[iortcw] 245/497: All: Rend2: Remove lightmap support from generic glsl shader
This is an automated email from the git hooks/post-receive script. smcv pushed a commit to annotated tag 1.42d in repository iortcw. commit 6b79c3b5dbbdda902c64ac679f52eb7ee463df1a Author: m4n4t4...@gmail.comDate: Thu Nov 13 23:48:16 2014 + All: Rend2: Remove lightmap support from generic glsl shader --- MP/code/rend2/glsl/generic_fp.glsl | 33 MP/code/rend2/glsl/generic_vp.glsl | 9 +-- MP/code/rend2/tr_glsl.c| 12 --- MP/code/rend2/tr_local.h | 12 +-- MP/code/rend2/tr_shade.c | 11 --- MP/code/rend2/tr_shader.c | 161 - SP/code/rend2/glsl/generic_fp.glsl | 33 SP/code/rend2/glsl/generic_vp.glsl | 9 +-- SP/code/rend2/tr_glsl.c| 12 --- SP/code/rend2/tr_local.h | 12 +-- SP/code/rend2/tr_shade.c | 11 --- SP/code/rend2/tr_shader.c | 161 - 12 files changed, 10 insertions(+), 466 deletions(-) diff --git a/MP/code/rend2/glsl/generic_fp.glsl b/MP/code/rend2/glsl/generic_fp.glsl index aefa33c..50db078 100644 --- a/MP/code/rend2/glsl/generic_fp.glsl +++ b/MP/code/rend2/glsl/generic_fp.glsl @@ -1,45 +1,12 @@ uniform sampler2D u_DiffuseMap; -#if defined(USE_LIGHTMAP) -uniform sampler2D u_LightMap; - -uniform int u_Texture1Env; -#endif - varying vec2 var_DiffuseTex; -#if defined(USE_LIGHTMAP) -varying vec2 var_LightTex; -#endif - varying vec4 var_Color; void main() { vec4 color = texture2D(u_DiffuseMap, var_DiffuseTex); -#if defined(USE_LIGHTMAP) - vec4 color2 = texture2D(u_LightMap, var_LightTex); - #if defined(RGBM_LIGHTMAP) - color2.rgb *= color2.a; - color2.a = 1.0; - #endif - - if (u_Texture1Env == TEXENV_MODULATE) - { - color *= color2; - } - else if (u_Texture1Env == TEXENV_ADD) - { - color += color2; - } - else if (u_Texture1Env == TEXENV_REPLACE) - { - color = color2; - } - - //color = color * (u_Texture1Env. + color2 * u_Texture1Env.z) + color2 * u_Texture1Env.y; -#endif - gl_FragColor = color * var_Color; } diff --git a/MP/code/rend2/glsl/generic_vp.glsl b/MP/code/rend2/glsl/generic_vp.glsl index 8dc86d7..e04b201 100644 --- a/MP/code/rend2/glsl/generic_vp.glsl +++ b/MP/code/rend2/glsl/generic_vp.glsl @@ -9,7 +9,7 @@ attribute vec3 attr_Normal2; attribute vec4 attr_Color; attribute vec4 attr_TexCoord0; -#if defined(USE_LIGHTMAP) || defined(USE_TCGEN) +#if defined(USE_TCGEN) attribute vec4 attr_TexCoord1; #endif @@ -57,9 +57,6 @@ uniform float u_VertexLerp; #endif varying vec2 var_DiffuseTex; -#if defined(USE_LIGHTMAP) -varying vec2 var_LightTex; -#endif varying vec4 var_Color; #if defined(USE_DEFORM_VERTEXES) @@ -236,10 +233,6 @@ void main() var_DiffuseTex = tex; #endif -#if defined(USE_LIGHTMAP) - var_LightTex = attr_TexCoord1.st; -#endif - #if defined(USE_RGBAGEN) var_Color = CalcColor(position, normal); #else diff --git a/MP/code/rend2/tr_glsl.c