[iortcw] 463/497: SP: Give a few more seconds for sound fadeout at end of mission

2017-09-08 Thread Simon McVittie
This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit d397a954b9341abf441d3cb27d49e73a2b163787
Author: MAN-AT-ARMS 
Date:   Sun Dec 6 13:58:23 2015 -0500

SP: Give a few more seconds for sound fadeout at end of mission
---
 SP/code/game/ai_cast_script_actions.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/SP/code/game/ai_cast_script_actions.c 
b/SP/code/game/ai_cast_script_actions.c
index 32f00ec..f071d61 100644
--- a/SP/code/game/ai_cast_script_actions.c
+++ b/SP/code/game/ai_cast_script_actions.c
@@ -2362,7 +2362,7 @@ qboolean AICast_ScriptAction_ChangeLevel( cast_state_t 
*cs, char *params ) {
trap_SendServerCommand( -1, va( "snd_fade 0 %d", 1000 + exitTime ) ); 
//(SA)added
 
// load the next map, after a delay
-   level.reloadDelayTime = level.time + 1000 + exitTime;
+   level.reloadDelayTime = level.time + 4000 + exitTime;
trap_Cvar_Set( "g_reloading", va( "%d", RELOAD_NEXTMAP_WAITING ) );
 
if ( endgame ) {

-- 
Alioth's /usr/local/bin/git-commit-notice on 
/srv/git.debian.org/git/pkg-games/iortcw.git

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[iortcw] 463/497: SP: Give a few more seconds for sound fadeout at end of mission

2016-09-21 Thread Simon McVittie
This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit d397a954b9341abf441d3cb27d49e73a2b163787
Author: MAN-AT-ARMS 
Date:   Sun Dec 6 13:58:23 2015 -0500

SP: Give a few more seconds for sound fadeout at end of mission
---
 SP/code/game/ai_cast_script_actions.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/SP/code/game/ai_cast_script_actions.c 
b/SP/code/game/ai_cast_script_actions.c
index 32f00ec..f071d61 100644
--- a/SP/code/game/ai_cast_script_actions.c
+++ b/SP/code/game/ai_cast_script_actions.c
@@ -2362,7 +2362,7 @@ qboolean AICast_ScriptAction_ChangeLevel( cast_state_t 
*cs, char *params ) {
trap_SendServerCommand( -1, va( "snd_fade 0 %d", 1000 + exitTime ) ); 
//(SA)added
 
// load the next map, after a delay
-   level.reloadDelayTime = level.time + 1000 + exitTime;
+   level.reloadDelayTime = level.time + 4000 + exitTime;
trap_Cvar_Set( "g_reloading", va( "%d", RELOAD_NEXTMAP_WAITING ) );
 
if ( endgame ) {

-- 
Alioth's /usr/local/bin/git-commit-notice on 
/srv/git.debian.org/git/pkg-games/iortcw.git

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