Author: apo-guest Date: 2014-01-17 21:53:18 +0000 (Fri, 17 Jan 2014) New Revision: 14843
Added: packages/tags/box2d/2.3.0+ds-1/ packages/tags/box2d/2.3.0+ds-1/debian/changelog packages/tags/box2d/2.3.0+ds-1/debian/control Removed: packages/tags/box2d/2.3.0+ds-1/debian/changelog packages/tags/box2d/2.3.0+ds-1/debian/control Log: [svn-buildpackage] Tagging box2d 2.3.0+ds-1 Deleted: packages/tags/box2d/2.3.0+ds-1/debian/changelog =================================================================== --- packages/trunk/box2d/debian/changelog 2013-12-29 09:23:16 UTC (rev 14740) +++ packages/tags/box2d/2.3.0+ds-1/debian/changelog 2014-01-17 21:53:18 UTC (rev 14843) @@ -1,46 +0,0 @@ -box2d (2.3.0+ds-1) experimental; urgency=low - - [ Markus Koschany ] - * Add myself to Uploaders. - * New upstream release 2.3.0. (Closes: #610814) - - Repack the source tarball and remove libraries that are already included - in Debian. - - Rename shared library and -dbg package to libbox2d2.3.0 to reflect the - SONAME bump and ABI change. - - Add new libbox2d-doc package and install the API documentation and the - manual. - - Remove superfluous ${shlibs:Depends}-variable from -dev and -dbg - packages. - - Drop dh-buildinfo from Build-Depends. It is not needed. - - Multiarchify box2d. - * Register documentation with doc-base. - * Drop Makefile. Not needed. - * Rename box2d.pc to box2d.pc.in. Update pkg-config file and make it aware of - Multiarch. - * Update debian/copyright to copyright format 1.0. - * Update to Standards-Version 3.9.5, no changes. - * Add a new get-orig-source target to debian/rules. - * Ensure that Box2D can be built twice in a row and override dh_clean. - - [ Evgeni Golov ] - * Correct Vcs-* URLs to point to anonscm.debian.org - - [ Barry deFreese ] - + Library name in correct case. (Closes: #692245). - + Drop existing Debian patches as they no longer apply. - + Update rules and bump to debhelper 9 build-dep and compat. - + Change to source format 3.0 (quilt). Drop quilt depends. - * Update watch file. - + Thanks to Bart Martens. - - -- Markus Koschany <a...@gambaru.de> Fri, 08 Nov 2013 15:55:29 +0100 - -box2d (2.0.1+dfsg1-1) unstable; urgency=low - - [ Miriam Ruiz ] - * Initial release (Closes: #496991) - - [ Barry deFreese ] - * Add myself to uploaders. - - -- Barry deFreese <bdefre...@debian.org> Sun, 12 Apr 2009 14:33:33 -0400 Copied: packages/tags/box2d/2.3.0+ds-1/debian/changelog (from rev 14741, packages/trunk/box2d/debian/changelog) =================================================================== --- packages/tags/box2d/2.3.0+ds-1/debian/changelog (rev 0) +++ packages/tags/box2d/2.3.0+ds-1/debian/changelog 2014-01-17 21:53:18 UTC (rev 14843) @@ -0,0 +1,46 @@ +box2d (2.3.0+ds-1) experimental; urgency=low + + [ Markus Koschany ] + * Add myself to Uploaders. + * New upstream release 2.3.0. (Closes: #610814) + - Repack the source tarball and remove libraries that are already included + in Debian. + - Rename shared library and -dbg package to libbox2d2.3.0 to reflect the + SONAME bump and ABI change. + - Add new libbox2d-doc package and install the API documentation and the + manual. + - Remove superfluous ${shlibs:Depends}-variable from -dev and -dbg + packages. + - Drop dh-buildinfo from Build-Depends. It is not needed. + - Multiarchify box2d. + * Register documentation with doc-base. + * Drop Makefile. Not needed. + * Rename box2d.pc to box2d.pc.in. Update pkg-config file and make it aware of + Multiarch. + * Update debian/copyright to copyright format 1.0. + * Update to Standards-Version 3.9.5, no changes. + * Add a new get-orig-source target to debian/rules. + * Ensure that Box2D can be built twice in a row and override dh_clean. + + [ Evgeni Golov ] + * Correct Vcs-* URLs to point to anonscm.debian.org + + [ Barry deFreese ] + + Library name in correct case. (Closes: #692245). + + Drop existing Debian patches as they no longer apply. + + Update rules and bump to debhelper 9 build-dep and compat. + + Change to source format 3.0 (quilt). Drop quilt depends. + * Update watch file. + + Thanks to Bart Martens. + + -- Markus Koschany <a...@gambaru.de> Sun, 29 Dec 2013 12:26:31 +0100 + +box2d (2.0.1+dfsg1-1) unstable; urgency=low + + [ Miriam Ruiz ] + * Initial release (Closes: #496991) + + [ Barry deFreese ] + * Add myself to uploaders. + + -- Barry deFreese <bdefre...@debian.org> Sun, 12 Apr 2009 14:33:33 -0400 Deleted: packages/tags/box2d/2.3.0+ds-1/debian/control =================================================================== --- packages/trunk/box2d/debian/control 2013-12-29 09:23:16 UTC (rev 14740) +++ packages/tags/box2d/2.3.0+ds-1/debian/control 2014-01-17 21:53:18 UTC (rev 14843) @@ -1,83 +0,0 @@ -Source: box2d -Section: libs -Priority: optional -Maintainer: Debian Games Team <pkg-games-de...@lists.alioth.debian.org> -Uploaders: - Miriam Ruiz <little_m...@yahoo.es>, - Barry deFreese <bdefre...@debian.org>, - Markus Koschany <a...