b/MP/code/rend2/tr_glsl.c index ef2820a..074218d 100644 --- a/MP/code/rend2/tr_glsl.c +++ b/MP/code/rend2/tr_glsl.c @@ -90,7 +90,6 @@ static uniformInfo_t uniformsInfo[] = { "u_DiffuseTexMatrix", GLSL_VEC4 }, { "u_DiffuseTexOffTurb", GLSL_VEC4 }, - { "u_Texture1Env", GLSL_INT }, { "u_TCGen0",GLSL_INT }, { "u_TCGen0Vector0", GLSL_VEC3 }, @@ -919,18 +918,12 @@ void GLSL_InitGPUShaders(void) if (i & GENERICDEF_USE_RGBAGEN) Q_strcat(extradefines, 1024, "#define USE_RGBAGEN\n"); - if (i & GENERICDEF_USE_LIGHTMAP) - Q_strcat(extradefines, 1024, "#define USE_LIGHTMAP\n"); - if (i & GENERICDEF_USE_WOLF_FOG_LINEAR) Q_strcat(extradefines, 1024, "#define USE_WOLF_FOG_LINEAR\n"); if (i & GENERICDEF_USE_WOLF_FOG_EXPONENTIAL) Q_strcat(extradefines, 1024, "#define USE_WOLF_FOG_EXPONENTIAL\n"); - if (r_hdr->integer && !glRefConfig.floatLightmap) - Q_strcat(extradefines, 1024, "#define RGBM_LIGHTMAP\n"); - if (!GLSL_InitGPUShader([i], "generic", attribs, qtrue, extradefines, qtrue, fallbackShader_generic_vp, fallbackShader_generic_fp)) { ri.Error(ERR_FATAL, "Could not load generic shader!"); @@ -1518,11 +1511,6 @@ shaderProgram_t *GLSL_GetGenericShaderProgram(int stage, glfog_t *glFog) shaderAttribs |= GENERICDEF_USE_WOLF_FOG_EXPONENTIAL; } - if (pStage->bundle[1].image[0] && tess.shader->multitextureEnv) - { - shaderAttribs |= GENERICDEF_USE_LIGHTMAP; - } - switch (pStage->rgbGen) {
[iortcw] 245/497: All: Rend2: Remove lightmap support from generic glsl shader
This is an automated email from the git hooks/post-receive script. smcv pushed a commit to annotated tag 1.42d in repository iortcw. commit 6b79c3b5dbbdda902c64ac679f52eb7ee463df1a Author: m4n4t4...@gmail.comDate: Thu Nov 13 23:48:16 2014 + All: Rend2: Remove lightmap support from generic glsl shader --- MP/code/rend2/glsl/generic_fp.glsl | 33 MP/code/rend2/glsl/generic_vp.glsl | 9 +-- MP/code/rend2/tr_glsl.c| 12 --- MP/code/rend2/tr_local.h | 12 +-- MP/code/rend2/tr_shade.c | 11 --- MP/code/rend2/tr_shader.c | 161 - SP/code/rend2/glsl/generic_fp.glsl | 33 SP/code/rend2/glsl/generic_vp.glsl | 9 +-- SP/code/rend2/tr_glsl.c| 12 --- SP/code/rend2/tr_local.h | 12 +-- SP/code/rend2/tr_shade.c | 11 --- SP/code/rend2/tr_shader.c | 161 - 12 files changed, 10 insertions(+), 466 deletions(-) diff --git a/MP/code/rend2/glsl/generic_fp.glsl b/MP/code/rend2/glsl/generic_fp.glsl index aefa33c..50db078 100644 --- a/MP/code/rend2/glsl/generic_fp.glsl +++ b/MP/code/rend2/glsl/generic_fp.glsl @@ -1,45 +1,12 @@ uniform sampler2D u_DiffuseMap; -#if defined(USE_LIGHTMAP) -uniform sampler2D u_LightMap; - -uniform int u_Texture1Env; -#endif - varying vec2 var_DiffuseTex; -#if defined(USE_LIGHTMAP) -varying vec2 var_LightTex; -#endif - varying vec4 var_Color; void main() { vec4 color = texture2D(u_DiffuseMap, var_DiffuseTex); -#if