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smcv pushed a change to branch upstream/latest
in repository ioquake3.

      from  7f70075   Imported Upstream version 1.36+u20160616+dfsg1
       new  274fa89   Fix typo of empty in ai_main.c
       new  4474297   Fix bot team order to kill last player it killed
       new  0ad4381   Make using Yacc optional, disabled by default
       new  ebc7894   Fix OpenGL2 readme missing text in md
       new  251c983   OpenGL2: Require OpenGL 2.0.
       new  f0086e8   OpenGL2: Add new GL function loader.
       new  9a5add2   [tools/asm/q3asm.c] Remove 'abs(unsigned)', which is 
unnecessary and potentially wrong
       new  18d6c8f   [botlib] Use floating point absolute value rather than 
truncate to integer
       new  2ef99c8   Merge pull request #195 from tkoeppe/intfix
       new  7164381   OpenGL2: Use loader for all extension funcs.
       new  bbe99a8   [null/null_glimp.c] Fix up bitrot in null impl
       new  1051df4   Merge pull request #197 from tkoeppe/null
       new  e022abe   OpenGL2: Fix GL_EXT_direct_state_access function names.
       new  29ac117   OpenGL2: Let unlit materials use parallax maps.
       new  5252e28   OpenGL2: Fix shader error logs.
       new  1972128   Better defaults for joystick axes.
       new  d098668   Controller hot plug support.
       new  879fb55   Minor updates to README.md
       new  b7f2ebd   Better gamepad support.
       new  6262972   Fix stricmp usage in previous commit.
       new  f47aaa2   Minor URL change.
       new  1cf0b21   Fix black screen when in_joystick disabled but controller 
connected.
       new  fe8ac83   OpenGL2: Preallocate grid surfaces like other BSP 
surfaces.
       new  4ce600f   Missing bit of previous commit.
       new  4f9310d   Update SDL2 to 2.0.4
       new  e8c5b3a   Merge pull request #207 from MAN-AT-ARMS/sdl204
       new  966d39e   Add stripped SDL2 reference dll's to repo
       new  fb65e12   Merge pull request #212 from MAN-AT-ARMS/sdl204-stripped
       new  c5c01e7   Fix joystick w/o controller mapping not working with SDL 
update.
       new  3c8da8c   [game/ai_main.c] Use floating-point fabs() for 
floating-point values
       new  762f507   Merge pull request #213 from tkoeppe/abs
       new  dfbaf50   OpenGL2: Store normals/tangents as int16_t[4].
       new  f9e5712   OpenGL2: Fix missing bounds calculation when loading BSP 
surfaces.
       new  927c9cc   OpenGL2: Make R_FreeSurfaceGridMeshData() static.
       new  497a74f   Fix undefined behavior when shifting left by 32.
       new  ec37799   OpenGL2: Fix reversed VectorCopy4() usage.
       new  fe111df   [qcommon/msg.c] Remove dead code (which had undefined 
behaviour)
       new  7d063ba   Merge pull request #220 from tkoeppe/shift
       new  bbc9e26   OpenGL2: Fix more reversed VectorCopy4() usage.
       new  0eb72cd   [renderergl2/tr_main.c] Use floating-point fabsf() for 
floating-point values
       new  bd062f7   Merge pull request #216 from tkoeppe/abs
       new  90f2f02   [code/botlib/l_precomp.c] Fix string buffer overflow
       new  4c169ab   Merge pull request #221 from tkoeppe/strncpy
       new  4faf100   OpenGL2: Remove map color scaling and 
r_forceSunMapLightScale.
       new  8749d62   OpenGL2: Remove per fragment tangent space calculation 
code.
       new  8417c18   OpenGL2: Clamp entity lighting to more resemble OpenGL1.
       new  f9ef5eb   New upstream version 1.36+u20160914+dfsg1

The 47 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 Makefile                               |  20 +
 README.md                              |  14 +-
 code/botlib/be_aas_entity.c            |   4 +-
 code/botlib/be_aas_move.c              |   2 +-
 code/botlib/be_aas_reach.c             |   8 +-
 code/botlib/be_ai_move.c               |   2 +-
 code/botlib/l_precomp.c                |   2 +-
 code/client/cl_input.c                 |  24 +-
 code/client/cl_keys.c                  |  27 ++
 code/client/cl_main.c                  |   6 +-
 code/client/keycodes.h                 |  30 ++
 code/game/ai_dmnet.c                   |   3 +-
 code/game/ai_main.c                    |   6 +-
 code/null/null_glimp.c                 |  15 +-
 code/qcommon/msg.c                     |  66 +---
 code/renderercommon/qgl.h              | 371 ++++++------------
 code/renderergl1/tr_world.c            |  10 +-
 code/renderergl2/glsl/lightall_fp.glsl |  29 --
 code/renderergl2/glsl/lightall_vp.glsl |  22 +-
 code/renderergl2/tr_animation.c        |   2 +-
 code/renderergl2/tr_backend.c          |  31 +-
 code/renderergl2/tr_bsp.c              | 308 ++++++---------
 code/renderergl2/tr_curve.c            |  72 ++--
 code/renderergl2/tr_dsa.c              |  84 ++--
 code/renderergl2/tr_dsa.h              |  44 +--
 code/renderergl2/tr_extensions.c       | 687 +++++----------------------------
 code/renderergl2/tr_fbo.c              |  14 +-
 code/renderergl2/tr_glsl.c             | 229 +++++------
 code/renderergl2/tr_image.c            |  59 ++-
 code/renderergl2/tr_init.c             |  14 +-
 code/renderergl2/tr_light.c            |  38 +-
 code/renderergl2/tr_local.h            |  65 ++--
 code/renderergl2/tr_main.c             | 379 ++----------------
 code/renderergl2/tr_marks.c            |  23 +-
 code/renderergl2/tr_model.c            | 101 +++--
 code/renderergl2/tr_model_iqm.c        |  21 +-
 code/renderergl2/tr_postprocess.c      |   4 +-
 code/renderergl2/tr_scene.c            |   6 -
 code/renderergl2/tr_shade.c            |  88 ++---
 code/renderergl2/tr_shade_calc.c       |  24 +-
 code/renderergl2/tr_shader.c           |   8 +-
 code/renderergl2/tr_sky.c              |   2 +-
 code/renderergl2/tr_surface.c          | 425 +++-----------------
 code/renderergl2/tr_vbo.c              | 245 ++++--------
 code/renderergl2/tr_world.c            |  22 +-
 code/sdl/sdl_input.c                   | 251 +++++++++++-
 code/tools/asm/q3asm.c                 |   2 +-
 misc/linux/server_compile.sh           |   2 +-
 opengl2-readme.md                      |  76 ++--
 49 files changed, 1380 insertions(+), 2607 deletions(-)

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