@gambaru.de> -Build-Depends: - cmake, - debhelper (>= 9) -Build-Depends-Indep: - doxygen, - graphviz, - rdfind, - symlinks -Standards-Version: 3.9.5 -Vcs-Svn: svn://anonscm.debian.org/pkg-games/packages/trunk/box2d/ -Vcs-Browser: http://anonscm.debian.org/viewvc/pkg-games/packages/trunk/box2d/ -Homepage: http://www.box2d.org/ - -Package: libbox2d-dev -Section: libdevel -Architecture: any -Depends: - libbox2d2.3.0 (= ${binary:Version}), - ${misc:Depends} -Description: 2D physics engine - development files - 2D rigid body simulation library for games. Programmers can use it in - their games to make objects move in believable ways and make the world - seem more interactive. From the game's point of view a physics engine is - just a system for procedural animation. Rather than paying (or begging) - an animator to move your actors around, you can let Sir Isaac Newton do - the directing. - . - This package contains the development libraries and headers. - -Package: libbox2d-doc -Section: doc -Architecture: all -Depends: - libjs-jquery, - ${misc:Depends} -Description: 2D physics engine - documentation - 2D rigid body simulation library for games. Programmers can use it in - their games to make objects move in believable ways and make the world - seem more interactive. - . - This package contains the API documentation and the manual. - -Package: libbox2d2.3.0 -Architecture: any -Multi-Arch: same -Pre-Depends: - ${misc:Pre-Depends} -Depends: - ${misc:Depends}, - ${shlibs:Depends} -Description: 2D physics engine - 2D rigid body simulation library for games. Programmers can use it in - their games to make objects move in believable ways and make the world - seem more interactive. From the game's point of view a physics engine is - just a system for procedural animation. Rather than paying (or begging) - an animator to move your actors around, you can let Sir Isaac Newton do - the directing. - -Package: libbox2d2.3.0-dbg -Section: debug -Priority: extra -Architecture: any -Multi-Arch: same -Depends: - libbox2d2.3.0 (= ${binary:Version}), - ${misc:Depends} -Description: 2D physics engine - debugging symbols - 2D rigid body simulation library for games. Programmers can use it in - their games to make objects move in believable ways and make the world - seem more interactive. From the game's point of view a physics engine is - just a system for procedural animation. Rather than paying (or begging) - an animator to move your actors around, you can let Sir Isaac Newton do - the directing. - . - This package contains the debugging symbols. Copied: packages/tags/box2d/2.3.0+ds-1/debian/control (from rev 14842, packages/trunk/box2d/debian/control) =================================================================== --- packages/tags/box2d/2.3.0+ds-1/debian/control (rev 0) +++ packages/tags/box2d/2.3.0+ds-1/debian/control 2014-01-17 21:53:18 UTC (rev 14843) @@ -0,0 +1,81 @@ +Source: box2d +Section: libs +Priority: optional +Maintainer: Debian Games Team <pkg-games-de...@lists.alioth.debian.org> +Uploaders: + Miriam Ruiz <little_m...@yahoo.es>, + Barry deFreese <bdefre...@debian.org>, + Markus Koschany <a...@gambaru.de> +Build-Depends: + cmake, + debhelper (>= 9) +Build-Depends-Indep: + doxygen, + graphviz, + rdfind, + symlinks +Standards-Version: 3.9.5 +Vcs-Svn: svn://anonscm.debian.org/pkg-games/packages/trunk/box2d/ +Vcs-Browser: http://anonscm.debian.org/viewvc/pkg-games/packages/trunk/box2d/ +Homepage: http://www.box2d.org/ + +Package: libbox2d-dev +Section: libdevel +Architecture: any +Depends: + libbox2d2.3.0 (= ${binary:Version}), + ${misc:Depends} +Description: 2D physics engine - development files + 2D rigid body simulation library for games. Programmers can use it in + their games to make objects move in believable ways and make the world + seem more interactive. From the game's point of view a physics engine is + just a system for procedural animation. Rather than paying (or begging) + an animator to move your actors around, you can let Sir Isaac Newton do + the directing. + . + This package contains the development libraries and headers. + +Package: libbox2d-doc +Section: doc +Architecture: all +Depends: + libjs-jquery, + ${misc:Depends} +Description: 2D physics engine - documentation + 2D rigid body simulation library for games. Programmers can use it in + their games to make objects move in believable ways and make the world + seem more interactive. + . + This package contains the API documentation and the manual. + +Package: libbox2d2.3.0 +Architecture: any +Multi-Arch: same +Depends: + ${misc:Depends}, + ${shlibs:Depends} +Description: 2D physics engine + 2D rigid body simulation library for games. Programmers can use it in + their games to make objects move in believable ways and make the world + seem more interactive. From the game's point of view a physics engine is + just a system for procedural animation. Rather than paying (or begging) + an animator to move your actors around, you can let Sir Isaac Newton do + the directing. + +Package: libbox2d2.3.0-dbg +Section: debug +Priority: extra +Architecture: any +Multi-Arch: same +Depends: + libbox2d2.3.0 (= ${binary:Version}), + ${misc:Depends} +Description: 2D physics engine - debugging symbols + 2D rigid body simulation library for games. Programmers can use it in + their games to make objects move in believable ways and make the world + seem more interactive. From the game's point of view a physics engine is + just a system for procedural animation. Rather than paying (or begging) + an animator to move your actors around, you can let Sir Isaac Newton do + the directing. + . + This package contains the debugging symbols. _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits