[iortcw] 173/497: All: Rend2: Fix a GLSL compile error on old hardware with r_shadowFilter 0

2017-09-08 Thread Simon McVittie
This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit dd7ea13b56e8565523a71cee6633fdfe37c743eb
Author: m4n4t4...@gmail.com 

Date:   Sat Aug 2 09:40:19 2014 +

All: Rend2: Fix a GLSL compile error on old hardware with r_shadowFilter 0
---
 MP/code/rend2/glsl/shadowmask_fp.glsl | 2 +-
 SP/code/rend2/glsl/shadowmask_fp.glsl | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/MP/code/rend2/glsl/shadowmask_fp.glsl 
b/MP/code/rend2/glsl/shadowmask_fp.glsl
index 8a5597a..053907c 100644
--- a/MP/code/rend2/glsl/shadowmask_fp.glsl
+++ b/MP/code/rend2/glsl/shadowmask_fp.glsl
@@ -82,7 +82,7 @@ float PCF(const sampler2DShadow shadowmap, const vec2 st, 
const float dist)
 mult *= 0.3;
   #endif
 #else
-   mult = shadow2D(shadowmap, vec3(st, dist));
+   mult = shadow2D(shadowmap, vec3(st, dist)).r;
 #endif
 
return mult;
diff --git a/SP/code/rend2/glsl/shadowmask_fp.glsl 
b/SP/code/rend2/glsl/shadowmask_fp.glsl
index 8a5597a..053907c 100644
--- a/SP/code/rend2/glsl/shadowmask_fp.glsl
+++ b/SP/code/rend2/glsl/shadowmask_fp.glsl
@@ -82,7 +82,7 @@ float PCF(const sampler2DShadow shadowmap, const vec2 st, 
const float dist)
 mult *= 0.3;
   #endif
 #else
-   mult = shadow2D(shadowmap, vec3(st, dist));
+   mult = shadow2D(shadowmap, vec3(st, dist)).r;
 #endif
 
return mult;

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[iortcw] 173/497: All: Rend2: Fix a GLSL compile error on old hardware with r_shadowFilter 0

2016-09-21 Thread Simon McVittie
This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit dd7ea13b56e8565523a71cee6633fdfe37c743eb
Author: m4n4t4...@gmail.com 

Date:   Sat Aug 2 09:40:19 2014 +

All: Rend2: Fix a GLSL compile error on old hardware with r_shadowFilter 0
---
 MP/code/rend2/glsl/shadowmask_fp.glsl | 2 +-
 SP/code/rend2/glsl/shadowmask_fp.glsl | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/MP/code/rend2/glsl/shadowmask_fp.glsl 
b/MP/code/rend2/glsl/shadowmask_fp.glsl
index 8a5597a..053907c 100644
--- a/MP/code/rend2/glsl/shadowmask_fp.glsl
+++ b/MP/code/rend2/glsl/shadowmask_fp.glsl
@@ -82,7 +82,7 @@ float PCF(const sampler2DShadow shadowmap, const vec2 st, 
const float dist)
 mult *= 0.3;
   #endif
 #else
-   mult = shadow2D(shadowmap, vec3(st, dist));
+   mult = shadow2D(shadowmap, vec3(st, dist)).r;
 #endif
 
return mult;
diff --git a/SP/code/rend2/glsl/shadowmask_fp.glsl 
b/SP/code/rend2/glsl/shadowmask_fp.glsl
index 8a5597a..053907c 100644
--- a/SP/code/rend2/glsl/shadowmask_fp.glsl
+++ b/SP/code/rend2/glsl/shadowmask_fp.glsl
@@ -82,7 +82,7 @@ float PCF(const sampler2DShadow shadowmap, const vec2 st, 
const float dist)
 mult *= 0.3;
   #endif
 #else
-   mult = shadow2D(shadowmap, vec3(st, dist));
+   mult = shadow2D(shadowmap, vec3(st, dist)).r;
 #endif
 
return mult;

-- 
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/srv/git.debian.org/git/pkg-games/iortcw.git

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