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commit a25c02105f4d38b1ae0b7b1bcdc916f318ce4d4a
Author: Arand Nash <ienor...@gmail.com>
Date:   Mon Mar 7 05:08:01 2011 +0000

    Manpage for script is a tweaked reclient manpage
---
 redeclipse.man | 229 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 229 insertions(+)

diff --git a/redeclipse.man b/redeclipse.man
new file mode 100644
index 0000000..be55eb0
--- /dev/null
+++ b/redeclipse.man
@@ -0,0 +1,229 @@
+.TH REDECLIPSE 6 
+
+.SH REDECLIPSE
+Red Eclipse \- Single-player and multi-player first-person ego-shooter
+
+.SH SYNOPSIS
+.B redeclipse
+.RB [ \-dw\fP\fIwidth\fP ]
+.RB [ \-dh\fP\fIheight\fP ]
+.RB [ \-dd\fP\fIdepth\fP ]
+.RB [ \-dc\fP\fIdepth\fP ]
+.RB [ \-da\fP\fIsamples\fP ]
+.RB [ \-dv\fP\fR{0|1}\fP ]
+.RB [ \-ds\fP\fIbits\fP ]
+.RB [ \-du\fP\fR{0..3}\fP ]
+.RB [ \-k\fP\fR{0|1}\fP ]
+.RB [ \-h\fP\fIhomedir\fP ]
+.RB [ \-p\fP\fIpackagedir\fP ]
+.RB [ \-v\fP\fR{0..4}\fP ]
+.RB [ \-r\fP\fIscriptname\fP ]
+.RB [ \-x\fP\fIscriptname\fP ]
+.RB [ \-o\fP\fIsauerdir\fP ]
+.RB [ \-ss\fP\fIservertype\fP ]
+.RB [ \-g\fP\fIlogfile\fP ]
+.P
+.RB [
+.RB [ \-su\fP\fIserveruprate\fP ]
+.RB [ \-si\fP\fIserverip\fP ]
+.RB [ \-sm\fP\fIservermaster\fP ]
+.RB [ \-sa\fP\fIservermasterport\fP ]
+.RB [ \-sl\fP\fIdefaultmap\fP ]
+.RB [ \-sp\fP\fIserverport\fP ]
+.RB [ \-sP\fP\fIadminpass\fP ]
+.RB [ \-sk\fP\fIjoinpass\fP ]
+.RB ]
+
+.SH DESCRIPTION
+Red Eclipse is a single-player and multi-player first-person ego-shooter, 
built as a total conversion of Cube Engine 2, which lends itself toward a 
balanced gameplay, with a general theme of agility in a variety of environments.
+
+.B redeclipse
+is a script which executes
+.BR reclient (6)
+using the "-p/usr/share/games/redeclipse/data" and "-r" options, it will 
accept any additional options.
+
+The recommended way to change the settings of the client are to edit the 
config.cfg and init.cfg files. Examples are available in 
/usr/share/games/redeclipse/data/examples, most options apply to both the 
client and the server.
+
+.I Warning:
+Many of command-line options options will be stored in the init.cfg if used.
+
+.SH OPTIONS
+.TP
+.BR \-dw\fP\fIwidth\fP
+Sets screen width to 
+.I width\fP\fR\.\fP
+If height not specified, also sets height to width * 3/4. min is 320.
+.IP
+This configuration is stored in init.cfg
+
+.TP
+.BR \-dh\fP\fIheight\fP
+Sets screen height to
+.I height\fP\fR\.\fP
+If width not specified, also sets width to height * 4/3. min is 320.
+.IP
+This configuration is stored in init.cfg
+
+.TP
+.BR \-dd\fP\fIdepth\fP
+Sets z-buffer depth to
+.I depth\fP\fR\.\fP
+.IP
+This configuration is stored in init.cfg
+
+.TP
+.BR \-dc\fP\fIdepth\fP
+Sets colour depth (bits per pixel) to
+.I depth\fP\fR\.\fP
+.IP
+This configuration is stored in init.cfg
+
+.TP
+.BR \-da\fP\fIsamples\fP
+Sets full-scene anti-aliasing (FSAA) to
+.I samples
+samples.
+.IP
+This configuration is stored in init.cfg
+
+.TP
+.BR \-dv\fP\fR{0|1}\fP
+Turns vertical sync on or off. 0 to disable, 1 to enable. Defaults to 0.
+.IP
+This configuration is stored in init.cfg
+
+.TP
+.BR \-ds\fP\fIbits\fP
+Sets stencil buffer bits to
+.I bits\fP\fR\.\fP
+.IP
+This configuration is stored in init.cfg
+
+.TP
+.BR \-ds\fP\fR{0..3}\fP
+Set shader quality. 0 for none, 1 for shaders with fastest quality, max is 3. 
Defaults to 1 where hardware supports it. 
+.IP
+This configuration is stored in init.cfg
+
+.TP
+.BR \-k\fP\fR{0|1}\fP
+Enables or disables kid mode, which reduces blood and death effects somewhat. 
0 to disable, 1 to enable.
+
+.TP
+.BR \-h\fP\fIhomedir\fP
+Sets your home directory to
+.I homedir\fP\fR\.\fP
+If set, the engine will look for files in your home directory as well as the 
normal installation directory. However, all files will be written to your home 