defined(USE_LIGHTMAP) - vec4 color2 = texture2D(u_LightMap, var_LightTex); - #if defined(RGBM_LIGHTMAP) - color2.rgb *= color2.a; - color2.a = 1.0; - #endif - - if (u_Texture1Env == TEXENV_MODULATE) - { - color *= color2; - } - else if (u_Texture1Env == TEXENV_ADD) - { - color += color2; - } - else if (u_Texture1Env == TEXENV_REPLACE) - { - color = color2; - } - - //color = color * (u_Texture1Env. + color2 * u_Texture1Env.z) + color2 * u_Texture1Env.y; -#endif - gl_FragColor = color * var_Color; } diff --git a/MP/code/rend2/glsl/generic_vp.glsl b/MP/code/rend2/glsl/generic_vp.glsl index 8dc86d7..e04b201 100644 --- a/MP/code/rend2/glsl/generic_vp.glsl +++ b/MP/code/rend2/glsl/generic_vp.glsl @@ -9,7 +9,7 @@ attribute vec3 attr_Normal2; attribute vec4 attr_Color; attribute vec4 attr_TexCoord0; -#if defined(USE_LIGHTMAP) || defined(USE_TCGEN) +#if defined(USE_TCGEN) attribute vec4 attr_TexCoord1; #endif @@ -57,9 +57,6 @@ uniform float u_VertexLerp; #endif varying vec2 var_DiffuseTex; -#if defined(USE_LIGHTMAP) -varying vec2 var_LightTex; -#endif varying vec4 var_Color; #if defined(USE_DEFORM_VERTEXES) @@ -236,10 +233,6 @@ void main() var_DiffuseTex = tex; #endif -#if defined(USE_LIGHTMAP) - var_LightTex = attr_TexCoord1.st; -#endif - #if defined(USE_RGBAGEN) var_Color = CalcColor(position, normal); #else diff --git a/MP/code/rend2/tr_glsl.c b/MP/code/rend2/tr_glsl.c index ef2820a..074218d 100644 --- a/MP/code/rend2/tr_glsl.c +++ b/MP/code/rend2/tr_glsl.c @@ -90,7 +90,6 @@ static uniformInfo_t uniformsInfo[] = { "u_DiffuseTexMatrix", GLSL_VEC4 }, { "u_DiffuseTexOffTurb", GLSL_VEC4 }, - { "u_Texture1Env", GLSL_INT }, { "u_TCGen0",GLSL_INT }, { "u_TCGen0Vector0", GLSL_VEC3 }, @@ -919,18 +918,12 @@ void GLSL_InitGPUShaders(void) if (i & GENERICDEF_USE_RGBAGEN) Q_strcat(extradefines, 1024, "#define USE_RGBAGEN\n"); - if (i & GENERICDEF_USE_LIGHTMAP) - Q_strcat(extradefines, 1024, "#define USE_LIGHTMAP\n"); - if (i & GENERICDEF_USE_WOLF_FOG_LINEAR) Q_strcat(extradefines, 1024, "#define USE_WOLF_FOG_LINEAR\n"); if (i & GENERICDEF_USE_WOLF_FOG_EXPONENTIAL) Q_strcat(extradefines, 1024, "#define USE_WOLF_FOG_EXPONENTIAL\n"); - if (r_hdr->integer && !glRefConfig.floatLightmap) - Q_strcat(extradefines, 1024, "#define RGBM_LIGHTMAP\n"); - if (!GLSL_InitGPUShader([i], "generic", attribs, qtrue, extradefines, qtrue, fallbackShader_generic_vp, fallbackShader_generic_fp)) { ri.Error(ERR_FATAL, "Could not load generic shader!"); @@ -1518,11 +1511,6 @@ shaderProgram_t *GLSL_GetGenericShaderProgram(int stage, glfog_t *glFog) shaderAttribs |= GENERICDEF_USE_WOLF_FOG_EXPONENTIAL; } - if (pStage->bundle[1].image[0] && tess.shader->multitextureEnv) - { - shaderAttribs |= GENERICDEF_USE_LIGHTMAP; - } - switch (pStage->rgbGen) {