src_count * static_cast<int>(sizeof(TSrc));
+       const int src_size = src_count * static_cast<int>(sizeof(TSrc));
 
        saved_game_->write(
                src_values,

-- 
Alioth's /usr/local/bin/git-commit-notice on 
/srv/git.debian.org/git/pkg-games/openjk.git

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