directory, instead of the normal installation directory. 
+
+.TP
+.BR \-p\fP\fIpackagedir\fP
+Includes the data files found in
+.I packagedir\fP\fR\.\fP
+Can be used for adding additional mods. Packages will be loaded in the order 
specified. By default redeclipse only inludes data files in 
/usr/share/games/redeclipse/data and in the current working directory.
+
+.TP
+.BR \-v\fP\fR{0..4}\fP
+Sets verbosity. This affects how much information is printed to the console. 0 
is the least verbose, 4 is the most verbose. 
+.IP
+This configuration is stored in init.cfg
+
+.TP
+.BR \-r\fP\fIscriptname\fP
+Executes the specified init script before OpenGL and various libraries are 
initialized. If no file specified, executes init.cfg. This setting also causes 
an init.cfg file to be written out when the game exits to save various hardware 
settings. 
+
+.TP
+.BR \-x\fP\fIscriptname\fP
+Executes script
+.I scriptname
+once the engine has started up and initialized the game. 
+
+.TP
+.BR \-o\fP\fIsauerdir\fP
+Sets the path to your Sauerbraten directory. If Red Eclipse can find your 
Sauerbraten directory, you can load and play Sauerbraten maps from withing Red 
Eclipse. 
+
+.TP
+.BR \-ss\fP\fR{0..3}\fP
+Sets server type. 0 for local only, 1 for private, 2 for public, 3 for 
dedicated. Defaults to 1. 
+
+.TP
+.BR \-g\fP\fIlogfile\fP
+Output log to
+.I logfile\fP\fR\.\fP
+
+.TP
+.BR \-su\fP\fIserveruprate\fP
+Sets upstream rate to
+.I serveruprate\fP\fR\.\fP
+Do not set this unless you know what you are doing, it should normally be left 
out. 
+.IP
+This option is accepted by the client, however it is probably not meant to be 
used and it is unclear if it has any effect.
+
+.TP
+.BR \-si\fP\fIserverip\fP
+Binds to the ip address
+.I serverip\fP\fR\.\fP
+Only needed for machines with more than one interface.
+.IP
+This option is accepted by the client, however it is probably not meant to be 
used and it is unclear if it has any effect.
+
+.TP
+.BR \-sm\fP\fIservermaster\fP
+uses
+.I servermaster
+as the master server.
+.IP
+This option is accepted by the client, however it is probably not meant to be 
used and it is unclear if it has any effect.
+
+.TP
+.BR \-sa\fP\fIservermasterport\fP
+Contacts the master server using port
+.I servermasterport\fP\fR\.\fP
+.IP
+This option is accepted by the client, however it is probably not meant to be 
used and it is unclear if it has any effect.
+
+.TP
+.BR \-sl\fP\fIdefaultmap\fP
+Sets default map to
+.I defaultmap\fP\fR\.\fP
+.IP
+This option is accepted by the client, however it is probably not meant to be 
used and it is unclear if it has any effect.
+
+.TP
+.BR \-sp\fP\fIserverport\fP
+sets the server port to
+.I serverport\fP\fR\.\fP
+(Presumably these two are the game data and information ports for the server.) 
+.IP
+This option is accepted by the client, however it is probably not meant to be 
used and it is unclear if it has any effect.
+
+.TP
+.BR \-sP\fP\fIadminpass\fP
+Sets the admin password to
+.I adminpass\fP\fR\.\fP
+.IP
+This option is accepted by the client, however it is probably not meant to be 
used and it is unclear if it has any effect.
+
+.TP
+.BR \-sk\fP\fIjoinpass\fP
+Sets the join password to
+.I joinpass\fP\fR\.\fP
+Users must know the password before they can connect. 
+.IP
+This option is accepted by the client, however it is probably not meant to be 
used and it is unclear if it has any effect.
+
+.SH EXAMPLES
+.PP
+.B redeclipse -p$HOME/mod/data
+.RS 4
+Load data from an additional directory.
+.RE
+
+.SH AUTHOR
+This manpage was written by Arand Nash <ienor...@gmail.com>
+
+.SH HISTORY
+Red Eclipse is based on the Cube 2 engine.
+
+.SH "SEE ALSO"
+.BR reclient (6),
+.BR reserver (6).

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